Merge branch 'main' into art/all3Dimensions
This commit is contained in:
commit
2b9542c689
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5807
Assets/Scenes/testing_spawn_2.unity
Normal file
5807
Assets/Scenes/testing_spawn_2.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/testing_spawn_2.unity.meta
Normal file
7
Assets/Scenes/testing_spawn_2.unity.meta
Normal file
@ -0,0 +1,7 @@
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externalObjects: {}
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@ -2,6 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class CannonScript : MonoBehaviour
|
||||
{
|
||||
@ -12,30 +13,63 @@ public class CannonScript : MonoBehaviour
|
||||
[SerializeField] private float fireRate = 0.5f;
|
||||
[SerializeField]private float fireTimer;
|
||||
private bool firing = false;
|
||||
[SerializeField]private float damage = 1f;
|
||||
private Vector3 lookDir;
|
||||
private Vector3[] offsets;
|
||||
[SerializeField]private int bullets;
|
||||
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
lookDir = Vector3.zero;
|
||||
offsets = new Vector3[] {new Vector3(-0.1f, 0), new Vector3(0.1f, 0), new Vector3(0, -0.1f), new Vector3(0, 0.1f)};
|
||||
bullets = 1;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if(firing){
|
||||
if(firing && !EventSystem.current.IsPointerOverGameObject()){
|
||||
fireTimer += Time.deltaTime;
|
||||
if(fireTimer >= fireRate){
|
||||
GameObject proj = Instantiate(projectile, transform.position, cannon.transform.rotation);
|
||||
proj.GetComponent<Rigidbody>().AddForce(cannonForce * lookDir, ForceMode.Impulse);
|
||||
Fire();
|
||||
fireTimer = 0;
|
||||
|
||||
RaycastHit hit;
|
||||
|
||||
if (Physics.Raycast(transform.position, lookDir, out hit, Mathf.Infinity))
|
||||
{
|
||||
Debug.DrawRay(transform.position, lookDir * hit.distance, Color.yellow);
|
||||
|
||||
GameObject hitObject = hit.collider.gameObject;
|
||||
|
||||
if (hitObject.tag == "Enemy")
|
||||
{
|
||||
hitObject.GetComponent<Enemy>().IsShot();
|
||||
}
|
||||
}
|
||||
}
|
||||
}else if(fireTimer < fireRate){
|
||||
fireTimer += Time.deltaTime;
|
||||
}
|
||||
}
|
||||
|
||||
void Fire(){
|
||||
GameObject proj = Instantiate(projectile, cannon.transform.position, cannon.transform.rotation);
|
||||
proj.GetComponent<Projectile>().SetDamage(damage);
|
||||
proj.GetComponent<Rigidbody>().AddForce(cannonForce * lookDir, ForceMode.Impulse);
|
||||
if(bullets > 1){
|
||||
//Pick random offset from lookDir
|
||||
for (int i = 0; i < bullets-1; i++)
|
||||
{
|
||||
proj = Instantiate(projectile, cannon.transform.position, cannon.transform.rotation);
|
||||
proj.GetComponent<Projectile>().SetDamage(damage);
|
||||
proj.GetComponent<Rigidbody>().AddForce(cannonForce * (lookDir+offsets[i]), ForceMode.Impulse);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private Vector3 GetMouseWorldPosition(){
|
||||
Vector3 screenPos = Mouse.current.position.ReadValue();
|
||||
screenPos.z = lookDepth;
|
||||
@ -61,4 +95,28 @@ public class CannonScript : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void SetFireRate(float nFireRate){
|
||||
this.fireRate = nFireRate;
|
||||
}
|
||||
|
||||
public float GetFireRate(){
|
||||
return fireRate;
|
||||
}
|
||||
|
||||
public void SetDamage(float dmg){
|
||||
this.damage = dmg;
|
||||
}
|
||||
|
||||
public float GetDamage(){
|
||||
return damage;
|
||||
}
|
||||
|
||||
public void SetBullets(int nBullets){
|
||||
this.bullets = nBullets;
|
||||
}
|
||||
|
||||
public int GetBullets(){
|
||||
return bullets;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
29
Assets/Scripts/DimensionController.cs
Normal file
29
Assets/Scripts/DimensionController.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class DimensionController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private int dimensionId;
|
||||
[SerializeField] private int maxHp;
|
||||
|
||||
private float _hp;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_hp = maxHp;
