Merge branch 'main' into jason
This commit is contained in:
commit
41366af70a
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propertyPath: m_LocalPosition.x
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value: 9.99
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.y
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value: 10.15
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
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propertyPath: m_LocalPosition.z
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.y
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propertyPath: m_LocalRotation.y
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value: -0.25627452
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value: -0.9691948
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_LocalRotation.z
|
propertyPath: m_LocalRotation.z
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||||||
value: 0.15449566
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value: 0.12571986
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 1002961339065835566, guid: 3c33f37ff1cce2d48b88e476df2d47a0, type: 3}
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propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
|
||||||
@ -3490,7 +3588,7 @@ PrefabInstance:
|
|||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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- target: {fileID: 1002961339065835566, guid: 3c33f37ff1cce2d48b88e476df2d47a0, type: 3}
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- target: {fileID: 1002961339065835566, guid: 3c33f37ff1cce2d48b88e476df2d47a0, type: 3}
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propertyPath: m_LocalEulerAnglesHint.y
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propertyPath: m_LocalEulerAnglesHint.y
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||||||
value: -28.537
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value: -157.322
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 1002961339065835566, guid: 3c33f37ff1cce2d48b88e476df2d47a0, type: 3}
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- target: {fileID: 1002961339065835566, guid: 3c33f37ff1cce2d48b88e476df2d47a0, type: 3}
|
||||||
propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
@ -3570,8 +3668,8 @@ MonoBehaviour:
|
|||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_text: How to play
|
m_text: How to play
|
||||||
m_isRightToLeft: 0
|
m_isRightToLeft: 0
|
||||||
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
m_fontAsset: {fileID: 11400000, guid: 125cb55b44b24c4393181402bc6200e6, type: 2}
|
||||||
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
m_sharedMaterial: {fileID: 2140032, guid: dc36b3fdc14f47ebb36fd484a67e268a, type: 2}
|
||||||
m_fontSharedMaterials: []
|
m_fontSharedMaterials: []
|
||||||
m_fontMaterial: {fileID: 0}
|
m_fontMaterial: {fileID: 0}
|
||||||
m_fontMaterials: []
|
m_fontMaterials: []
|
||||||
@ -3634,7 +3732,7 @@ MonoBehaviour:
|
|||||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_isUsingLegacyAnimationComponent: 0
|
m_isUsingLegacyAnimationComponent: 0
|
||||||
m_isVolumetricText: 0
|
m_isVolumetricText: 0
|
||||||
m_hasFontAssetChanged: 0
|
m_hasFontAssetChanged: 1
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m_baseMaterial: {fileID: 0}
|
m_baseMaterial: {fileID: 0}
|
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m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||||
--- !u!222 &1277568156
|
--- !u!222 &1277568156
|
||||||
@ -5115,8 +5213,8 @@ MonoBehaviour:
|
|||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_text: Back
|
m_text: Back
|
||||||
m_isRightToLeft: 0
|
m_isRightToLeft: 0
|
||||||
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
m_fontAsset: {fileID: 11400000, guid: 125cb55b44b24c4393181402bc6200e6, type: 2}
|
||||||
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
