Merge branch 'main' into jason
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1068
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@ -6174,6 +5531,8 @@ MonoBehaviour:
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projectile: {fileID: 5630905120393344806, guid: 70e77cdd333989d4193d3d85029d8cbe, type: 3}
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7082
Assets/Scenes/testing_spawn.unity
Normal file
7082
Assets/Scenes/testing_spawn.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/testing_spawn.unity.meta
Normal file
7
Assets/Scenes/testing_spawn.unity.meta
Normal file
@ -0,0 +1,7 @@
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5807
Assets/Scenes/testing_spawn_2.unity
Normal file
5807
Assets/Scenes/testing_spawn_2.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/testing_spawn_2.unity.meta
Normal file
7
Assets/Scenes/testing_spawn_2.unity.meta
Normal file
@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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||||||
@ -2,6 +2,7 @@ using System.Collections;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
public class CannonScript : MonoBehaviour
|
public class CannonScript : MonoBehaviour
|
||||||
{
|
{
|
||||||
@ -12,6 +13,8 @@ public class CannonScript : MonoBehaviour
|
|||||||
[SerializeField] private float fireRate = 0.5f;
|
[SerializeField] private float fireRate = 0.5f;
|
||||||
[SerializeField]private float fireTimer;
|
[SerializeField]private float fireTimer;
|
||||||
private bool firing = false;
|
private bool firing = false;
|
||||||
|
|
||||||
|
[SerializeField]private float damage = 1f;
|
||||||
private Vector3 lookDir;
|
private Vector3 lookDir;
|
||||||
|
|
||||||
|
|
||||||
@ -24,12 +27,27 @@ public class CannonScript : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if(firing){
|
if(firing && !EventSystem.current.IsPointerOverGameObject()){
|
||||||
fireTimer += Time.deltaTime;
|
fireTimer += Time.deltaTime;
|
||||||
if(fireTimer >= fireRate){
|
if(fireTimer >= fireRate){
|
||||||
GameObject proj = Instantiate(projectile, transform.position, cannon.transform.rotation);
|
GameObject proj = Instantiate(projectile, transform.position, cannon.transform.rotation);
|
||||||
|
proj.GetComponent<Projectile>().SetDamage(damage);
|
||||||
proj.GetComponent<Rigidbody>().AddForce(cannonForce * lookDir, ForceMode.Impulse);
|
proj.GetComponent<Rigidbody>().AddForce(cannonForce * lookDir, ForceMode.Impulse);
|
||||||
fireTimer = 0;
|
fireTimer = 0;
|
||||||
|
|
||||||
|
RaycastHit hit;
|
||||||
|
|
||||||
|
if (Physics.Raycast(transform.position, lookDir, out hit, Mathf.Infinity))
|
||||||
|
{
|
||||||
|
Debug.DrawRay(transform.position, lookDir * hit.distance, Color.yellow);
|
||||||
|
|
||||||
|
GameObject hitObject = hit.collider.gameObject;
|
||||||
|
|
||||||
|
if (hitObject.tag == "Enemy")
|
||||||
|
{
|
||||||
|
hitObject.GetComponent<Enemy>().IsShot();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}else if(fireTimer < fireRate){
|
}else if(fireTimer < fireRate){
|
||||||
fireTimer += Time.deltaTime;
|
fireTimer += Time.deltaTime;
|
||||||
@ -61,4 +79,20 @@ public class CannonScript : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetFireRate(float nFireRate){
|
||||||
|
this.fireRate = nFireRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetFireRate(){
|
||||||
|
return fireRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetDamage(float dmg){
|
||||||
|
this.damage = dmg;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetDamage(){
|
||||||
|
return damage;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
45
Assets/Scripts/Enemy.cs
Normal file
45
Assets/Scripts/Enemy.cs
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Enemy : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Transform landingPoint;
|
||||||
|
public float flyingSpeed;
|
||||||
|
|
||||||
|
Vector3 launchDirection;
|
||||||
|
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
//Debug.DrawRay(transform.position, launchDirection, Color.red);
|
||||||
|
}
|
||||||
|
public void SetLandingPoint(Transform landingPoint)
|
||||||
|
{
|
||||||
|
this.landingPoint = landingPoint;
|
||||||
|
gameObject.transform.LookAt(landingPoint);
|
||||||
|
GetLaunchDirection();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpawnFinished()
|
||||||
|
{
|
||||||
|
Launch();
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: find direction between spawn point and landing point
|
||||||
|
void GetLaunchDirection()
|
||||||
|
{
|
||||||
|
this.launchDirection = transform.position - landingPoint.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Launch()
