functional alert system
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Assets/Animation/EnemyAlert_High.anim
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377
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@ -7,9 +7,25 @@ public class SpawnManager : MonoBehaviour
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public GameObject[] spawningEnemies;
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public Transform[] spawnPoints;
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public bool running = true;
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public Animator animator;
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float elapsedTime;
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private int lastSpawn = -1;
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[SerializeField]
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private int worldSeed = 1111;
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void OnEnable()
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// Start is called before the first frame update
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void Start()
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{
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@ -28,9 +44,10 @@ public class SpawnManager : MonoBehaviour
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while (running)
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countEnemies++;
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animator.SetInteger("Enemies", countEnemies);
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//TODO: replace 2f by function depending on elapsed time, decreasing waiting time over time
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yield return new WaitForSeconds(2f);
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m_configObjects: {}
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16
ProjectSettings/TimelineSettings.asset
Normal file
16
ProjectSettings/TimelineSettings.asset
Normal file
@ -0,0 +1,16 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &1
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MonoBehaviour:
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m_ObjectHideFlags: 61
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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assetDefaultFramerate: 60
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m_DefaultFrameRate: 60
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||||
Loading…
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Reference in New Issue
Block a user