Among else, fixed determined aspect ratio
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43f2114a49
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22204194d7
@ -1063,7 +1063,7 @@ Camera:
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_FOVAxisMode: 1
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_FocalLength: 50
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@ -1075,7 +1075,7 @@ Camera:
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 60
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field of view: 58.727467
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orthographic: 0
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orthographic size: 5
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m_Depth: -1
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@ -3001,6 +3001,7 @@ MonoBehaviour:
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cannonForce: 1000
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fireRate: 0.5
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fireTimer: 0
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damage: 1
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--- !u!65 &290013269
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BoxCollider:
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m_ObjectHideFlags: 0
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@ -9368,7 +9369,7 @@ Camera:
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m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
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m_projectionMatrixMode: 1
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m_GateFitMode: 2
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m_FOVAxisMode: 0
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m_FOVAxisMode: 1
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m_SensorSize: {x: 36, y: 24}
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m_LensShift: {x: 0, y: 0}
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m_FocalLength: 50
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@ -9380,7 +9381,7 @@ Camera:
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 60
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field of view: 58.727467
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orthographic: 0
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orthographic size: 5
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m_Depth: -1
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@ -11657,6 +11658,7 @@ MonoBehaviour:
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cannonForce: 1000
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fireRate: 0.5
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fireTimer: 0
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damage: 1
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--- !u!65 &1157167103
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BoxCollider:
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m_ObjectHideFlags: 0
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@ -13441,22 +13443,22 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 02e217105518e1f418b52195b8b328d7, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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transitionDuration: 5
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transitionDuration: 1.5
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transitionCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 0
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inSlope: 2
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outSlope: 2
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time: 0.21012497
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value: 0.023590088
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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weightedMode: 0
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inWeight: 0
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outWeight: 0
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- serializedVersion: 3
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time: 1
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value: 1
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time: 0.82281494
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value: 0.99056625
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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@ -13479,8 +13481,8 @@ MonoBehaviour:
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texture: {fileID: 0}
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renderQuad: {fileID: 2080936950}
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material: {fileID: 0}
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quadOffset: 0.84
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tabWidth: 0.1
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quadOffset: 0.87
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--- !u!1 &1390568200
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GameObject:
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m_ObjectHideFlags: 0
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@ -18553,6 +18555,7 @@ MonoBehaviour:
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cannonForce: 1000
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fireRate: 0.5
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fireTimer: 0
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damage: 1
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--- !u!65 &1935451042
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BoxCollider:
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m_ObjectHideFlags: 0
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@ -8,17 +8,20 @@ public class WorldSwitcher : MonoBehaviour {
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[SerializeField] AnimationCurve transitionCurve;
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[SerializeField] WorldInfo[] worldInfos;
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[SerializeField] float quadOffset;
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[Range(0, 1)]
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[SerializeField] float tabWidth;
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//TODO Hardcode
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[SerializeField]
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float quadOffset;
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int lastWorldIndex;
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int currentWorldIndex;
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Coroutine transition;
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static readonly int UVOffset = Shader.PropertyToID("_UVOffset");
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void Start() {
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void Awake() {
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if (worldInfos.Length != 3)
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Debug.LogWarning("For now, WorldSwitcher should have 3 worlds.");
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@ -66,8 +69,6 @@ public class WorldSwitcher : MonoBehaviour {
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float startTime = Time.time;
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Camera lastCam = lastWorld.camera;
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//float startX = currentWorldIndex - lastWorldIndex > 0 ? -newWorld.texture.width / 2f + tabWidth * Screen.width : newWorld.texture.width / 2f - tabWidth * Screen.width + Screen.width;
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while (Time.time < startTime + transitionDuration) {
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float t = transitionCurve.Evaluate((Time.time - startTime) / transitionDuration);
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@ -83,10 +84,13 @@ public class WorldSwitcher : MonoBehaviour {
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}
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Vector3 GetQuadOffset(Camera cam, WorldInfo worldInfo, int index, bool fromRight, float t = 0f) {
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float x = fromRight ? 1f - tabWidth * (worldInfos.Length - index) - t : tabWidth * (1 + index) + t;
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float x = fromRight ?
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Mathf.Lerp(1f - tabWidth * (worldInfos.Length - index), 0f, t) :
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Mathf.Lerp(index * tabWidth, 1f, t);
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Vector3 quadHalfWidthOffset = Vector3.right * (fromRight ? worldInfo.renderQuad.localScale.x / 2f : -worldInfo.renderQuad.localScale.x / 2f);
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return cam.ViewportToWorldPoint(new Vector3(x, .5f, quadOffset)) + quadHalfWidthOffset;
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//TODO Offset epsilon
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return cam.ViewportToWorldPoint(new Vector3(x, .5f, quadOffset - (t != 0 ? .01f : 0f))) + quadHalfWidthOffset;
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}
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void ResetQuadPositions() {
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@ -124,8 +128,16 @@ struct WorldInfo {
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}
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public void GenerateRenderTexture() {
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bool usingTexture = !ReferenceEquals(camera.targetTexture, null);
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if (usingTexture)
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camera.targetTexture = null;
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renderQuad.localScale = new Vector3(camera.aspect, 1f, 1f);
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texture = new RenderTexture(Screen.width, Screen.height, 32);
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material.SetTexture(CameraTexture, texture);
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if (usingTexture)
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camera.targetTexture = texture;
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}
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}
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