Trying to sync UI tabs to transition
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m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1118408972}
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m_Script: {fileID: 11500000, guid: 01614664b831546d2ae94a42149d80ac, type: 3}
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--- !u!1 &1171096952
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GameObject:
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@ -972,7 +1379,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 02e217105518e1f418b52195b8b328d7, type: 3}
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m_Script: {fileID: 11500000, guid: 02e217105518e1f418b52195b8b328d7, type: 3}
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m_Curve:
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@ -997,11 +1404,18 @@ MonoBehaviour:
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m_PostInfinity: 2
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cameras:
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worldInfos:
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- {fileID: 646706616}
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- camera: {fileID: 646706616}
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- {fileID: 2087698543}
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worldTab: {fileID: 903224218}
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indexFromSide: 0
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side: 0
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- camera: {fileID: 2087698543}
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worldTab: {fileID: 1006226460}
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indexFromSide: 0
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side: 1
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renderQuad: {fileID: 817274629}
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quadOffset: 0.84
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quadOffset: 0.84
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tabWidth: 12.5
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--- !u!1 &1566262316
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--- !u!1 &1566262316
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -6,9 +6,10 @@ public class WorldSwitcher : MonoBehaviour {
|
|||||||
[Range(0, 5)]
|
[Range(0, 5)]
|
||||||
[SerializeField] float transitionDuration;
|
[SerializeField] float transitionDuration;
|
||||||
[SerializeField] AnimationCurve transitionCurve;
|
[SerializeField] AnimationCurve transitionCurve;
|
||||||
[SerializeField] Camera[] cameras;
|
[SerializeField] WorldInfo[] worldInfos;
|
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[SerializeField] Transform renderQuad;
|
[SerializeField] Transform renderQuad;
|
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[SerializeField] float quadOffset;
|
[SerializeField] float quadOffset;
|
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|
[SerializeField] float tabWidth;
|
||||||
int lastWorldIndex;
|
int lastWorldIndex;
|
||||||
int currentWorldIndex;
|
int currentWorldIndex;
|
||||||
Coroutine transition;
|
Coroutine transition;
|
||||||
@ -16,7 +17,7 @@ public class WorldSwitcher : MonoBehaviour {
|
|||||||
Material renderMaterial;
|
Material renderMaterial;
|
||||||
|
|
||||||
void Awake() {
|
void Awake() {
|
||||||
if (cameras.Length <= 1)
|
if (worldInfos.Length <= 1)
|
||||||
Debug.LogWarning("WorldSwitcher should have multiple cameras");
|
Debug.LogWarning("WorldSwitcher should have multiple cameras");
|
||||||
|
|
||||||
currentWorldIndex = 0;
|
currentWorldIndex = 0;
|
||||||
@ -24,19 +25,28 @@ public class WorldSwitcher : MonoBehaviour {
|
|||||||
|
|
||||||
renderMaterial = renderQuad.GetComponent<Renderer>().material;
|
renderMaterial = renderQuad.GetComponent<Renderer>().material;
|
||||||
GenerateRenderTexture();
|
GenerateRenderTexture();
|
||||||
|
|
||||||
|
for (int i = 0; i < worldInfos.Length; i++) {
|
||||||
|
WorldInfo worldInfo = worldInfos[i];
|
||||||
|
worldInfo.camera.enabled = i == 0;
|
||||||
|
|
||||||
|
Vector3 tabPos = worldInfo.worldTab.position;
|
||||||
|
float tabX = worldInfo.side == TabSide.Left ? 0 : ((RectTransform)worldInfo.worldTab.parent).rect.width;
|
||||||
|
worldInfo.worldTab.position = new Vector3(tabX, tabPos.y, tabPos.z);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SwitchWorld(int index) {
|
public void SwitchWorld(int index) {
|
||||||
if (index == currentWorldIndex)
|
if (index == currentWorldIndex)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (index < 0 || index >= cameras.Length)
|
if (index < 0 || index >= worldInfos.Length)
|
||||||
throw new IndexOutOfRangeException($"{index} is not an available world.");
|
throw new IndexOutOfRangeException($"{index} is not an available world.");
|
||||||
|
|
||||||
lastWorldIndex = currentWorldIndex;
|
lastWorldIndex = currentWorldIndex;
|
||||||
currentWorldIndex = index;
|
currentWorldIndex = index;
|
||||||
|
|
||||||
Camera currCam = cameras[currentWorldIndex];
|
Camera currCam = worldInfos[currentWorldIndex].camera;
|
||||||
currCam.enabled = true;
|
currCam.enabled = true;
|
||||||
|
|
||||||
//TODO Block window resize during transition?
