Merge remote-tracking branch 'origin/main' into Soulaha

This commit is contained in:
Soulaha Balde 2022-05-15 15:55:58 -04:00
commit 21e510045f
101 changed files with 32705 additions and 341 deletions

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void Update()
{
Debug.DrawRay(transform.position, lookDir * Mathf.Infinity, Color.red);
Debug.Log(EventSystem.current.IsPointerOverGameObject());
if (firing && !EventSystem.current.IsPointerOverGameObject()){
fireTimer += Time.deltaTime;

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@ -0,0 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventNames
{
public const string GainCurrency = "GainCurrency";
}

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namespace Bytes
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public bool BoolValue { get; private set; }
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defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -0,0 +1,9 @@

namespace Bytes
{
public class IntDataBytes : BytesData
{
public IntDataBytes(int intValue) { IntValue = intValue; }
public int IntValue { get; private set; }
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e9a6a350830aa524cae6e237b3028b57
MonoImporter:
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serializedVersion: 2
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icon: {instanceID: 0}
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@ -0,0 +1,9 @@

namespace Bytes
{
public class ObjectDataBytes : BytesData
{
public ObjectDataBytes(object objectParam) { ObjectValue = objectParam; }
public object ObjectValue { get; private set; }
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,10 @@

namespace Bytes
{
public class ProgressionDataBytes : BytesData
{
public ProgressionDataBytes(int current, int max) { Current = current; Max = max; }
public int Current { get; private set; }
public int Max { get; private set; }
}
}

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@ -0,0 +1,11 @@
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@ -0,0 +1,9 @@

namespace Bytes
{
public class StringDataBytes : BytesData
{
public StringDataBytes(string stringValue) { StringValue = stringValue; }
public string StringValue { get; private set; }
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 377e8aa3bdd4923449c8f1c418143cd1
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@ -0,0 +1,10 @@
using UnityEngine;
namespace Bytes
{
public class TransformDataBytes : BytesData
{
public TransformDataBytes(Transform transformValue) { TransformValue = transformValue; }
public Transform TransformValue { get; private set; }
}
}

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@ -0,0 +1,11 @@
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guid: 076fce5706c83fb4f938f7e31a8e41ae
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@ -0,0 +1,11 @@

using UnityEngine;
namespace Bytes
{
public class Vector2DataBytes : BytesData
{
public Vector2DataBytes(Vector2 vector2Value) { Vector2Value = vector2Value; }
public Vector2 Vector2Value { get; private set; }
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 6b9aba07a95e5b945a0dfdcc40d65ca3
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@ -0,0 +1,11 @@

using UnityEngine;
namespace Bytes
{
public class Vector3DataBytes : BytesData
{
public Vector3DataBytes(Vector3 vector3Value) { Vector3Value = vector3Value; }
public Vector3 Vector3Value { get; private set; }
}
}

