merge conflict resolved
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124
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2737
Assets/Scenes/Naomi_HighScoreMenu.unity
Normal file
2737
Assets/Scenes/Naomi_HighScoreMenu.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
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18018
Assets/Scenes/Naomi_alert.unity
Normal file
18018
Assets/Scenes/Naomi_alert.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
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Normal file
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8
Assets/Scripts/EventNames.cs
Normal file
8
Assets/Scripts/EventNames.cs
Normal file
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using System.Collections;
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||||
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|
||||
using UnityEngine;
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public class EventNames
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{
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public const string GainCurrency = "GainCurrency";
|
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}
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11
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11
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Normal file
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8
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8
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8
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Normal file
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9
Assets/Scripts/EventSystem/BaseData/BoolDataBytes.cs
Normal file
9
Assets/Scripts/EventSystem/BaseData/BoolDataBytes.cs
Normal file
@ -0,0 +1,9 @@
|
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{
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public class BoolDataBytes : BytesData
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{
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public BoolDataBytes(bool boolValue) { BoolValue = boolValue; }
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11
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Normal file
11
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Normal file
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9
Assets/Scripts/EventSystem/BaseData/FloatDataBytes.cs
Normal file
9
Assets/Scripts/EventSystem/BaseData/FloatDataBytes.cs
Normal file
@ -0,0 +1,9 @@
|
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namespace Bytes
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{
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{
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public FloatDataBytes(float floatValue) { FloatValue = floatValue; }
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11
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Normal file
11
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Normal file
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10
Assets/Scripts/EventSystem/BaseData/GameObjectDataBytes.cs
Normal file
10
Assets/Scripts/EventSystem/BaseData/GameObjectDataBytes.cs
Normal file
@ -0,0 +1,10 @@
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using UnityEngine;
|
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namespace Bytes
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{
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public class GameObjectDataBytes : BytesData
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{
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9
Assets/Scripts/EventSystem/BaseData/IntDataBytes.cs
Normal file
9
Assets/Scripts/EventSystem/BaseData/IntDataBytes.cs
Normal file
@ -0,0 +1,9 @@
|
||||
|
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namespace Bytes
|
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{
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public class IntDataBytes : BytesData
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{
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public IntDataBytes(int intValue) { IntValue = intValue; }
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11
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Normal file
11
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Normal file
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9
Assets/Scripts/EventSystem/BaseData/ObjectDataBytes.cs
Normal file
9
Assets/Scripts/EventSystem/BaseData/ObjectDataBytes.cs
Normal file
@ -0,0 +1,9 @@
|
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|
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namespace Bytes
|
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{
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public class ObjectDataBytes : BytesData
|
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{
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public ObjectDataBytes(object objectParam) { ObjectValue = objectParam; }
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}
|
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11
Assets/Scripts/EventSystem/BaseData/ObjectDataBytes.cs.meta
Normal file
11
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Normal file
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10