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
var enemy = other.GetComponent<Enemy>();
|
||||
if (ReferenceEquals(enemy, null)) return;
|
||||
|
||||
// Update HP (temp for now)
|
||||
_hp -= 1;
|
||||
|
||||
// Destroy projectile
|
||||
Destroy(other.gameObject);
|
||||
|
||||
// Check loss condition
|
||||
if (_hp <= 0) GameManager.Instance.TriggerGameOver(dimensionId);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/DimensionController.cs.meta
Normal file
11
Assets/Scripts/DimensionController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5dfc667192d2c2641bbd86b84f6dea74
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -4,26 +4,42 @@ using UnityEngine;
|
||||
|
||||
public class Enemy : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
public Transform landingPoint;
|
||||
public float flyingSpeed;
|
||||
|
||||
Vector3 launchDirection;
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
//Debug.DrawRay(transform.position, launchDirection, Color.red);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
public void SetLandingPoint(Transform landingPoint)
|
||||
{
|
||||
this.landingPoint = landingPoint;
|
||||
gameObject.transform.LookAt(landingPoint);
|
||||
GetLaunchDirection();
|
||||
|
||||
}
|
||||
|
||||
void SpawnFinished()
|
||||
{
|
||||
Debug.Log("launch");
|
||||
Launch();
|
||||
}
|
||||
|
||||
//TODO: find direction between spawn point and landing point
|
||||
Vector3 GetLaunchDirection()
|
||||
void GetLaunchDirection()
|
||||
{
|
||||
return new Vector3(0,0,0);
|
||||
this.launchDirection = transform.position - landingPoint.position;
|
||||
}
|
||||
|
||||
void Launch()
|
||||
{
|
||||
gameObject.GetComponent<Rigidbody>().velocity = gameObject.transform.forward * flyingSpeed;
|
||||
}
|
||||
|
||||
public void IsShot()
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
43
Assets/Scripts/GameManager.cs
Normal file
43
Assets/Scripts/GameManager.cs
Normal file
@ -0,0 +1,43 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private PlayerInput _controls;
|
||||
[SerializeField, ReadOnly] private GameState _state;
|
||||
|
||||
public static GameManager Instance { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
Instance = this;
|
||||
_state = GameState.InGame;
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerGameOver(int dimensionID)
|
||||
{
|
||||
if (_state == GameState.Loss) return;
|
||||
|
||||
// Stop controls
|
||||
_controls.SwitchCurrentActionMap("UI");
|
||||
|
||||
// Show Game Over Message
|
||||
Debug.Log("Game Over: Dimension " + dimensionID + " has been destroyed");
|
||||
|
||||
// Show Options (Return to Menu / Retry)
|
||||
_state = GameState.Loss;
|
||||
}
|
||||
}
|
||||
|
||||
public enum GameState
|
||||
{
|
||||
InGame,
|
||||
Loss
|
||||
}
|
||||
11
Assets/Scripts/GameManager.cs.meta
Normal file
11
Assets/Scripts/GameManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cbbe9406db76ed447bdc7c36883ee139
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -7,10 +7,11 @@ public class PlayerController : MonoBehaviour
|
||||
|
||||
[SerializeField] private float points;
|
||||
[SerializeField] private CannonScript cannon;
|
||||
//private FireRateUpgrade fireRateUpgrade;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
points = 0;
|
||||
//fireRateUpgrade = new FireRateUpgrade("Fire rate 1", 10, 0.4f);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
@ -19,22 +20,41 @@ public class PlayerController : MonoBehaviour
|
||||
|
||||
}
|
||||
|
||||
public bool OnUpgrade(Upgrade selectedUpgrade){
|
||||
if(points >= selectedUpgrade.GetCost()){
|
||||
points = points - selectedUpgrade.GetCost();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public float getPoints(){
|
||||
public void UpgradeFireRate(FireRateUpgrade upgrade){
|
||||
cannon.SetFireRate(upgrade.GetFireRate());
|
||||
}
|
||||
|
||||
public void UpgradeDamage(DamageUpgrade upgrade){
|
||||
cannon.SetDamage(upgrade.GetDamage());
|
||||
}
|
||||
|
||||
public void UpgradeBullets(BulletsAmountUpgrade upgrade){
