Pull request #10: Soulaha
Merge in CEGJ/creative-jam-20 from Soulaha to main * commit '8d9f3f61b9034de4b93dc316dd36037160aba940': Added btn w/ new canvas Added dmg and fire rate upgrades w/ btns
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@ -2,6 +2,7 @@ using System.Collections;
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||||
using System.Collections.Generic;
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using UnityEngine;
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||||
using UnityEngine.InputSystem;
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||||
using UnityEngine.EventSystems;
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public class CannonScript : MonoBehaviour
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{
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@ -12,6 +13,8 @@ public class CannonScript : MonoBehaviour
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||||
[SerializeField] private float fireRate = 0.5f;
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[SerializeField]private float fireTimer;
|
||||
private bool firing = false;
|
||||
|
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[SerializeField]private float damage = 1f;
|
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private Vector3 lookDir;
|
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|
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@ -24,10 +27,11 @@ public class CannonScript : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(firing){
|
||||
if(firing && !EventSystem.current.IsPointerOverGameObject()){
|
||||
fireTimer += Time.deltaTime;
|
||||
if(fireTimer >= fireRate){
|
||||
GameObject proj = Instantiate(projectile, transform.position, cannon.transform.rotation);
|
||||
proj.GetComponent<Projectile>().SetDamage(damage);
|
||||
proj.GetComponent<Rigidbody>().AddForce(cannonForce * lookDir, ForceMode.Impulse);
|
||||
fireTimer = 0;
|
||||
|
||||
@ -75,4 +79,20 @@ public class CannonScript : MonoBehaviour
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}
|
||||
}
|
||||
|
||||
public void SetFireRate(float nFireRate){
|
||||
this.fireRate = nFireRate;
|
||||
}
|
||||
|
||||
public float GetFireRate(){
|
||||
return fireRate;
|
||||
}
|
||||
|
||||
public void SetDamage(float dmg){
|
||||
this.damage = dmg;
|
||||
}
|
||||
|
||||
public float GetDamage(){
|
||||
return damage;
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}
|
||||
|
||||
}
|
||||
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||||
@ -7,10 +7,11 @@ public class PlayerController : MonoBehaviour
|
||||
|
||||
[SerializeField] private float points;
|
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[SerializeField] private CannonScript cannon;
|
||||
//private FireRateUpgrade fireRateUpgrade;
|
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// Start is called before the first frame update
|
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void Start()
|
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{
|
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points = 0;
|
||||
//fireRateUpgrade = new FireRateUpgrade("Fire rate 1", 10, 0.4f);
|
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}
|
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// Update is called once per frame
|
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@ -19,22 +20,37 @@ public class PlayerController : MonoBehaviour
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}
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public bool OnUpgrade(Upgrade selectedUpgrade){
|
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if(points >= selectedUpgrade.GetCost()){
|
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points = points - selectedUpgrade.GetCost();
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return true;
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}
|
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return false;
|
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}
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public void UpgradeFireRate(FireRateUpgrade upgrade){
|
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cannon.SetFireRate(upgrade.GetFireRate());
|
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}
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public void UpgradeDamage(DamageUpgrade upgrade){
|
||||
cannon.SetDamage(upgrade.GetDamage());
|
||||
}
|
||||
|
||||
public float getPoints(){
|
||||
public float GetPoints(){
|
||||
return points;
|
||||
}
|
||||
|
||||
public void setPoints(float nPoints){
|
||||
public void SetPoints(float nPoints){
|
||||
points = nPoints;
|
||||
}
|
||||
|
||||
public void spendPoints(float amount){
|
||||
public void SpendPoints(float amount){
|
||||
if(amount <= points){
|
||||
points = points - amount;
|
||||
}
|
||||
}
|
||||
|
||||
public void gainPoints(float amount){
|
||||
public void GainPoints(float amount){
|
||||
points += amount;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5,6 +5,7 @@ using UnityEngine;
|
||||
public class Projectile : MonoBehaviour
|
||||
{
|
||||
[SerializeField]private float lifeTime = 1f;
|
||||