Assets/Scripts/EventSystem/BaseData/ProgressionDataBytes.cs
Normal file
10
Assets/Scripts/EventSystem/BaseData/ProgressionDataBytes.cs
Normal file
@ -0,0 +1,10 @@
|
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|
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namespace Bytes
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{
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public class ProgressionDataBytes : BytesData
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{
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public ProgressionDataBytes(int current, int max) { Current = current; Max = max; }
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}
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|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 97f03bffeba756940a08506f5a58238b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Scripts/EventSystem/BaseData/StringDataBytes.cs
Normal file
9
Assets/Scripts/EventSystem/BaseData/StringDataBytes.cs
Normal file
@ -0,0 +1,9 @@
|
||||
|
||||
namespace Bytes
|
||||
{
|
||||
public class StringDataBytes : BytesData
|
||||
{
|
||||
public StringDataBytes(string stringValue) { StringValue = stringValue; }
|
||||
public string StringValue { get; private set; }
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/EventSystem/BaseData/StringDataBytes.cs.meta
Normal file
11
Assets/Scripts/EventSystem/BaseData/StringDataBytes.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 377e8aa3bdd4923449c8f1c418143cd1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
10
Assets/Scripts/EventSystem/BaseData/TransformDataBytes.cs
Normal file
10
Assets/Scripts/EventSystem/BaseData/TransformDataBytes.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Bytes
|
||||
{
|
||||
public class TransformDataBytes : BytesData
|
||||
{
|
||||
public TransformDataBytes(Transform transformValue) { TransformValue = transformValue; }
|
||||
public Transform TransformValue { get; private set; }
|
||||
}
|
||||
}
|
||||
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 076fce5706c83fb4f938f7e31a8e41ae
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
11
Assets/Scripts/EventSystem/BaseData/Vector2DataBytes.cs
Normal file
11
Assets/Scripts/EventSystem/BaseData/Vector2DataBytes.cs
Normal file
@ -0,0 +1,11 @@
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Bytes
|
||||
{
|
||||
public class Vector2DataBytes : BytesData
|
||||
{
|
||||
public Vector2DataBytes(Vector2 vector2Value) { Vector2Value = vector2Value; }
|
||||
public Vector2 Vector2Value { get; private set; }
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/EventSystem/BaseData/Vector2DataBytes.cs.meta
Normal file
11
Assets/Scripts/EventSystem/BaseData/Vector2DataBytes.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6b9aba07a95e5b945a0dfdcc40d65ca3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
11
Assets/Scripts/EventSystem/BaseData/Vector3DataBytes.cs
Normal file
11
Assets/Scripts/EventSystem/BaseData/Vector3DataBytes.cs
Normal file
@ -0,0 +1,11 @@
|
||||
|
||||
using UnityEngine;
|
||||
|
||||
namespace Bytes
|
||||
{
|
||||
public class Vector3DataBytes : BytesData
|
||||
{
|
||||
public Vector3DataBytes(Vector3 vector3Value) { Vector3Value = vector3Value; }
|
||||
public Vector3 Vector3Value { get; private set; }
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/EventSystem/BaseData/Vector3DataBytes.cs.meta
Normal file
11
Assets/Scripts/EventSystem/BaseData/Vector3DataBytes.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d3ae0442eabab041b50dc99746a4053
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Assets/Scripts/EventSystem/BytesData.cs
Normal file
9
Assets/Scripts/EventSystem/BytesData.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System;
|
||||
|
||||
namespace Bytes
|
||||
{
|
||||
public interface BytesData
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/EventSystem/BytesData.cs.meta
Normal file
11
Assets/Scripts/EventSystem/BytesData.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cfd660ff526857d4280f46dbfc5f83da
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
40
Assets/Scripts/EventSystem/DemoEventManager.cs
Normal file
40
Assets/Scripts/EventSystem/DemoEventManager.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Bytes
|
||||
{
|
||||
public class DemoEventManager : MonoBehaviour
|
||||
{
|
||||
private string demoEventName = "DemoEvent";
|
||||
|
||||
private void Start()
|
||||
{
|
||||
EventManager.AddEventListener(demoEventName, HandleOnPressE);
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.E))
|
||||
{
|
||||
// Usually this would be called in another extern Script,
|
||||
// since this is the purpose of the Event system.
|
||||
EventManager.Dispatch(demoEventName, new DemoData(3));
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleOnPressE(BytesData data)
|
||||
{
|
||||
var demoData = (data as DemoData);
|
||||
|
||||
print("Custom data Number = " + demoData.Number);
|
||||
}
|
||||
}
|
||||
|
||||
public class DemoData : BytesData
|
||||
{
|
||||
public DemoData(int number) { Number = number; }
|
||||
public int Number { get; private set; }
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/EventSystem/DemoEventManager.cs.meta
Normal file
11