View File

@ -0,0 +1,11 @@
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@ -0,0 +1,9 @@
using System;
namespace Bytes
{
public interface BytesData
{
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cfd660ff526857d4280f46dbfc5f83da
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@ -0,0 +1,40 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Bytes
{
public class DemoEventManager : MonoBehaviour
{
private string demoEventName = "DemoEvent";
private void Start()
{
EventManager.AddEventListener(demoEventName, HandleOnPressE);
}
void Update()
{
if (Input.GetKeyDown(KeyCode.E))
{
// Usually this would be called in another extern Script,
// since this is the purpose of the Event system.
EventManager.Dispatch(demoEventName, new DemoData(3));
}
}
private void HandleOnPressE(BytesData data)
{
var demoData = (data as DemoData);
print("Custom data Number = " + demoData.Number);
}
}
public class DemoData : BytesData
{
public DemoData(int number) { Number = number; }
public int Number { get; private set; }
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f920905578538cb4a85b21bc1a78bef2
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@ -0,0 +1,75 @@
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Bytes
{
public class EventManager : MonoBehaviour
{
public const string AllNamespace = "All";
private static EventManager Instance;
private Dictionary<string, Dictionary<string, List<Action<BytesData>>>> _eventListeners = new Dictionary<string, Dictionary<string, List<Action<BytesData>>>>();
private void Awake()
{
Instance = this;
}
public static void RemoveEventListener(string pEventName, Action<BytesData> pFunctionToCall)
{
RemoveEventListener(AllNamespace, pEventName, pFunctionToCall);
}
public static void RemoveEventListener(string pEventNamespace, string pEventName, Action<BytesData> pFunctionToCall)
{
Instance._eventListeners[pEventNamespace][pEventName].Remove(pFunctionToCall);
}
public static void AddEventListener(string pEventName, Action<BytesData> pFunctionToCall)
{
AddEventListener(AllNamespace, pEventName, pFunctionToCall);
}
public static void AddEventListener(string pEventNamespace, string pEventName, Action<BytesData> pFunctionToCall)
{
var eventListeners = Instance._eventListeners;
if (!eventListeners.ContainsKey(pEventNamespace))
{
eventListeners[pEventNamespace] = new Dictionary<string, List<Action<BytesData>>>();
}
if (eventListeners[pEventNamespace].ContainsKey(pEventName))
{
eventListeners[pEventNamespace][pEventName].Add(pFunctionToCall);
return;
}
eventListeners[pEventNamespace].Add(pEventName, new List<Action<BytesData>>() { pFunctionToCall });
}
public static void Dispatch(string pEventName, BytesData pBytesData = null)
{
Dispatch(AllNamespace, pEventName, pBytesData);
}
public static void Dispatch(string pEventNamespace, string pEventName, BytesData pBytesData = null)
{
if (!Instance._eventListeners[pEventNamespace].ContainsKey(pEventName))
{
return;
}
Instance.CleanEventsFromNull(pEventNamespace, pEventName);
List<Action<BytesData>> functions = new List<Action<BytesData>>(Instance._eventListeners[pEventNamespace][pEventName]);
foreach (Action<BytesData> functionToCall in functions)
{
functionToCall(pBytesData);
}
}
private void CleanEventsFromNull(string pEventNamespace, string pEventName)
{
Instance._eventListeners[pEventNamespace][pEventName].RemoveAll(item => item == null);
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e14aeb87374c41409dd86aed505571c4
timeCreated: 1601355311

View File

@ -1,6 +1,8 @@
using UnityEngine;
using UnityEngine.InputSystem;
using Bytes;
public class GameManager : MonoBehaviour
{
[SerializeField] private PlayerInput controls;
@ -41,6 +43,8 @@ public class GameManager : MonoBehaviour
DimensionController.STARTING_HP,
DimensionController.STARTING_HP);
uiController.UpdatePointsText(points);
SoundManager.Instance.SwitchMusicLayer(1);
}
}
@ -122,6 +126,8 @@ public class GameManager : MonoBehaviour
{
points += amount;
uiController.UpdatePointsText(points);
EventManager.Dispatch(EventNames.GainCurrency, new IntDataBytes((int)amount));
}
public LayerMask GetCurrentDimensionLayerMask()