m_sharedMaterial: {fileID: 2140032, guid: dc36b3fdc14f47ebb36fd484a67e268a, type: 2}
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m_fontSharedMaterials: []
|
m_fontSharedMaterials: []
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m_fontMaterial: {fileID: 0}
|
m_fontMaterial: {fileID: 0}
|
||||||
m_fontMaterials: []
|
m_fontMaterials: []
|
||||||
@ -5179,7 +5277,7 @@ MonoBehaviour:
|
|||||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_isUsingLegacyAnimationComponent: 0
|
m_isUsingLegacyAnimationComponent: 0
|
||||||
m_isVolumetricText: 0
|
m_isVolumetricText: 0
|
||||||
m_hasFontAssetChanged: 0
|
m_hasFontAssetChanged: 1
|
||||||
m_baseMaterial: {fileID: 0}
|
m_baseMaterial: {fileID: 0}
|
||||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||||
--- !u!222 &1876773231
|
--- !u!222 &1876773231
|
||||||
@ -5250,8 +5348,8 @@ MonoBehaviour:
|
|||||||
m_Calls: []
|
m_Calls: []
|
||||||
m_text: Back
|
m_text: Back
|
||||||
m_isRightToLeft: 0
|
m_isRightToLeft: 0
|
||||||
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
m_fontAsset: {fileID: 11400000, guid: 125cb55b44b24c4393181402bc6200e6, type: 2}
|
||||||
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
m_sharedMaterial: {fileID: 2140032, guid: dc36b3fdc14f47ebb36fd484a67e268a, type: 2}
|
||||||
m_fontSharedMaterials: []
|
m_fontSharedMaterials: []
|
||||||
m_fontMaterial: {fileID: 0}
|
m_fontMaterial: {fileID: 0}
|
||||||
m_fontMaterials: []
|
m_fontMaterials: []
|
||||||
@ -5314,7 +5412,7 @@ MonoBehaviour:
|
|||||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_isUsingLegacyAnimationComponent: 0
|
m_isUsingLegacyAnimationComponent: 0
|
||||||
m_isVolumetricText: 0
|
m_isVolumetricText: 0
|
||||||
m_hasFontAssetChanged: 0
|
m_hasFontAssetChanged: 1
|
||||||
m_baseMaterial: {fileID: 0}
|
m_baseMaterial: {fileID: 0}
|
||||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||||
--- !u!222 &2016819122
|
--- !u!222 &2016819122
|
||||||
|
|||||||
@ -17,7 +17,6 @@ public class CannonScript : MonoBehaviour
|
|||||||
private Vector3 lookDir;
|
private Vector3 lookDir;
|
||||||
private Vector3[] offsets;
|
private Vector3[] offsets;
|
||||||
[SerializeField]private int bullets;
|
[SerializeField]private int bullets;
|
||||||
|
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -47,8 +46,9 @@ public class CannonScript : MonoBehaviour
|
|||||||
GameObject proj = Instantiate(projectile, cannon.transform.position, cannon.transform.rotation);
|
GameObject proj = Instantiate(projectile, cannon.transform.position, cannon.transform.rotation);
|
||||||
proj.GetComponent<Projectile>().SetDamage(damage);
|
proj.GetComponent<Projectile>().SetDamage(damage);
|
||||||
proj.GetComponent<Rigidbody>().AddForce(cannonForce * lookDir, ForceMode.Impulse);
|
proj.GetComponent<Rigidbody>().AddForce(cannonForce * lookDir, ForceMode.Impulse);
|
||||||
|
proj.layer = GameManager.Instance.GetCurrentLayerID();
|
||||||
RaycastHit hit;
|
RaycastHit hit;
|
||||||
if (Physics.Raycast(transform.position, lookDir, out hit, Mathf.Infinity))
|
if (Physics.Raycast(transform.position, lookDir, out hit, Mathf.Infinity, GameManager.Instance.GetCurrentDimensionLayerMask()))
|
||||||
{
|
{
|
||||||
Debug.DrawRay(transform.position, lookDir * hit.distance, Color.yellow, 0.5f);
|
Debug.DrawRay(transform.position, lookDir * hit.distance, Color.yellow, 0.5f);
|
||||||
|
|
||||||
@ -119,6 +119,8 @@ public class CannonScript : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void SetFireRate(float nFireRate){
|
public void SetFireRate(float nFireRate){
|
||||||
this.fireRate = nFireRate;
|
this.fireRate = nFireRate;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -5,10 +5,8 @@ public class DimensionController : MonoBehaviour
|
|||||||
public const int STARTING_HP = 25;
|
public const int STARTING_HP = 25;
|
||||||
|
|
||||||
[SerializeField] private int dimensionId;
|
[SerializeField] private int dimensionId;
|
||||||
|
|
||||||
private float _hp;
|
private float _hp;
|
||||||
