functional alert system

This commit is contained in:
naomi-rc 2022-05-14 14:19:18 -04:00
parent 8bd51353fc
commit 2813c6c8e3
35 changed files with 12265 additions and 36 deletions

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@ -7,9 +7,25 @@ public class SpawnManager : MonoBehaviour
public GameObject[] spawningEnemies;
public Transform[] spawnPoints;
public bool running = true;
public Animator animator;
float elapsedTime;
private int lastSpawn = -1;
[SerializeField]
private int worldSeed = 1111;
[SerializeField]
private int countEnemies;
[SerializeField]
private GameObject EnemyAlert;
void OnEnable()
{
Random.InitState(worldSeed);
}
// Start is called before the first frame update
void Start()
{
@ -28,9 +44,10 @@ public class SpawnManager : MonoBehaviour
while (running)
{
Instantiate(GetRandomEnemy(), GetRandomSpawn().transform.position, Quaternion.identity);
countEnemies++;
animator.SetInteger("Enemies", countEnemies);
//TODO: replace 2f by function depending on elapsed time, decreasing waiting time over time
yield return new WaitForSeconds(2f);
yield return new WaitForSeconds(Random.Range(1f, 5f));
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