View File

@ -0,0 +1,58 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HighScoreManager : MonoBehaviour
{
private Transform entryContainer;
private Transform entryTemplate;
private List<HighScoreEntry> highScoreEntryList;
private List<Transform> highScoreEntryTransformList;
private void Awake()
{
entryContainer = transform.Find("EntryContainer");
entryTemplate = entryContainer.Find("EntryTemplate");
entryTemplate.gameObject.SetActive(false);
highScoreEntryList = new List<HighScoreEntry>()
{
new HighScoreEntry{score = 1000, time = "60"},
new HighScoreEntry{score = 9000, time = "60"},
new HighScoreEntry{score = 3000, time = "60"},
new HighScoreEntry{score = 8000, time = "60"},
};
highScoreEntryList.Sort((s1, s2) => s1.score.CompareTo(s2.score));
highScoreEntryTransformList = new List<Transform>();
foreach(HighScoreEntry highScoreEntry in highScoreEntryList)
{
CreateHighScoreEntryTransform(highScoreEntry, entryContainer, highScoreEntryTransformList);
}
}
private void CreateHighScoreEntryTransform(HighScoreEntry entry, Transform container, List<Transform> transformList)
{
float templateHeight = 50f;
Transform entryTransform = Instantiate(entryTemplate, container);
RectTransform entryRectTransform = entryTransform.GetComponent<RectTransform>();
entryRectTransform.anchoredPosition = new Vector2(0, -templateHeight * transformList.Count);
entryTransform.gameObject.SetActive(true);
entryTransform.Find("Rank").GetComponent<Text>().text = $"{transformList.Count + 1}";
entryTransform.Find("Score").GetComponent<Text>().text = $"{entry.score}";
entryTransform.Find("Time").GetComponent<Text>().text = entry.time;
transformList.Add(entryTransform);
}
private class HighScoreEntry
{
public int score;
public string time;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: da0be35ca0d6da5469b4cfb8738252e9
MonoImporter:
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serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
userData:
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@ -1,8 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using TMPro;
using UnityEngine.UI;
public class MainMenuController : MonoBehaviour
{
@ -27,8 +26,14 @@ public class MainMenuController : MonoBehaviour
MenuMode? lastMode;
MenuMode mode;
[Header("Sliders")]
[SerializeField] private Slider masterVolumeSlider;
[SerializeField] private Slider musicVolumeSlider;
[SerializeField] private Slider sfxVolumeSlider;
private void Start() {
SetMenuMode(MenuMode.MainMenu);
SetMenuSliders();
}
public void SetMenuMode(MenuMode mode) {
//meh
@ -44,7 +49,7 @@ public class MainMenuController : MonoBehaviour
}
public void OnPlay(){
SceneManager.LoadScene("testing_art");
SceneManager.LoadScene("Game");
}
@ -68,4 +73,26 @@ public class MainMenuController : MonoBehaviour
public void OnQuit(){
Application.Quit();
}
private void SetMenuSliders()
{
masterVolumeSlider.value = SoundManager.Instance.masterVolume;
musicVolumeSlider.value = SoundManager.Instance.musicVolume;
sfxVolumeSlider.value = SoundManager.Instance.sfxVolume;
}
public void OnMasterVolumeChanged()
{
SoundManager.Instance.OnMasterVolumeChanged(masterVolumeSlider.value);
}
public void OnMusicVolumeChanged()
{
SoundManager.Instance.OnMusicVolumeChanged(musicVolumeSlider.value);
}
public void OnSfxVolumeChanged()
{
SoundManager.Instance.OnSfxVolumeChanged(sfxVolumeSlider.value);
}
}

View File

@ -55,6 +55,7 @@ public class PauseMenu : MonoBehaviour
{
Time.timeScale = 1f;
IsPaused = false;
SoundManager.Instance.SwitchMusicLayer(-1);
SceneManager.LoadScene(0);
}

View File

@ -0,0 +1,94 @@
using System.Collections;
using UnityEngine;
public class SoundManager : MonoBehaviour
{
public static SoundManager Instance { get; private set; }
[Header("Sound Settings")]
[Range(0f,1f)] public float masterVolume;
[Range(0f,1f)] public float musicVolume;
[Range(0f,1f)] public float sfxVolume;
[SerializeField] private float fadeTime;
[Header("Music")]
[SerializeField] private AudioSource baseMusic;
[SerializeField] private AudioSource[] dimensionMusicLayer;
[Header("Debug Values")]
[SerializeField, ReadOnly] private int dimensionMusicID;
private void Awake()
{
if (Instance != null && Instance != this)
{
Destroy(gameObject);
}
else
{
Instance = this;
baseMusic.volume = masterVolume * musicVolume;
foreach (var layer in dimensionMusicLayer)
{
layer.volume = 0;
}
dimensionMusicID = -1;
DontDestroyOnLoad(gameObject);
}
}
public void SwitchMusicLayer(int dimensionID)
{
if (dimensionMusicID != -1) StartCoroutine(FadeOut(dimensionMusicID));
if (dimensionID != -1) StartCoroutine(FadeIn(dimensionID));
dimensionMusicID = dimensionID;
}
private IEnumerator FadeIn(int dimensionID)
{
float time = 0;
while (time < fadeTime)
{
time += 0.05f;
dimensionMusicLayer[dimensionID].volume = Mathf.Lerp(0, masterVolume * musicVolume, time / fadeTime);
yield return new WaitForSeconds(0.05f);
}
}
private IEnumerator FadeOut(int dimensionID)
{
float time = 0;
while (time < fadeTime)
{
time += 0.05f;
dimensionMusicLayer[dimensionID].volume = Mathf.Lerp(masterVolume * musicVolume, 0, time / fadeTime);
yield return new WaitForSeconds(0.05f);
}
}
public void OnMasterVolumeChanged(float value)
{
masterVolume = value;
SetAllSoundsVolume();
}
public void OnMusicVolumeChanged(float value)
{
musicVolume = value;
SetAllSoundsVolume();
}
public void OnSfxVolumeChanged(float value)
{
sfxVolume = value;
SetAllSoundsVolume();
}
private void SetAllSoundsVolume()
{
var trueMusicVolume = masterVolume * musicVolume;
baseMusic.volume = trueMusicVolume;
if (dimensionMusicID != -1) dimensionMusicLayer[dimensionMusicID].volume = trueMusicVolume;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
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View File