private float _maxHp;
|
private float _maxHp;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
_maxHp = STARTING_HP;
|
_maxHp = STARTING_HP;
|
||||||
@ -30,4 +28,5 @@ public class DimensionController : MonoBehaviour
|
|||||||
|
|
||||||
GameManager.Instance.DealDamage(dimensionId, _hp, _maxHp);
|
GameManager.Instance.DealDamage(dimensionId, _hp, _maxHp);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -40,7 +40,6 @@ public class Enemy : MonoBehaviour
|
|||||||
public void IsShot(float distance, float turretDamage)
|
public void IsShot(float distance, float turretDamage)
|
||||||
{
|
{
|
||||||
float destroyDelay = Mathf.Sqrt(distance)/(500/5);
|
float destroyDelay = Mathf.Sqrt(distance)/(500/5);
|
||||||
Debug.Log(distance+" : "+destroyDelay);
|
|
||||||
_health -= turretDamage;
|
_health -= turretDamage;
|
||||||
if (_health <= 0) StartCoroutine(Destroy(destroyDelay));
|
if (_health <= 0) StartCoroutine(Destroy(destroyDelay));
|
||||||
}
|
}
|
||||||
|
|||||||
@ -12,6 +12,7 @@ public class GameManager : MonoBehaviour
|
|||||||
[SerializeField, ReadOnly] private GameState state;
|
[SerializeField, ReadOnly] private GameState state;
|
||||||
[SerializeField, ReadOnly] private float points;
|
[SerializeField, ReadOnly] private float points;
|
||||||
[field: SerializeField, ReadOnly] public int CurrentDimensionID { get; private set; }
|
[field: SerializeField, ReadOnly] public int CurrentDimensionID { get; private set; }
|
||||||
|
[SerializeField] private int[] IDLayerList;
|
||||||
|
|
||||||
public static GameManager Instance { get; private set; }
|
public static GameManager Instance { get; private set; }
|
||||||
|
|
||||||
@ -123,6 +124,16 @@ public class GameManager : MonoBehaviour
|
|||||||
uiController.UpdatePointsText(points);
|
uiController.UpdatePointsText(points);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public LayerMask GetCurrentDimensionLayerMask()
|
||||||
|
{
|
||||||
|
return LayerMask.GetMask(LayerMask.LayerToName(IDLayerList[CurrentDimensionID]));
|
||||||
|
}
|
||||||
|
|
||||||
|
public int GetCurrentLayerID()
|
||||||
|
{
|
||||||
|
return IDLayerList[CurrentDimensionID];
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum GameState
|
public enum GameState
|
||||||
|
|||||||
@ -29,6 +29,13 @@ public class SpawnManager : MonoBehaviour
|
|||||||
while (running)
|
while (running)
|
||||||
{
|
{
|
||||||
GameObject spawned = Instantiate(GetRandomEnemy(), GetRandomSpawn().transform.position, Quaternion.identity);
|
GameObject spawned = Instantiate(GetRandomEnemy(), GetRandomSpawn().transform.position, Quaternion.identity);
|
||||||
|
|
||||||
|
foreach (Transform trans in spawned.GetComponentsInChildren<Transform>(true))
|
||||||
|
{
|
||||||
|
trans.gameObject.layer = gameObject.layer;
|
||||||
|
}
|
||||||
|
|
||||||
|
spawned.layer = gameObject.layer;
|
||||||
spawned.GetComponent<Enemy>().SetLandingPoint(GetRandomLandingPoint().transform);
|
spawned.GetComponent<Enemy>().SetLandingPoint(GetRandomLandingPoint().transform);
|
||||||
//TODO: replace 2f by function depending on elapsed time, decreasing waiting time over time
|
//TODO: replace 2f by function depending on elapsed time, decreasing waiting time over time
|
||||||
yield return new WaitForSeconds(2f);
|
yield return new WaitForSeconds(2f);
|
||||||
|
|||||||
8
Assets/TextMesh Pro/Examples & Extras.meta
Normal file
8
Assets/TextMesh Pro/Examples & Extras.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ce51c8e33b734b4db6086586558c53a3
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/TextMesh Pro/Examples & Extras/Fonts.meta
Normal file
8
Assets/TextMesh Pro/Examples & Extras/Fonts.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b63e0053080646b9819789bf3bf9fa17
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
93
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt
Normal file
93
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk),
|
||||||
|
with Reserved Font Name Anton.