private float damage;
|
||||
private float timer;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -20,4 +21,12 @@ public class Projectile : MonoBehaviour
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetDamage(float dmg){
|
||||
this.damage = dmg;
|
||||
}
|
||||
|
||||
public float GetDamage(){
|
||||
return damage;
|
||||
}
|
||||
}
|
||||
|
||||
21
Assets/Scripts/UIController.cs
Normal file
21
Assets/Scripts/UIController.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
public class UIController : MonoBehaviour
|
||||
{
|
||||
[SerializeField]private PlayerController player;
|
||||
[SerializeField]private TMP_Text pointsTxt;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
pointsTxt.text = player.GetPoints().ToString();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UIController.cs.meta
Normal file
11
Assets/Scripts/UIController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 79b7d4d08379c4a4b9c0c4a91499fb6d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Upgrades.meta
Normal file
8
Assets/Scripts/Upgrades.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8184956e2effd90469ec36a8afb35c01
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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||||
27
Assets/Scripts/Upgrades/DamageUpgrade.cs
Normal file
27
Assets/Scripts/Upgrades/DamageUpgrade.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DamageUpgrade : Upgrade
|
||||
{
|
||||
[SerializeField]private float[] damages;
|
||||
public DamageUpgrade(string name, float[] cost, float[] damages){
|
||||
this.cost = cost;
|
||||
this.upgradeName = name;
|
||||
this.damages = damages;
|
||||
}
|
||||
|
||||
public void SetDamages(float[] nDamages){
|
||||
this.damages = nDamages;
|
||||
}
|
||||
|
||||
public float GetDamage(){
|
||||
return damages[lvlUnlocked-1];
|
||||
}
|
||||
|
||||
public override void Activate(){
|
||||
if(base.UpgradeAttempt()){
|
||||
player.UpgradeDamage(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Upgrades/DamageUpgrade.cs.meta
Normal file
11
Assets/Scripts/Upgrades/DamageUpgrade.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: e451d9c5ec4b6cc418e19f732d9bf472
|
||||
MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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||||
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|
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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27
Assets/Scripts/Upgrades/FireRateUpgrade.cs
Normal file
27
Assets/Scripts/Upgrades/FireRateUpgrade.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FireRateUpgrade : Upgrade
|
||||
{
|
||||
[SerializeField]private float[] fireRates;
|
||||
public FireRateUpgrade(string name, float[] cost, float[] fireRate){
|
||||
this.cost = cost;
|
||||
this.upgradeName = name;
|
||||
this.fireRates = fireRate;
|
||||
}
|
||||
|
||||
public void SetFireRates(float[] nFireRate){
|
||||
this.fireRates = nFireRate;
|
||||
}
|
||||
|
||||
public float GetFireRate(){
|
||||
return fireRates[lvlUnlocked-1];
|
||||
}
|
||||
|
||||
public override void Activate(){
|
||||
if(base.UpgradeAttempt()){
|
||||
player.UpgradeFireRate(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Upgrades/FireRateUpgrade.cs.meta
Normal file
11
Assets/Scripts/Upgrades/FireRateUpgrade.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: 272a63f263546a14580438687ba5ada9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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55
Assets/Scripts/Upgrades/Upgrade.cs
Normal file
55
Assets/Scripts/Upgrades/Upgrade.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using TMPro;
|
||||
|
||||
public abstract class Upgrade : MonoBehaviour
|
||||
{
|
||||
[SerializeField]protected float[] cost;
|
||||
[SerializeField]protected TMP_Text costTxt;
|
||||
[SerializeField]protected string upgradeName;
|
||||
protected int lvlUnlocked;
|
||||
[SerializeField]protected Sprite unlockedSprite;
|
||||
[SerializeField]protected GameObject hoverObj;
|
||||
[SerializeField]protected Image[] imgs;
|
||||
[SerializeField]protected PlayerController player;
|
||||
|
||||
private void Start() {
|
||||
lvlUnlocked = 0;
|
||||
costTxt.text = cost[lvlUnlocked].ToString();
|
||||
}
|
||||
private void Update() {
|
||||
// if(EventSystem.current.IsPointerOverGameObject()){
|
||||
// hoverObj.SetActive(true);
|
||||
// }else{
|
||||
// hoverObj.SetActive(false);
|
||||
// }
|
||||
}
|
||||
public float GetCost(){
|
||||
return cost[lvlUnlocked];
|
||||
}
|
||||
|
||||
public string GetName(){
|
||||
return name;
|
||||
}
|
||||
|
||||
public virtual void Activate(){
|
||||
UpgradeAttempt();
|
||||
}
|
||||
|
||||
protected bool UpgradeAttempt(){
|
||||
if(lvlUnlocked < imgs.Length && player.OnUpgrade(this)){
|
||||
imgs[lvlUnlocked].sprite = unlockedSprite;
|
||||
lvlUnlocked++;
|
||||
if(lvlUnlocked < imgs.Length){
|
||||
costTxt.text = cost[lvlUnlocked].ToString();
|
||||
}else{
|
||||
costTxt.text = "--";
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Upgrades/Upgrade.cs.meta
Normal file
11
Assets/Scripts/Upgrades/Upgrade.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
x
Reference in New Issue
Block a user