added high score menu
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File diff suppressed because it is too large
Load Diff
3915
Assets/Scenes/NaomiiGame_HighScore_Time.unity
Normal file
3915
Assets/Scenes/NaomiiGame_HighScore_Time.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/NaomiiGame_HighScore_Time.unity.meta
Normal file
7
Assets/Scenes/NaomiiGame_HighScore_Time.unity.meta
Normal file
@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 8acc03cd74188954bbc9a8aa1a5ff0cc
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||
@ -9,12 +9,18 @@ public class GameManager : MonoBehaviour
|
||||
[SerializeField] private CannonScript[] cannonList;
|
||||
[SerializeField] private UIController uiController;
|
||||
[SerializeField] private WorldSwitcher worldSwitcher;
|
||||
[SerializeField] private HighScoreManager highScoreManager;
|
||||
|
||||
[SerializeField] GameManager gameManager;
|
||||
[SerializeField] TimeController timeController;
|
||||
|
||||
[Header("Game Variables")]
|
||||
[SerializeField, ReadOnly] private GameState state;
|
||||
[SerializeField, ReadOnly] private float points;
|
||||
[SerializeField, ReadOnly] private float maxPoints;
|
||||
[field: SerializeField, ReadOnly] public int CurrentDimensionID { get; private set; }
|
||||
[SerializeField] private int[] IDLayerList;
|
||||
|
||||
|
||||
public static GameManager Instance { get; private set; }
|
||||
|
||||
@ -60,7 +66,7 @@ public class GameManager : MonoBehaviour
|
||||
private void TriggerGameOver(int dimensionID)
|
||||
{
|
||||
if (state == GameState.Loss) return;
|
||||
|
||||
SaveScoreTime();
|
||||
// Stop controls
|
||||
controls.SwitchCurrentActionMap("UI");
|
||||
|
||||
@ -113,6 +119,12 @@ public class GameManager : MonoBehaviour
|
||||
{
|
||||
points = nPoints;
|
||||
uiController.UpdatePointsText(points);
|
||||
if (points > maxPoints)
|
||||
{
|
||||
maxPoints = points;
|
||||
uiController.UpdateMaxPointsText(points);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SpendPoints(float amount)
|
||||
@ -140,6 +152,11 @@ public class GameManager : MonoBehaviour
|
||||
return IDLayerList[CurrentDimensionID];
|
||||
}
|
||||
|
||||
public void SaveScoreTime()
|
||||
{
|
||||
highScoreManager.AddHighScoreEntry((int)maxPoints, timeController.GetTime());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum GameState
|
||||
|
||||
@ -2,6 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
public class HighScoreManager : MonoBehaviour
|
||||
{
|
||||
@ -15,24 +16,34 @@ public class HighScoreManager : MonoBehaviour
|
||||
//To add new score: AddHighScoreEntry(10000, "60");
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (SceneManager.GetActiveScene().name.Equals("HighScores"))
|
||||
{
|
||||
LoadScores();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void LoadScores()
|
||||
{
|
||||
entryContainer = transform.Find("EntryContainer");
|
||||
entryTemplate = entryContainer.Find("EntryTemplate");
|
||||
entryTemplate.gameObject.SetActive(false);
|
||||
|
||||
|
||||
string jsonString = PlayerPrefs.GetString("highscoreTable");
|
||||
HighScores highScores = JsonUtility.FromJson<HighScores>(jsonString);
|
||||
|
||||
highScoreEntryList = highScores.highscoreEntryList;
|
||||
highScoreEntryList.Sort((s2, s1) => s1.score.CompareTo(s2.score));
|
||||
highScoreEntryList.Sort((s2, s1) => s1.score.CompareTo(s2.score));
|
||||
highScoreEntryList = highScoreEntryList.GetRange(0, Mathf.Min(highScores.highscoreEntryList.Count, 10));
|
||||
|
||||
highScoreEntryTransformList = new List<Transform>();
|
||||
foreach(HighScoreEntry highScoreEntry in highScoreEntryList)
|
||||
foreach (HighScoreEntry highScoreEntry in highScoreEntryList)
|
||||
{
|
||||
CreateHighScoreEntryTransform(highScoreEntry, entryContainer, highScoreEntryTransformList);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void CreateHighScoreEntryTransform(HighScoreEntry entry, Transform container, List<Transform> transformList)
|
||||
{
|
||||
float templateHeight = 50f;
|
||||
@ -48,7 +59,7 @@ public class HighScoreManager : MonoBehaviour
|
||||
transformList.Add(entryTransform);
|
||||
}
|
||||
|
||||
private void AddHighScoreEntry(int score, string time)
|
||||
public void AddHighScoreEntry(int score, string time)
|
||||
{
|
||||
HighScoreEntry highScoreEntry = new HighScoreEntry { score = score, time = time };
|
||||
string jsonString = PlayerPrefs.GetString("highscoreTable");
|
||||
@ -70,13 +81,7 @@ public class HighScoreManager : MonoBehaviour
|
||||
{
|
||||
public int score;
|
||||
public string time;
|
||||
}
|
||||
|
||||
public void TempGameOver()
|
||||
{
|
||||
AddHighScoreEntry((int)gameManager.GetPoints(), timeController.GetTime());
|
||||
Debug.Log("Added entry");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -14,7 +14,7 @@ public class TimeController : MonoBehaviour
|
||||
startTime = Time.time;
|
||||
timeCounter.color = Color.white;
|
||||
finishedGame = false;
|
||||
timeCounter.text = "Time 00.00.00";
|
||||
timeCounter.text = "00.00.00";
|
||||
}
|
||||
|
||||
void Update()
|
||||
@ -26,7 +26,7 @@ public class TimeController : MonoBehaviour
|
||||
string minutes = minutesValue < 10 ? $"0{minutesValue}" : minutesValue.ToString();
|
||||
float secondsValue = (time % 60);
|
||||
string seconds = (secondsValue < 10) ? $"0{secondsValue.ToString("f2")}" : secondsValue.ToString("f2");
|
||||
timeCounter.text = "Time " + minutes + "." + seconds;
|
||||
timeCounter.text = $"{minutes}.{seconds}";
|
||||
}
|
||||
|
||||
public string GetTime()
|
||||
|
||||
@ -7,6 +7,7 @@ using TMPro;
|
||||
public class UIController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_Text pointsTxt;
|
||||
[SerializeField] private Text maxPointsTxt;
|
||||
|
||||
[SerializeField] private HealthBar mainHealthBar;
|
||||
[SerializeField] private HealthBar[] verticalHealthBars;
|
||||
@ -41,4 +42,9 @@ public class UIController : MonoBehaviour
|
||||
mainHealthBar.SetFillingAmount(hpFillingAmount);
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateMaxPointsText(float points)
|
||||
{
|
||||
maxPointsTxt.text = points.ToString("0");
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user