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||||
|
This license is copied below, and is also available with a FAQ at:
|
||||||
|
http://scripts.sil.org/OFL
|
||||||
|
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
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-----------------------------------------------------------
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http://scripts.sil.org/OFL
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||||||
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||||||
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-----------------------------------------------------------
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||||||
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
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-----------------------------------------------------------
|
||||||
|
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||||||
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PREAMBLE
|
||||||
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||||||
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development of collaborative font projects, to support the font creation
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||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
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open framework in which fonts may be shared and improved in partnership
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||||||
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with others.
|
||||||
|
|
||||||
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||||||
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redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
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||||||
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
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to any document created using the fonts or their derivatives.
|
||||||
|
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||||||
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DEFINITIONS
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|
||||||
|
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||||||
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|
||||||
|
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||||||
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||||||
|
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||||||
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||||||
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||||||
|
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||||||
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||||||
|
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||||||
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PERMISSION & CONDITIONS
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||||||
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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||||||
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redistribute, and sell modified and unmodified copies of the Font
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||||||
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Software, subject to the following conditions:
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||||||
|
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||||||
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||||||
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|
||||||
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in the appropriate machine-readable metadata fields within text or
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||||||
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||||||
|
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|
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using the Font Software.
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||||||
|
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TERMINATION
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||||||
|
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||||||
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9
Assets/TextMesh Pro/Examples & Extras/Scripts.meta
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9
Assets/TextMesh Pro/Examples & Extras/Scripts.meta
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128
Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs
Normal file
128
Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs
Normal file
@ -0,0 +1,128 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
|
||||||
|
namespace TMPro.Examples
|
||||||
|
{
|
||||||
|
|
||||||
|
public class Benchmark01 : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public int BenchmarkType = 0;
|
||||||
|
|
||||||
|
public TMP_FontAsset TMProFont;
|
||||||
|
public Font TextMeshFont;
|
||||||
|
|
||||||
|
private TextMeshPro m_textMeshPro;
|
||||||
|
private TextContainer m_textContainer;
|
||||||
|
private TextMesh m_textMesh;
|
||||||
|
|
||||||
|
private const string label01 = "The <#0050FF>count is: </color>{0}";
|
||||||
|
private const string label02 = "The <color=#0050FF>count is: </color>";
|
||||||
|
|
||||||
|
//private string m_string;
|
||||||
|
//private int m_frame;
|
||||||
|
|
||||||
|
private Material m_material01;
|
||||||
|
private Material m_material02;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
IEnumerator Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (BenchmarkType == 0) // TextMesh Pro Component
|
||||||
|
{
|
||||||
|
m_textMeshPro = gameObject.AddComponent<TextMeshPro>();
|
||||||
|
m_textMeshPro.autoSizeTextContainer = true;
|
||||||
|
|
||||||
|
//m_textMeshPro.anchorDampening = true;
|
||||||
|
|
||||||
|
if (TMProFont != null)
|
||||||
|
m_textMeshPro.font = TMProFont;
|
||||||
|
|
||||||
|
//m_textMeshPro.font = Resources.Load("Fonts & Materials/Anton SDF", typeof(TextMeshProFont)) as TextMeshProFont; // Make sure the Anton SDF exists before calling this...
|
||||||
|
//m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/Anton SDF", typeof(Material)) as Material; // Same as above make sure this material exists.