|
||||
cannon.SetBullets(upgrade.GetBullets());
|
||||
}
|
||||
|
||||
public float GetPoints(){
|
||||
return points;
|
||||
}
|
||||
|
||||
public void setPoints(float nPoints){
|
||||
public void SetPoints(float nPoints){
|
||||
points = nPoints;
|
||||
}
|
||||
|
||||
public void spendPoints(float amount){
|
||||
public void SpendPoints(float amount){
|
||||
if(amount <= points){
|
||||
points = points - amount;
|
||||
}
|
||||
}
|
||||
|
||||
public void gainPoints(float amount){
|
||||
public void GainPoints(float amount){
|
||||
points += amount;
|
||||
}
|
||||
}
|
||||
|
||||
@ -5,6 +5,7 @@ using UnityEngine;
|
||||
public class Projectile : MonoBehaviour
|
||||
{
|
||||
[SerializeField]private float lifeTime = 1f;
|
||||
private float damage;
|
||||
private float timer;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
@ -20,4 +21,12 @@ public class Projectile : MonoBehaviour
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetDamage(float dmg){
|
||||
this.damage = dmg;
|
||||
}
|
||||
|
||||
public float GetDamage(){
|
||||
return damage;
|
||||
}
|
||||
}
|
||||
|
||||
151
Assets/Scripts/ShowOnlyAttribute.cs
Normal file
151
Assets/Scripts/ShowOnlyAttribute.cs
Normal file
@ -0,0 +1,151 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
#endif
|
||||
|
||||
// Source: https://answers.unity.com/questions/489942/how-to-make-a-readonly-property-in-inspector.html
|
||||
|
||||
/// <summary>
|
||||
/// Display a field with disabled read-only controls in the inspector.
|
||||
/// Works with CustomPropertyDrawers.
|
||||
/// </summary>
|
||||
/// <seealso cref="ReadOnlyAttribute"/>
|
||||
/// <seealso cref="BeginShowOnlyGroupAttribute"/>
|
||||
/// <seealso cref="EndShowOnlyGroupAttribute"/>
|
||||
public class ShowOnlyAttribute : PropertyAttribute { }
|
||||
|
||||
/// <summary>
|
||||
/// Display a field as a custom read-only text in the inspector.
|
||||
/// CustomPropertyDrawers will not work when this attribute is used.
|
||||
/// </summary>
|
||||
/// <seealso cref="ShowOnlyAttribute"/>
|
||||
/// <seealso cref="BeginShowOnlyGroupAttribute"/>
|
||||
/// <seealso cref="EndShowOnlyGroupAttribute"/>
|
||||
public class ReadOnlyAttribute : PropertyAttribute { }
|
||||
|
||||
/// <summary>
|
||||
/// Display one or more fields as read-only in the inspector.
|
||||
/// Use <see cref="EndShowOnlyGroupAttribute"/> to close the group.
|
||||
/// Works with CustomPropertyDrawers.
|
||||
/// </summary>
|
||||
/// <seealso cref="EndShowOnlyGroupAttribute"/>
|
||||
/// <seealso cref="ShowOnlyAttribute"/>
|
||||
public class BeginShowOnlyGroupAttribute : PropertyAttribute { }
|
||||
|
||||
/// <summary>
|
||||
/// Use with <see cref="BeginShowOnlyGroupAttribute"/>.
|
||||
/// Close the read-only group and resume editable fields.
|
||||
/// </summary>
|
||||
/// <seealso cref="BeginShowOnlyGroupAttribute"/>
|
||||
/// <seealso cref="ShowOnlyAttribute"/>
|
||||
public class EndShowOnlyGroupAttribute : PropertyAttribute { }
|
||||
|
||||
// Custom Drawers declarations must be in a if Unity Editor assembly condition to allow a project to compile
|
||||
#if UNITY_EDITOR
|
||||
[CustomPropertyDrawer(typeof(ShowOnlyAttribute))]
|
||||
public class ShowOnlyDrawer : PropertyDrawer
|
||||
{
|
||||
public override float GetPropertyHeight( SerializedProperty property, GUIContent label ) {
|
||||
return EditorGUI.GetPropertyHeight( property, label, true );
|
||||
}
|
||||
|
||||
public override void OnGUI( Rect position, SerializedProperty prop, GUIContent label )
|
||||
{
|
||||
var currentGuiState = GUI.enabled;
|
||||
GUI.enabled = false;
|
||||
EditorGUI.PropertyField(position, prop, label, true);
|
||||
GUI.enabled = currentGuiState;
|
||||
}
|
||||
}
|
||||
|
||||
[CustomPropertyDrawer( typeof( ReadOnlyAttribute ) )]
|
||||
public class ReadOnlyDrawer : PropertyDrawer {
|
||||
|
||||
public override float GetPropertyHeight( SerializedProperty property, GUIContent label ) {
|
||||