@ -8,9 +8,23 @@ public class SpawnManager : MonoBehaviour
public Transform[] spawnPoints;
public GameObject[] landingPoints;
public bool running = true;
public Animator animator;
public int dimensionLayer;
float elapsedTime;
private int lastSpawn = -1;
[SerializeField]
private int worldSeed = 1111;
[SerializeField]
private int countEnemies;
void OnEnable()
{
Random.InitState(worldSeed);
}
// Start is called before the first frame update
void Start()
{
@ -25,22 +39,37 @@ public class SpawnManager : MonoBehaviour
IEnumerator SpawnNewEnemy()
{
{
while (running)
{
GameObject spawned = Instantiate(GetRandomEnemy(), GetRandomSpawn().transform.position, Quaternion.identity);
foreach (Transform trans in spawned.GetComponentsInChildren<Transform>(true))
if ((elapsedTime < 30f && dimensionLayer == 7) || elapsedTime > 30f)
{
trans.gameObject.layer = gameObject.layer;
}
GameObject spawned = Instantiate(GetRandomEnemy(), GetRandomSpawn().transform.position, Quaternion.identity);
foreach (Transform trans in spawned.GetComponentsInChildren<Transform>(true))
{
trans.gameObject.layer = gameObject.layer;
}
spawned.layer = gameObject.layer;
spawned.GetComponent<Enemy>().SetLandingPoint(GetRandomLandingPoint().transform);
//TODO: replace 2f by function depending on elapsed time, decreasing waiting time over time
yield return new WaitForSeconds(2f);
spawned.layer = gameObject.layer;
spawned.GetComponent<Enemy>().SetLandingPoint(GetRandomLandingPoint().transform);
countEnemies++;
animator.SetInteger("Enemies", countEnemies);
float waitTime = (((-1 / 10000) * Mathf.Pow(elapsedTime, 2)) + 4);
if (waitTime > .5f)
{
yield return new WaitForSeconds(waitTime);
}
else
{
yield return new WaitForSeconds(0.5f);
}
}
else
{
yield return new WaitForSeconds(2f);
}
}
}
GameObject GetRandomEnemy()