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<Rigidbody>().velocity = gameObject.transform.forward * flyingSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void IsShot()
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Enemy.cs.meta
Normal file
11
Assets/Scripts/Enemy.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3d66a652767ef0249ae03fc7183790d7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -7,10 +7,11 @@ public class PlayerController : MonoBehaviour
|
|||||||
|
|
||||||
[SerializeField] private float points;
|
[SerializeField] private float points;
|
||||||
[SerializeField] private CannonScript cannon;
|
[SerializeField] private CannonScript cannon;
|
||||||
|
//private FireRateUpgrade fireRateUpgrade;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
points = 0;
|
//fireRateUpgrade = new FireRateUpgrade("Fire rate 1", 10, 0.4f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -19,22 +20,37 @@ public class PlayerController : MonoBehaviour
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool OnUpgrade(Upgrade selectedUpgrade){
|
||||||
|
if(points >= selectedUpgrade.GetCost()){
|
||||||
|
points = points - selectedUpgrade.GetCost();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpgradeFireRate(FireRateUpgrade upgrade){
|
||||||
|
cannon.SetFireRate(upgrade.GetFireRate());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpgradeDamage(DamageUpgrade upgrade){
|
||||||
|
cannon.SetDamage(upgrade.GetDamage());
|
||||||
|
}
|
||||||
|
|
||||||
public float getPoints(){
|
public float GetPoints(){
|
||||||
return points;
|
return points;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setPoints(float nPoints){
|
public void SetPoints(float nPoints){
|
||||||
points = nPoints;
|
points = nPoints;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void spendPoints(float amount){
|
public void SpendPoints(float amount){
|
||||||
if(amount <= points){
|
if(amount <= points){
|
||||||
points = points - amount;
|
points = points - amount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void gainPoints(float amount){
|
public void GainPoints(float amount){
|
||||||
points += amount;
|
points += amount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -5,6 +5,7 @@ using UnityEngine;
|
|||||||
public class Projectile : MonoBehaviour
|
public class Projectile : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField]private float lifeTime = 1f;
|
[SerializeField]private float lifeTime = 1f;
|
||||||
|
private float damage;
|
||||||
private float timer;
|
private float timer;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
@ -20,4 +21,12 @@ public class Projectile : MonoBehaviour
|
|||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetDamage(float dmg){
|
||||||
|
this.damage = dmg;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetDamage(){
|
||||||
|
return damage;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
71
Assets/Scripts/SpawnManager.cs
Normal file
71
Assets/Scripts/SpawnManager.cs
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SpawnManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject[] spawningEnemies;
|
||||||
|
public Transform[] spawnPoints;
|
||||||
|
public GameObject[] landingPoints;
|
||||||
|
public bool running = true;
|
||||||
|
|
||||||
|
float elapsedTime;
|
||||||
|
private int lastSpawn = -1;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
//Eventually put timer in game manager
|
||||||
|
StartCoroutine("SpawnNewEnemy");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
elapsedTime += Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
IEnumerator SpawnNewEnemy()
|
||||||
|
{
|
||||||
|
while (running)
|
||||||
|
{
|
||||||
|
GameObject spawned = Instantiate(GetRandomEnemy(), GetRandomSpawn().transform.position, Quaternion.identity);
|
||||||
|
spawned.GetComponent<Enemy>().SetLandingPoint(GetRandomLandingPoint().transform);
|
||||||
|
//TODO: replace 2f by function depending on elapsed time, decreasing waiting time over time
|
||||||
|
yield return new WaitForSeconds(2f);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject GetRandomEnemy()
|
||||||
|
{
|
||||||
|
int index = Random.Range(0, spawningEnemies.Length);
|
||||||
|
return spawningEnemies[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
GameObject GetRandomLandingPoint()
|
||||||
|
{
|
||||||
|
int index = Random.Range(0, landingPoints.Length);
|
||||||
|
return landingPoints[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get a random spawn point in array.