|
//TODO Block window resize during transition?
|
||||||
@ -45,13 +55,16 @@ public class WorldSwitcher : MonoBehaviour {
|
|||||||
|
|
||||||
currCam.targetTexture = renderTexture;
|
currCam.targetTexture = renderTexture;
|
||||||
|
|
||||||
renderQuad.localScale = new Vector3(cameras[lastWorldIndex].aspect, 1f, 1f);
|
renderQuad.localScale = new Vector3(worldInfos[lastWorldIndex].camera.aspect, 1f, 1f);
|
||||||
|
|
||||||
|
Vector3 oldPos = worldInfos[lastWorldIndex].worldTab.position;
|
||||||
|
worldInfos[lastWorldIndex].worldTab.position = new Vector3(worldInfos[lastWorldIndex].TabBaseX, oldPos.y, oldPos.z);
|
||||||
|
|
||||||
transition = StartCoroutine(TransitionCamera());
|
transition = StartCoroutine(TransitionCamera());
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnGUI() {
|
void OnGUI() {
|
||||||
for (int i = 0; i < cameras.Length; ++i) {
|
for (int i = 0; i < worldInfos.Length; ++i) {
|
||||||
if (i == currentWorldIndex)
|
if (i == currentWorldIndex)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
@ -61,19 +74,28 @@ public class WorldSwitcher : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator TransitionCamera() {
|
IEnumerator TransitionCamera() {
|
||||||
|
WorldInfo lastWorld = worldInfos[lastWorldIndex];
|
||||||
|
WorldInfo newWorld = worldInfos[currentWorldIndex];
|
||||||
|
|
||||||
float startTime = Time.time;
|
float startTime = Time.time;
|
||||||
Transform lastCam = cameras[lastWorldIndex].transform;
|
Transform lastCam = lastWorld.camera.transform;
|
||||||
|
Vector3 tabStartPosition = newWorld.worldTab.position;
|
||||||
|
float tabParentWidth = newWorld.TabParentWidth;
|
||||||
|
|
||||||
|
|
||||||
while (Time.time < startTime + transitionDuration) {
|
while (Time.time < startTime + transitionDuration) {
|
||||||
float t = transitionCurve.Evaluate((Time.time - startTime) / transitionDuration);
|
float t = transitionCurve.Evaluate((Time.time - startTime) / transitionDuration);
|
||||||
|
t *= (tabParentWidth + tabWidth) / tabParentWidth;
|
||||||
|
|
||||||
renderQuad.position = lastCam.position + Vector3.forward * quadOffset + Vector3.right * (2f * t - 2f);
|
renderQuad.position = lastCam.position + Vector3.forward * quadOffset + Vector3.right * (2f * Mathf.Clamp01(t) - 2f);
|
||||||
|
//float tabX = newWorld.side == TabSide.Left ? t * (tabParentWidth + tabWidth) : t * -(tabParentWidth + tabWidth) + tabParentWidth;
|
||||||
|
newWorld.worldTab.position = new Vector3(tabParentWidth * t, tabStartPosition.y, tabStartPosition.z);
|
||||||
|
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
cameras[currentWorldIndex].targetTexture = null;
|
newWorld.camera.targetTexture = null;
|
||||||
cameras[lastWorldIndex].enabled = false;
|
lastWorld.camera.enabled = false;
|
||||||
transition = null;
|
transition = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -82,3 +104,20 @@ public class WorldSwitcher : MonoBehaviour {
|
|||||||
renderMaterial.mainTexture = renderTexture;
|
renderMaterial.mainTexture = renderTexture;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
struct WorldInfo {
|
||||||
|
public Camera camera;
|
||||||
|
public RectTransform worldTab;
|
||||||
|
public ushort indexFromSide;
|
||||||
|
public TabSide side;
|
||||||
|
|
||||||
|
public float TabParentWidth => ((RectTransform)worldTab.parent).rect.width;
|
||||||
|
|
||||||
|
public float TabBaseX => side == TabSide.Left ?
|
||||||
|
indexFromSide * 6.25f :
|
||||||
|
TabParentWidth - indexFromSide * 6.25f;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
enum TabSide { Left, Right }
|
||||||
Loading…
x
Reference in New Issue
Block a user