Assets/Scripts/EventSystem/DemoEventManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f920905578538cb4a85b21bc1a78bef2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
75
Assets/Scripts/EventSystem/EventManager.cs
Normal file
75
Assets/Scripts/EventSystem/EventManager.cs
Normal file
@ -0,0 +1,75 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Bytes
|
||||
{
|
||||
public class EventManager : MonoBehaviour
|
||||
{
|
||||
public const string AllNamespace = "All";
|
||||
private static EventManager Instance;
|
||||
|
||||
private Dictionary<string, Dictionary<string, List<Action<BytesData>>>> _eventListeners = new Dictionary<string, Dictionary<string, List<Action<BytesData>>>>();
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public static void RemoveEventListener(string pEventName, Action<BytesData> pFunctionToCall)
|
||||
{
|
||||
RemoveEventListener(AllNamespace, pEventName, pFunctionToCall);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener(string pEventNamespace, string pEventName, Action<BytesData> pFunctionToCall)
|
||||
{
|
||||
Instance._eventListeners[pEventNamespace][pEventName].Remove(pFunctionToCall);
|
||||
}
|
||||
|
||||
public static void AddEventListener(string pEventName, Action<BytesData> pFunctionToCall)
|
||||
{
|
||||
AddEventListener(AllNamespace, pEventName, pFunctionToCall);
|
||||
}
|
||||
|
||||
public static void AddEventListener(string pEventNamespace, string pEventName, Action<BytesData> pFunctionToCall)
|
||||
{
|
||||
var eventListeners = Instance._eventListeners;
|
||||
|
||||
if (!eventListeners.ContainsKey(pEventNamespace))
|
||||
{
|
||||
eventListeners[pEventNamespace] = new Dictionary<string, List<Action<BytesData>>>();
|
||||
}
|
||||
|
||||
if (eventListeners[pEventNamespace].ContainsKey(pEventName))
|
||||
{
|
||||
eventListeners[pEventNamespace][pEventName].Add(pFunctionToCall);
|
||||
return;
|
||||
}
|
||||
eventListeners[pEventNamespace].Add(pEventName, new List<Action<BytesData>>() { pFunctionToCall });
|
||||
}
|
||||
|
||||
public static void Dispatch(string pEventName, BytesData pBytesData = null)
|
||||
{
|
||||
Dispatch(AllNamespace, pEventName, pBytesData);
|
||||
}
|
||||
|
||||
public static void Dispatch(string pEventNamespace, string pEventName, BytesData pBytesData = null)
|
||||
{
|
||||
if (!Instance._eventListeners[pEventNamespace].ContainsKey(pEventName))
|
||||
{
|
||||
return;
|
||||
}
|
||||
Instance.CleanEventsFromNull(pEventNamespace, pEventName);
|
||||
List<Action<BytesData>> functions = new List<Action<BytesData>>(Instance._eventListeners[pEventNamespace][pEventName]);
|
||||
foreach (Action<BytesData> functionToCall in functions)
|
||||
{
|
||||
functionToCall(pBytesData);
|
||||
}
|
||||
}
|
||||
|
||||
private void CleanEventsFromNull(string pEventNamespace, string pEventName)
|
||||
{
|
||||
Instance._eventListeners[pEventNamespace][pEventName].RemoveAll(item => item == null);
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Assets/Scripts/EventSystem/EventManager.cs.meta
Normal file
3
Assets/Scripts/EventSystem/EventManager.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e14aeb87374c41409dd86aed505571c4
|
||||
timeCreated: 1601355311
|
||||
@ -1,6 +1,8 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
using Bytes;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private PlayerInput controls;
|
||||
@ -122,6 +124,8 @@ public class GameManager : MonoBehaviour
|
||||
{
|
||||
points += amount;
|
||||
uiController.UpdatePointsText(points);
|
||||
|
||||
EventManager.Dispatch(EventNames.GainCurrency, new IntDataBytes((int)amount));
|
||||
}
|
||||
|
||||
public LayerMask GetCurrentDimensionLayerMask()
|
||||
|
||||
58
Assets/Scripts/HighScoreManager.cs
Normal file
58
Assets/Scripts/HighScoreManager.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class HighScoreManager : MonoBehaviour
|
||||
{
|
||||
private Transform entryContainer;
|
||||
private Transform entryTemplate;
|
||||
private List<HighScoreEntry> highScoreEntryList;
|
||||
private List<Transform> highScoreEntryTransformList;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
entryContainer = transform.Find("EntryContainer");
|
||||
entryTemplate = entryContainer.Find("EntryTemplate");
|
||||
entryTemplate.gameObject.SetActive(false);
|
||||
|
||||
highScoreEntryList = new List<HighScoreEntry>()
|
||||
{
|
||||
new HighScoreEntry{score = 1000, time = "60"},
|
||||
new HighScoreEntry{score = 9000, time = "60"},
|
||||
new HighScoreEntry{score = 3000, time = "60"},
|
||||
new HighScoreEntry{score = 8000, time = "60"},
|
||||
};
|
||||
highScoreEntryList.Sort((s1, s2) => s1.score.CompareTo(s2.score));
|
||||
|
||||
highScoreEntryTransformList = new List<Transform>();
|
||||
foreach(HighScoreEntry highScoreEntry in highScoreEntryList)
|
||||
{
|
||||
CreateHighScoreEntryTransform(highScoreEntry, entryContainer, highScoreEntryTransformList);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void CreateHighScoreEntryTransform(HighScoreEntry entry, Transform container, List<Transform> transformList)
|
||||
{
|
||||
float templateHeight = 50f;
|
||||
Transform entryTransform = Instantiate(entryTemplate, container);
|
||||
RectTransform entryRectTransform = entryTransform.GetComponent<RectTransform>();
|
||||
entryRectTransform.anchoredPosition = new Vector2(0, -templateHeight * transformList.Count);
|
