functional alert system
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Assets/Animation/EnemyAlert_High.anim
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377
Assets/Animation/EnemyAlert_High.anim
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Normal file
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7
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10859
Assets/Scenes/NaomiScene.unity
Normal file
10859
Assets/Scenes/NaomiScene.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
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@ -7,9 +7,25 @@ public class SpawnManager : MonoBehaviour
|
|||||||
public GameObject[] spawningEnemies;
|
public GameObject[] spawningEnemies;
|
||||||
public Transform[] spawnPoints;
|
public Transform[] spawnPoints;
|
||||||
public bool running = true;
|
public bool running = true;
|
||||||
|
public Animator animator;
|
||||||
|
|
||||||
float elapsedTime;
|
float elapsedTime;
|
||||||
private int lastSpawn = -1;
|
private int lastSpawn = -1;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private int worldSeed = 1111;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private int countEnemies;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private GameObject EnemyAlert;
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
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|
Random.InitState(worldSeed);
|
||||||
|
}
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
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void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -28,9 +44,10 @@ public class SpawnManager : MonoBehaviour
|
|||||||
while (running)
|
while (running)
|
||||||
{
|
{
|
||||||
Instantiate(GetRandomEnemy(), GetRandomSpawn().transform.position, Quaternion.identity);
|
Instantiate(GetRandomEnemy(), GetRandomSpawn().transform.position, Quaternion.identity);
|
||||||
|
countEnemies++;
|
||||||
|
animator.SetInteger("Enemies", countEnemies);
|
||||||
//TODO: replace 2f by function depending on elapsed time, decreasing waiting time over time
|
//TODO: replace 2f by function depending on elapsed time, decreasing waiting time over time
|
||||||
yield return new WaitForSeconds(2f);
|
yield return new WaitForSeconds(Random.Range(1f, 5f));
|
||||||
}
|
}
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|
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}
|
}
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16
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Normal file
16
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Normal file
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Loading…
x
Reference in New Issue
Block a user