return EditorGUI.GetPropertyHeight( property, label, true );
|
||||
}
|
||||
|
||||
public override void OnGUI( Rect position, SerializedProperty prop, GUIContent label )
|
||||
{
|
||||
EditorGUI.LabelField(position, label.text,PropToString(prop));
|
||||
}
|
||||
|
||||
private string PropToString(SerializedProperty prop)
|
||||
{
|
||||
string valueStr;
|
||||
|
||||
switch (prop.propertyType)
|
||||
{
|
||||
case SerializedPropertyType.Generic:
|
||||
valueStr = "Array";
|
||||
break;
|
||||
case SerializedPropertyType.Integer:
|
||||
valueStr = prop.intValue.ToString();
|
||||
break;
|
||||
case SerializedPropertyType.Boolean:
|
||||
valueStr = prop.boolValue.ToString();
|
||||
break;
|
||||
case SerializedPropertyType.Float:
|
||||
valueStr = prop.floatValue.ToString("0.00000");
|
||||
break;
|
||||
case SerializedPropertyType.String:
|
||||
valueStr = prop.stringValue;
|
||||
break;
|
||||
case SerializedPropertyType.Enum:
|
||||
valueStr = prop.enumDisplayNames[prop.enumValueIndex];
|
||||
break;
|
||||
case SerializedPropertyType.ObjectReference:
|
||||
try {
|
||||
valueStr = prop.objectReferenceValue.ToString();
|
||||
} catch (NullReferenceException) {
|
||||
valueStr = "Object ToString not defined";
|
||||
}
|
||||
break;
|
||||
case SerializedPropertyType.Vector4:
|
||||
valueStr = prop.vector4Value.ToString();
|
||||
break;
|
||||
case SerializedPropertyType.Vector3:
|
||||
valueStr = prop.vector3Value.ToString();
|
||||
break;
|
||||
case SerializedPropertyType.Vector2:
|
||||
valueStr = prop.vector2Value.ToString();
|
||||
break;
|
||||
case SerializedPropertyType.Vector2Int:
|
||||
valueStr = prop.vector2IntValue.ToString();
|
||||
break;
|
||||
case SerializedPropertyType.Vector3Int:
|
||||
valueStr = prop.vector3IntValue.ToString();
|
||||
break;
|
||||
default:
|
||||
valueStr = "( " + prop.type + " isn't supported )";
|
||||
break;
|
||||
}
|
||||
|
||||
return valueStr;
|
||||
}
|
||||
}
|
||||
|
||||
[CustomPropertyDrawer( typeof( BeginShowOnlyGroupAttribute ) )]
|
||||
public class BeginShowOnlyGroupDrawer : DecoratorDrawer {
|
||||
|
||||
public override float GetHeight() { return 0; }
|
||||
|
||||
public override void OnGUI( Rect position )
|
||||
{
|
||||
GUI.enabled = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[CustomPropertyDrawer( typeof( EndShowOnlyGroupAttribute ) )]
|
||||
public class EndShowOnlyGroupDrawer : DecoratorDrawer {
|
||||
|
||||
public override float GetHeight() { return 0; }
|
||||
|
||||
public override void OnGUI( Rect position )
|
||||
{
|
||||
GUI.enabled = true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
11
Assets/Scripts/ShowOnlyAttribute.cs.meta
Normal file
11
Assets/Scripts/ShowOnlyAttribute.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ceea82f853bfa8469552ca95eceae9a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -6,6 +6,7 @@ public class SpawnManager : MonoBehaviour
|
||||
{
|
||||
public GameObject[] spawningEnemies;
|
||||
public Transform[] spawnPoints;
|
||||
public GameObject[] landingPoints;
|
||||
public bool running = true;
|
||||
|
||||
float elapsedTime;
|
||||
@ -27,8 +28,8 @@ public class SpawnManager : MonoBehaviour
|
||||
{
|
||||
while (running)
|
||||
{
|
||||
Instantiate(GetRandomEnemy(), GetRandomSpawn().transform.position, Quaternion.identity);
|
||||
|
||||
GameObject spawned = Instantiate(GetRandomEnemy(), GetRandomSpawn().transform.position, Quaternion.identity);
|
||||
spawned.GetComponent<Enemy>().SetLandingPoint(GetRandomLandingPoint().transform);
|
||||
//TODO: replace 2f by function depending on elapsed time, decreasing waiting time over time
|
||||
yield return new WaitForSeconds(2f);
|
||||
}
|
||||
@ -41,6 +42,12 @@ public class SpawnManager : MonoBehaviour
|
||||
return spawningEnemies[index];
|
||||
}
|
||||
|
||||
GameObject GetRandomLandingPoint()
|
||||
{
|
||||
int index = Random.Range(0, landingPoints.Length);
|
||||
return landingPoints[index];
|
||||
}
|
||||
|
||||
/**
|
||||
* Get a random spawn point in array.