View File

@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using Bytes;
using System;
public class GainCurrency : MonoBehaviour
{
[SerializeField] private Animator anim;
[SerializeField] private TextMeshProUGUI txt_currencyAmountGained;
private void Start()
{
EventManager.AddEventListener(EventNames.GainCurrency, HandleGainCurrency);
}
private void HandleGainCurrency(BytesData data)
{
int amount = (data as IntDataBytes).IntValue;
txt_currencyAmountGained.text = "+ " + amount.ToString();
anim.Play("CurrencyGain_Play");
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 23cb955f35633a8489b9a71a55546bd2
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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@ -4,7 +4,7 @@ using UnityEngine;
using UnityEngine.Events;
[Serializable]
public class IntEvent : UnityEvent<int> { }
public class IntEvent : UnityEvent<int> {}
public class WorldSwitcher : MonoBehaviour {
[Range(0, 5)]
@ -13,11 +13,16 @@ public class WorldSwitcher : MonoBehaviour {
[SerializeField] float fadeDuration;*/
[SerializeField] AnimationCurve transitionCurve;
//[SerializeField] AnimationCurve fadeCurve;
[SerializeField] WorldInfo[] worldInfos;
[Range(0, 1)]
[SerializeField] float tabWidth;
[SerializeField] float healthBarPosFromTabEdge;
[SerializeField] float buttonPosFromTabEdge;
[SerializeField] float alertPosFromTabEdge;
//TODO Hardcode
[SerializeField]
@ -26,6 +31,7 @@ public class WorldSwitcher : MonoBehaviour {
int lastWorldIndex;
int currentWorldIndex;
Coroutine transition;
static readonly int UVOffset = Shader.PropertyToID("_UVOffset");
//static readonly int Opacity = Shader.PropertyToID("_Opacity");
@ -45,14 +51,14 @@ public class WorldSwitcher : MonoBehaviour {
worldInfos[i].GenerateRenderTexture(quadOffset);
}
ResetQuadPositions();
}
public void SwitchWorld(int index) {
if (transition != null)
return;
if (index == currentWorldIndex || index < 0 || index > worldInfos.Length - 1)
return;
@ -64,7 +70,7 @@ public class WorldSwitcher : MonoBehaviour {
lastWorldIndex = currentWorldIndex;
currentWorldIndex = index;
OnChangeWorld.Invoke(currentWorldIndex);
transition = StartCoroutine(TransitionCamera(currentWorldIndex - lastWorldIndex < 0));
@ -82,25 +88,39 @@ public class WorldSwitcher : MonoBehaviour {
float startTime = Time.time;
Camera lastCam = lastWorld.camera;
if (fromRight) {
for (int i = lastWorldIndex - 1; i >= currentWorldIndex; --i) {
worldInfos[i].healthBar.gameObject.SetActive(false);
worldInfos[i].button.gameObject.SetActive(false);
worldInfos[i].alert.gameObject.SetActive(false);
}
} else {
for (int i = lastWorldIndex + 1; i <= currentWorldIndex; ++i) {
worldInfos[i].healthBar.gameObject.SetActive(false);
worldInfos[i].button.gameObject.SetActive(false);
worldInfos[i].alert.gameObject.SetActive(false);
}
}
while (Time.time < startTime + transitionDuration) {
float t = transitionCurve.Evaluate((Time.time - startTime) / transitionDuration);
if (fromRight) {
for (int i = lastWorldIndex - 1; i >= currentWorldIndex; --i) {
worldInfos[i].renderQuad.position = GetQuadOffset(lastCam, worldInfos[i], i, fromRight, true, t);
worldInfos[i].material.SetFloat(UVOffset, GetUVOffset(t, fromRight, i));
worldInfos[i].renderQuad.position = GetQuadOffset(lastCam, worldInfos[i], i, true, true, t);
worldInfos[i].material.SetFloat(UVOffset, GetUVOffset(t, true, i));
}
} else {
for (int i = lastWorldIndex + 1; i <= currentWorldIndex; ++i) {
worldInfos[i].renderQuad.position = GetQuadOffset(lastCam, worldInfos[i], i, fromRight, true, t);
worldInfos[i].material.SetFloat(UVOffset, GetUVOffset(t, fromRight, i));
worldInfos[i].renderQuad.position = GetQuadOffset(lastCam, worldInfos[i], i, false, true, t);
worldInfos[i].material.SetFloat(UVOffset, GetUVOffset(t, false, i));
}
}
yield return null;
}
/*startTime = Time.time;
while (Time.time < startTime + fadeDuration) {