|
||||||
|
|
||||||
|
m_textMeshPro.fontSize = 48;
|
||||||
|
m_textMeshPro.alignment = TextAlignmentOptions.Center;
|
||||||
|
//m_textMeshPro.anchor = AnchorPositions.Center;
|
||||||
|
m_textMeshPro.extraPadding = true;
|
||||||
|
//m_textMeshPro.outlineWidth = 0.25f;
|
||||||
|
//m_textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f);
|
||||||
|
//m_textMeshPro.fontSharedMaterial.EnableKeyword("UNDERLAY_ON");
|
||||||
|
//m_textMeshPro.lineJustification = LineJustificationTypes.Center;
|
||||||
|
m_textMeshPro.enableWordWrapping = false;
|
||||||
|
//m_textMeshPro.lineLength = 60;
|
||||||
|
//m_textMeshPro.characterSpacing = 0.2f;
|
||||||
|
//m_textMeshPro.fontColor = new Color32(255, 255, 255, 255);
|
||||||
|
|
||||||
|
m_material01 = m_textMeshPro.font.material;
|
||||||
|
m_material02 = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Drop Shadow"); // Make sure the LiberationSans SDF exists before calling this...
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (BenchmarkType == 1) // TextMesh
|
||||||
|
{
|
||||||
|
m_textMesh = gameObject.AddComponent<TextMesh>();
|
||||||
|
|
||||||
|
if (TextMeshFont != null)
|
||||||
|
{
|
||||||
|
m_textMesh.font = TextMeshFont;
|
||||||
|
m_textMesh.GetComponent<Renderer>().sharedMaterial = m_textMesh.font.material;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
|
||||||
|
m_textMesh.GetComponent<Renderer>().sharedMaterial = m_textMesh.font.material;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_textMesh.fontSize = 48;
|
||||||
|
m_textMesh.anchor = TextAnchor.MiddleCenter;
|
||||||
|
|
||||||
|
//m_textMesh.color = new Color32(255, 255, 0, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
for (int i = 0; i <= 1000000; i++)
|
||||||
|
{
|
||||||
|
if (BenchmarkType == 0)
|
||||||
|
{
|
||||||
|
m_textMeshPro.SetText(label01, i % 1000);
|
||||||
|
if (i % 1000 == 999)
|
||||||
|
m_textMeshPro.fontSharedMaterial = m_textMeshPro.fontSharedMaterial == m_material01 ? m_textMeshPro.fontSharedMaterial = m_material02 : m_textMeshPro.fontSharedMaterial = m_material01;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (BenchmarkType == 1)
|
||||||
|
m_textMesh.text = label02 + (i % 1000).ToString();
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (BenchmarkType == 0)
|
||||||
|
{
|
||||||
|
m_textMeshPro.text = (m_frame % 1000).ToString();
|
||||||
|
}
|
||||||
|
else if (BenchmarkType == 1)
|
||||||
|
{
|
||||||
|
m_textMesh.text = (m_frame % 1000).ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
m_frame += 1;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f970ea55f9f84bf79b05dab180b8c125
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,135 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
|
namespace TMPro.Examples
|
||||||
|
{
|
||||||
|
|
||||||
|
public class Benchmark01_UGUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public int BenchmarkType = 0;
|
||||||
|
|
||||||
|
public Canvas canvas;
|
||||||
|
public TMP_FontAsset TMProFont;
|
||||||
|
public Font TextMeshFont;
|
||||||
|
|
||||||
|
private TextMeshProUGUI m_textMeshPro;
|
||||||
|
//private TextContainer m_textContainer;
|
||||||
|
private Text m_textMesh;
|
||||||
|
|
||||||
|
private const string label01 = "The <#0050FF>count is: </color>";
|
||||||
|
private const string label02 = "The <color=#0050FF>count is: </color>";
|
||||||
|
|
||||||
|
//private const string label01 = "TextMesh <#0050FF>Pro!</color> The count is: {0}";
|
||||||
|
//private const string label02 = "Text Mesh<color=#0050FF> The count is: </color>";
|
||||||
|
|
||||||
|
//private string m_string;
|
||||||
|
//private int m_frame;
|
||||||
|
|
||||||
|
private Material m_material01;
|
||||||
|
private Material m_material02;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
IEnumerator Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (BenchmarkType == 0) // TextMesh Pro Component
|
||||||
|
{
|
||||||
|
m_textMeshPro = gameObject.AddComponent<TextMeshProUGUI>();
|
||||||
|
//m_textContainer = GetComponent<TextContainer>();
|
||||||
|
|
||||||
|
|
||||||
|
//m_textMeshPro.anchorDampening = true;
|
||||||
|
|
||||||
|
if (TMProFont != null)
|
||||||
|
m_textMeshPro.font = TMProFont;
|
||||||
|
|
||||||
|
//m_textMeshPro.font = Resources.Load("Fonts & Materials/Anton SDF", typeof(TextMeshProFont)) as TextMeshProFont; // Make sure the Anton SDF exists before calling this...