|
||||
* You can't get the same spawn point twice
|
||||
|
||||
21
Assets/Scripts/UIController.cs
Normal file
21
Assets/Scripts/UIController.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
public class UIController : MonoBehaviour
|
||||
{
|
||||
[SerializeField]private PlayerController player;
|
||||
[SerializeField]private TMP_Text pointsTxt;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
pointsTxt.text = player.GetPoints().ToString();
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UIController.cs.meta
Normal file
11
Assets/Scripts/UIController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 79b7d4d08379c4a4b9c0c4a91499fb6d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Assets/Scripts/Upgrades.meta
Normal file
8
Assets/Scripts/Upgrades.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8184956e2effd90469ec36a8afb35c01
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
27
Assets/Scripts/Upgrades/BulletsAmountUpgrade.cs
Normal file
27
Assets/Scripts/Upgrades/BulletsAmountUpgrade.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class BulletsAmountUpgrade : Upgrade
|
||||
{
|
||||
[SerializeField]private int[] amounts;
|
||||
public BulletsAmountUpgrade(string name, float[] cost, int[] amounts){
|
||||
this.cost = cost;
|
||||
this.upgradeName = name;
|
||||
this.amounts = amounts;
|
||||
}
|
||||
|
||||
public void SetBullets(int[] nAmounts){
|
||||
this.amounts = nAmounts;
|
||||
}
|
||||
|
||||
public int GetBullets(){
|
||||
return amounts[lvlUnlocked-1];
|
||||
}
|
||||
|
||||
public override void Activate(){
|
||||
if(base.UpgradeAttempt()){
|
||||
player.UpgradeBullets(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Upgrades/BulletsAmountUpgrade.cs.meta
Normal file
11
Assets/Scripts/Upgrades/BulletsAmountUpgrade.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fb3bb30d2ff91fd48b3e6b3a8dfaab05
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
27
Assets/Scripts/Upgrades/DamageUpgrade.cs
Normal file
27
Assets/Scripts/Upgrades/DamageUpgrade.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class DamageUpgrade : Upgrade
|
||||
{
|
||||
[SerializeField]private float[] damages;
|
||||
public DamageUpgrade(string name, float[] cost, float[] damages){
|
||||
this.cost = cost;
|
||||
this.upgradeName = name;
|
||||
this.damages = damages;
|
||||
}
|
||||
|
||||
public void SetDamages(float[] nDamages){
|
||||
this.damages = nDamages;
|
||||
}
|
||||
|
||||
public float GetDamage(){
|
||||
return damages[lvlUnlocked-1];
|
||||
}
|
||||
|
||||
public override void Activate(){
|
||||
if(base.UpgradeAttempt()){
|
||||
player.UpgradeDamage(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Upgrades/DamageUpgrade.cs.meta
Normal file
11
Assets/Scripts/Upgrades/DamageUpgrade.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e451d9c5ec4b6cc418e19f732d9bf472
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
27
Assets/Scripts/Upgrades/FireRateUpgrade.cs
Normal file
27
Assets/Scripts/Upgrades/FireRateUpgrade.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class FireRateUpgrade : Upgrade
|
||||
{
|
||||
[SerializeField]private float[] fireRates;
|
||||
public FireRateUpgrade(string name, float[] cost, float[] fireRate){
|
||||
this.cost = cost;
|
||||
this.upgradeName = name;
|
||||
this.fireRates = fireRate;
|
||||
}
|
||||
|
||||
public void SetFireRates(float[] nFireRate){
|
||||
this.fireRates = nFireRate;
|
||||
}
|
||||
|
||||
public float GetFireRate(){
|
||||
return fireRates[lvlUnlocked-1];
|
||||
}
|
||||
|
||||
public override void Activate(){
|
||||
if(base.UpgradeAttempt()){
|
||||
player.UpgradeFireRate(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Upgrades/FireRateUpgrade.cs.meta
Normal file
11