|
||||||
|
* You can't get the same spawn point twice
|
||||||
|
*/
|
||||||
|
Transform GetRandomSpawn()
|
||||||
|
{
|
||||||
|
int index = Random.Range(0, spawnPoints.Length);
|
||||||
|
if (lastSpawn != -1)
|
||||||
|
{
|
||||||
|
while (index == lastSpawn)
|
||||||
|
{
|
||||||
|
index = Random.Range(0, spawnPoints.Length);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lastSpawn = index;
|
||||||
|
|
||||||
|
return spawnPoints[index];
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/SpawnManager.cs.meta
Normal file
11
Assets/Scripts/SpawnManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 07df021cb972a6e4eb77f239ba39e7de
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
21
Assets/Scripts/UIController.cs
Normal file
21
Assets/Scripts/UIController.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class UIController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]private PlayerController player;
|
||||||
|
[SerializeField]private TMP_Text pointsTxt;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
pointsTxt.text = player.GetPoints().ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/UIController.cs.meta
Normal file
11
Assets/Scripts/UIController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 79b7d4d08379c4a4b9c0c4a91499fb6d
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Scripts/Upgrades.meta
Normal file
8
Assets/Scripts/Upgrades.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8184956e2effd90469ec36a8afb35c01
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
27
Assets/Scripts/Upgrades/DamageUpgrade.cs
Normal file
27
Assets/Scripts/Upgrades/DamageUpgrade.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class DamageUpgrade : Upgrade
|
||||||
|
{
|
||||||
|
[SerializeField]private float[] damages;
|
||||||
|
public DamageUpgrade(string name, float[] cost, float[] damages){
|
||||||
|
this.cost = cost;
|
||||||
|
this.upgradeName = name;
|
||||||
|
this.damages = damages;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetDamages(float[] nDamages){
|
||||||
|
this.damages = nDamages;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetDamage(){
|
||||||
|
return damages[lvlUnlocked-1];
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Activate(){
|
||||||
|
if(base.UpgradeAttempt()){
|
||||||
|
player.UpgradeDamage(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Upgrades/DamageUpgrade.cs.meta
Normal file
11
Assets/Scripts/Upgrades/DamageUpgrade.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e451d9c5ec4b6cc418e19f732d9bf472
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
27
Assets/Scripts/Upgrades/FireRateUpgrade.cs
Normal file
27
Assets/Scripts/Upgrades/FireRateUpgrade.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class FireRateUpgrade : Upgrade
|
||||||
|
{
|
||||||
|
[SerializeField]private float[] fireRates;
|
||||||
|
public FireRateUpgrade(string name, float[] cost, float[] fireRate){
|
||||||
|
this.cost = cost;
|
||||||
|
this.upgradeName = name;
|
||||||
|
this.fireRates = fireRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetFireRates(float[] nFireRate){
|
||||||
|
this.fireRates = nFireRate;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetFireRate(){
|
||||||
|
return fireRates[lvlUnlocked-1];
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Activate(){
|
||||||
|
if(base.UpgradeAttempt()){
|
||||||
|
player.UpgradeFireRate(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Upgrades/FireRateUpgrade.cs.meta
Normal file
11
Assets/Scripts/Upgrades/FireRateUpgrade.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 272a63f263546a14580438687ba5ada9
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
55
Assets/Scripts/Upgrades/Upgrade.cs
Normal file
55
Assets/Scripts/Upgrades/Upgrade.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public abstract class Upgrade : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]protected float[] cost;
|
||||||
|
[SerializeField]protected TMP_Text costTxt;
|
||||||
|
[SerializeField]protected string upgradeName;
|
||||||
|
protected int lvlUnlocked;
|
||||||
|
[SerializeField]protected Sprite unlockedSprite;
|
||||||
|
[SerializeField]protected GameObject hoverObj;
|
||||||
|
[SerializeField]protected Image[] imgs;
|
||||||
|
[SerializeField]protected PlayerController player;
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
lvlUnlocked = 0;
|
||||||
|
costTxt.text = cost[lvlUnlocked].ToString();
|
||||||
|
}
|
||||||
|
private void Update() {
|
||||||
|
// if(EventSystem.current.IsPointerOverGameObject()){
|
||||||
|
// hoverObj.SetActive(true);
|
||||||
|
// }else{
|
||||||
|
// hoverObj.SetActive(false);
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
public float GetCost(){
|
||||||
|
return cost[lvlUnlocked];
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetName(){
|
||||||
|
return name;
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void Activate(){
|
||||||
|
UpgradeAttempt();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected bool UpgradeAttempt(){
|
||||||
|
if(lvlUnlocked < imgs.Length && player.OnUpgrade(this)){
|
||||||
|
imgs[lvlUnlocked].sprite = unlockedSprite;
|
||||||
|
lvlUnlocked++;
|
||||||
|
if(lvlUnlocked < imgs.Length){
|
||||||
|
costTxt.text = cost[lvlUnlocked].ToString();
|
||||||
|
}else{
|
||||||
|
costTxt.text = "--";
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Upgrades/Upgrade.cs.meta
Normal file
11
Assets/Scripts/Upgrades/Upgrade.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 29f3d10a8fe203044bf3d91ecd51cb9f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -13,7 +13,7 @@ MonoBehaviour:
|
|||||||
m_Name: SSAO
|
m_Name: SSAO
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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)]}〕〉》」』】〙〗〟’”⦆»ヽヾーァィゥェォッャュョヮヵヶぁぃぅぇぉっゃゅょゎゕゖㇰㇱㇲㇳㇴㇵㇶㇷㇸㇹㇺㇻㇼㇽㇾㇿ々〻‐゠–〜?!‼⁇⁈⁉・、%,.:;。!?]):;=}¢°"†‡℃〆%,.
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Reference in New Issue
Block a user