Pull request #43: Fix invisble bullets
Merge in CEGJ/creative-jam-20 from Soulaha to main * commit '648d6cd402438c7ba2f7aa4cd69eaa90af892362': Fix invisble bullets
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0b0192b5fa
@ -68,6 +68,7 @@ public class CannonScript : MonoBehaviour
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proj = Instantiate(projectile, cannon.transform.position, cannon.transform.rotation);
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proj = Instantiate(projectile, cannon.transform.position, cannon.transform.rotation);
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proj.GetComponent<Projectile>().SetDamage(damage);
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proj.GetComponent<Projectile>().SetDamage(damage);
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proj.GetComponent<Rigidbody>().AddForce(cannonForce * (lookDir+offsets[i]), ForceMode.Impulse);
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proj.GetComponent<Rigidbody>().AddForce(cannonForce * (lookDir+offsets[i]), ForceMode.Impulse);
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proj.layer = GameManager.Instance.GetCurrentLayerID();
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if (Physics.Raycast(transform.position, (lookDir+offsets[i]), out hit, Mathf.Infinity))
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if (Physics.Raycast(transform.position, (lookDir+offsets[i]), out hit, Mathf.Infinity))
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{
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{
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Debug.DrawRay(transform.position, (lookDir+offsets[i]) * hit.distance, Color.yellow, 0.5f);
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Debug.DrawRay(transform.position, (lookDir+offsets[i]) * hit.distance, Color.yellow, 0.5f);
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