Assets/Scripts/Upgrades/FireRateUpgrade.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 272a63f263546a14580438687ba5ada9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
60
Assets/Scripts/Upgrades/Upgrade.cs
Normal file
60
Assets/Scripts/Upgrades/Upgrade.cs
Normal file
@ -0,0 +1,60 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
using TMPro;
|
||||
|
||||
public abstract class Upgrade : MonoBehaviour
|
||||
{
|
||||
[SerializeField]protected float[] cost;
|
||||
[SerializeField]protected TMP_Text costTxt;
|
||||
[SerializeField]protected string upgradeName;
|
||||
protected int lvlUnlocked;
|
||||
[SerializeField]protected Sprite unlockedSprite;
|
||||
[SerializeField]protected GameObject hoverObj;
|
||||
[SerializeField]protected Image[] imgs;
|
||||
[SerializeField]protected PlayerController player;
|
||||
|
||||
private void Start() {
|
||||
lvlUnlocked = 0;
|
||||
costTxt.text = cost[lvlUnlocked].ToString();
|
||||
}
|
||||
private void Update() {
|
||||
}
|
||||
|
||||
public void OnPointerEnter(){
|
||||
if(lvlUnlocked < imgs.Length){
|
||||
hoverObj.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerExit(){
|
||||
hoverObj.SetActive(false);
|
||||
}
|
||||
public float GetCost(){
|
||||
return cost[lvlUnlocked];
|
||||
}
|
||||
|
||||
public string GetName(){
|
||||
return name;
|
||||
}
|
||||
|
||||
public virtual void Activate(){
|
||||
UpgradeAttempt();
|
||||
}
|
||||
|
||||
protected bool UpgradeAttempt(){
|
||||
if(lvlUnlocked < imgs.Length && player.OnUpgrade(this)){
|
||||
imgs[lvlUnlocked].sprite = unlockedSprite;
|
||||
lvlUnlocked++;
|
||||
if(lvlUnlocked < imgs.Length){
|
||||
costTxt.text = cost[lvlUnlocked].ToString();
|
||||
}else{
|
||||
costTxt.text = "--";
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Upgrades/Upgrade.cs.meta
Normal file
11
Assets/Scripts/Upgrades/Upgrade.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29f3d10a8fe203044bf3d91ecd51cb9f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
1151
Assets/Settings/ConjureCreativeJam20.cs
Normal file
1151
Assets/Settings/ConjureCreativeJam20.cs
Normal file
File diff suppressed because it is too large
Load Diff
11
Assets/Settings/ConjureCreativeJam20.cs.meta
Normal file
11
Assets/Settings/ConjureCreativeJam20.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b95153e0aacd4642bfff2a40912b435
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -8,7 +8,7 @@ ScriptedImporter:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||
generateWrapperCode: 0
|
||||
generateWrapperCode: 1
|
||||
wrapperCodePath:
|
||||
wrapperClassName:
|
||||
wrapperCodeNamespace:
|
||||
|
||||
@ -7,6 +7,7 @@ PhysicsManager:
|
||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||
m_DefaultMaterial: {fileID: 0}
|
||||
m_BounceThreshold: 2
|
||||
m_DefaultMaxDepenetrationVelocity: 10
|
||||
m_SleepThreshold: 0.005
|
||||
m_DefaultContactOffset: 0.01
|
||||
m_DefaultSolverIterations: 6
|
||||
@ -17,7 +18,7 @@ PhysicsManager:
|
||||
m_ClothInterCollisionDistance: 0.1
|
||||
m_ClothInterCollisionStiffness: 0.2
|
||||
m_ContactsGeneration: 1
|
||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffbfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_AutoSimulation: 1
|
||||
m_AutoSyncTransforms: 0
|
||||
m_ReuseCollisionCallbacks: 1
|
||||
@ -32,5 +33,6 @@ PhysicsManager:
|
||||
m_FrictionType: 0
|
||||
m_EnableEnhancedDeterminism: 0
|
||||
m_EnableUnifiedHeightmaps: 1
|
||||
m_ImprovedPatchFriction: 0
|
||||
m_SolverType: 0
|
||||
m_DefaultMaxAngularSpeed: 50
|
||||
|
||||
@ -3,7 +3,8 @@
|
||||
--- !u!78 &1
|
||||
TagManager:
|
||||
serializedVersion: 2
|
||||
tags: []
|
||||
tags:
|
||||
- Enemy
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
@ -11,7 +12,7 @@ TagManager:
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
- Projectile
|
||||
-
|
||||
-
|
||||
-
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user