@ -117,20 +137,16 @@ public class WorldSwitcher : MonoBehaviour {
}
Vector3 GetQuadOffset(Camera cam, WorldInfo worldInfo, int index, bool fromRight, bool moving, float t = 0f) {
float x = fromRight ?
Mathf.Lerp((1 + index) * tabWidth, 1f - (worldInfos.Length - 1 - index) * tabWidth, t) :
Mathf.Lerp(1f - tabWidth * (worldInfos.Length - index), index * tabWidth, t);
float x = fromRight ? Mathf.Lerp((1 + index) * tabWidth, 1f - (worldInfos.Length - 1 - index) * tabWidth, t) : Mathf.Lerp(1f - tabWidth * (worldInfos.Length - index), index * tabWidth, t);
Vector3 quadHalfWidthOffset = Vector3.right * (fromRight ? -worldInfo.renderQuad.localScale.x / 2f : worldInfo.renderQuad.localScale.x / 2f);
float depthOffset = moving ?
Mathf.Abs(currentWorldIndex - index) * .0001f :
-Mathf.Abs(currentWorldIndex - index) * .0001f;
float depthOffset = moving ? Mathf.Abs(currentWorldIndex - index) * .0001f : -Mathf.Abs(currentWorldIndex - index) * .0001f;
//TODO Offset epsilon
return cam.ViewportToWorldPoint(
new Vector3(
x,
.5f,
.5f,
quadOffset + depthOffset
)
) + quadHalfWidthOffset;
@ -138,23 +154,51 @@ public class WorldSwitcher : MonoBehaviour {
float GetUVOffset(float t, bool fromRight, int index) {
return fromRight ?
Mathf.Lerp(-1f + tabWidth * (index + 1), -(worldInfos.Length - 1 - index) * tabWidth, t):
Mathf.Lerp(-1f + tabWidth * (index + 1), -(worldInfos.Length - 1 - index) * tabWidth, t) :
Mathf.Lerp(1f - tabWidth * (worldInfos.Length - index), index * tabWidth, t);
}
float GetTabUIPos(float t, bool fromRight, int index, float offset) {
return fromRight ?
Mathf.Lerp(tabWidth * (index + 1), -(worldInfos.Length - 1 - index) * tabWidth, t) - offset :
Mathf.Lerp(1f - tabWidth * (worldInfos.Length - index), index * tabWidth, t) + offset;
}
void ResetQuadPositions() {
Camera currCam = worldInfos[currentWorldIndex].camera;
LayerMask currLayer = worldInfos[currentWorldIndex].layer;
for (int i = 0; i < worldInfos.Length; ++i) {
bool usingRenderTexture = i != currentWorldIndex;
worldInfos[i].SetUsingRenderTexture(usingRenderTexture, currLayer);
//worldInfos[i].material.SetFloat(Opacity, 1f);
if (usingRenderTexture) {
bool fromRight = i - currentWorldIndex < 0;
worldInfos[i].renderQuad.position = GetQuadOffset(currCam, worldInfos[i], i, fromRight, false);
worldInfos[i].material.SetFloat(UVOffset, GetUVOffset(0f, fromRight, i));
worldInfos[i].healthBar.gameObject.SetActive(true);
worldInfos[i].healthBar.position = new Vector3(
Screen.width * GetTabUIPos(0f, fromRight, i, healthBarPosFromTabEdge),
worldInfos[i].healthBar.position.y,
worldInfos[i].healthBar.position.z
);
worldInfos[i].button.gameObject.SetActive(true);
worldInfos[i].button.position = new Vector3(
Screen.width * GetTabUIPos(0f, fromRight, i, buttonPosFromTabEdge),
worldInfos[i].button.position.y,
worldInfos[i].button.position.z
);
worldInfos[i].alert.gameObject.SetActive(true);
worldInfos[i].alert.position = new Vector3(
Screen.width * GetTabUIPos(0f, fromRight, i, alertPosFromTabEdge),
worldInfos[i].alert.position.y,
worldInfos[i].alert.position.z
);
}else {
worldInfos[i].healthBar.gameObject.SetActive(false);
worldInfos[i].button.gameObject.SetActive(false);
worldInfos[i].alert.gameObject.SetActive(false);
}
}
}
@ -166,7 +210,11 @@ struct WorldInfo {
[HideInInspector] public RenderTexture texture;
public Transform renderQuad;
[HideInInspector] public Material material;
public RectTransform healthBar;
public RectTransform button;
public RectTransform alert;
public int layer;
static readonly int CameraTexture = Shader.PropertyToID("_CameraTexture");
public void SetUsingRenderTexture(bool usingTexture, int layer) {
@ -174,7 +222,7 @@ struct WorldInfo {
camera.targetTexture = texture;
renderQuad.gameObject.SetActive(true);
renderQuad.gameObject.layer = layer;
}else {
} else {
camera.targetTexture = null;
renderQuad.gameObject.SetActive(false);
}

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