|
||||||
|
//m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/Anton SDF", typeof(Material)) as Material; // Same as above make sure this material exists.
|
||||||
|
|
||||||
|
m_textMeshPro.fontSize = 48;
|
||||||
|
m_textMeshPro.alignment = TextAlignmentOptions.Center;
|
||||||
|
//m_textMeshPro.anchor = AnchorPositions.Center;
|
||||||
|
m_textMeshPro.extraPadding = true;
|
||||||
|
//m_textMeshPro.outlineWidth = 0.25f;
|
||||||
|
//m_textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f);
|
||||||
|
//m_textMeshPro.fontSharedMaterial.EnableKeyword("UNDERLAY_ON");
|
||||||
|
//m_textMeshPro.lineJustification = LineJustificationTypes.Center;
|
||||||
|
//m_textMeshPro.enableWordWrapping = true;
|
||||||
|
//m_textMeshPro.lineLength = 60;
|
||||||
|
//m_textMeshPro.characterSpacing = 0.2f;
|
||||||
|
//m_textMeshPro.fontColor = new Color32(255, 255, 255, 255);
|
||||||
|
|
||||||
|
m_material01 = m_textMeshPro.font.material;
|
||||||
|
m_material02 = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - BEVEL"); // Make sure the LiberationSans SDF exists before calling this...
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (BenchmarkType == 1) // TextMesh
|
||||||
|
{
|
||||||
|
m_textMesh = gameObject.AddComponent<Text>();
|
||||||
|
|
||||||
|
if (TextMeshFont != null)
|
||||||
|
{
|
||||||
|
m_textMesh.font = TextMeshFont;
|
||||||
|
//m_textMesh.renderer.sharedMaterial = m_textMesh.font.material;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//m_textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
|
||||||
|
//m_textMesh.renderer.sharedMaterial = m_textMesh.font.material;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_textMesh.fontSize = 48;
|
||||||
|
m_textMesh.alignment = TextAnchor.MiddleCenter;
|
||||||
|
|
||||||
|
//m_textMesh.color = new Color32(255, 255, 0, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
for (int i = 0; i <= 1000000; i++)
|
||||||
|
{
|
||||||
|
if (BenchmarkType == 0)
|
||||||
|
{
|
||||||
|
m_textMeshPro.text = label01 + (i % 1000);
|
||||||
|
if (i % 1000 == 999)
|
||||||
|
m_textMeshPro.fontSharedMaterial = m_textMeshPro.fontSharedMaterial == m_material01 ? m_textMeshPro.fontSharedMaterial = m_material02 : m_textMeshPro.fontSharedMaterial = m_material01;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (BenchmarkType == 1)
|
||||||
|
m_textMesh.text = label02 + (i % 1000).ToString();
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (BenchmarkType == 0)
|
||||||
|
{
|
||||||
|
m_textMeshPro.text = (m_frame % 1000).ToString();
|
||||||
|
}
|
||||||
|
else if (BenchmarkType == 1)
|
||||||
|
{
|
||||||
|
m_textMesh.text = (m_frame % 1000).ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
m_frame += 1;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user