||||
entryTransform.gameObject.SetActive(true);
|
||||
|
||||
entryTransform.Find("Rank").GetComponent<Text>().text = $"{transformList.Count + 1}";
|
||||
entryTransform.Find("Score").GetComponent<Text>().text = $"{entry.score}";
|
||||
entryTransform.Find("Time").GetComponent<Text>().text = entry.time;
|
||||
|
||||
transformList.Add(entryTransform);
|
||||
}
|
||||
private class HighScoreEntry
|
||||
{
|
||||
public int score;
|
||||
public string time;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
11
Assets/Scripts/HighScoreManager.cs.meta
Normal file
11
Assets/Scripts/HighScoreManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da0be35ca0d6da5469b4cfb8738252e9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@ -44,7 +44,7 @@ public class MainMenuController : MonoBehaviour
|
||||
}
|
||||
|
||||
public void OnPlay(){
|
||||
SceneManager.LoadScene("testing_art");
|
||||
SceneManager.LoadScene("Game");
|
||||
|
||||
}
|
||||
|
||||
|
||||
@ -8,11 +8,27 @@ public class SpawnManager : MonoBehaviour
|
||||
public Transform[] spawnPoints;
|
||||
public GameObject[] landingPoints;
|
||||
public bool running = true;
|
||||
public Animator animator;
|
||||
public int spawnRateOvertime;
|
||||
public int dimensionLayer;
|
||||
|
||||
float elapsedTime;
|
||||
private int lastSpawn = -1;
|
||||
|
||||
[SerializeField]
|
||||
private int worldSeed = 1111;
|
||||
|
||||
[SerializeField]
|
||||
private int countEnemies;
|
||||
|
||||
[SerializeField]
|
||||
private GameObject EnemyAlert;
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
Random.InitState(worldSeed);
|
||||
}
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
@ -41,7 +57,8 @@ public class SpawnManager : MonoBehaviour
|
||||
|
||||
spawned.layer = gameObject.layer;
|
||||
spawned.GetComponent<Enemy>().SetLandingPoint(GetRandomLandingPoint().transform);
|
||||
//TODO: replace 2f by function depending on elapsed time, decreasing waiting time over time
|
||||
countEnemies++;
|
||||
animator.SetInteger("Enemies", countEnemies);
|
||||
float waitTime = (((-1 / 10000) * Mathf.Pow(elapsedTime, 2)) + 4);
|
||||
if (waitTime > .5f)
|
||||
{
|
||||
@ -58,9 +75,6 @@ public class SpawnManager : MonoBehaviour
|
||||
yield return new WaitForSeconds(2f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
GameObject GetRandomEnemy()
|
||||
|
||||
27
Assets/Scripts/UI/GainCurrency.cs
Normal file
27
Assets/Scripts/UI/GainCurrency.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
using TMPro;
|
||||
|
||||
using Bytes;
|
||||
using System;
|
||||
|
||||
public class GainCurrency : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Animator anim;
|
||||
[SerializeField] private TextMeshProUGUI txt_currencyAmountGained;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
EventManager.AddEventListener(EventNames.GainCurrency, HandleGainCurrency);
|
||||
}
|
||||
|
||||
private void HandleGainCurrency(BytesData data)
|
||||
{
|
||||
int amount = (data as IntDataBytes).IntValue;
|
||||
|
||||
txt_currencyAmountGained.text = "+ " + amount.ToString();
|
||||
anim.Play("CurrencyGain_Play");
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/UI/GainCurrency.cs.meta
Normal file
11
Assets/Scripts/UI/GainCurrency.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 23cb955f35633a8489b9a71a55546bd2
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||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
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|
||||
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|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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File diff suppressed because one or more lines are too long
@ -1,8 +1,8 @@
|
||||
fileFormatVersion: 2
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||||
guid: 8a89fa14b10d46a99122fd4f73fca9a2
|
||||
timeCreated: 1484172732
|
||||
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||||
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||||
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File diff suppressed because one or more lines are too long
@ -1,5 +1,7 @@
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||||
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||||
licenseType: Pro
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||||
NativeFormatImporter:
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userData:
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assetBundleName:
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|
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File diff suppressed because one or more lines are too long
@ -1,7 +1,5 @@
|
||||
fileFormatVersion: 2
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||||
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||||
timeCreated: 1487729771
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||||
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userData:
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assetBundleName:
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||||
|
||||
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@ -5,13 +5,10 @@ EditorBuildSettings:
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||||
m_ObjectHideFlags: 0
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||||
serializedVersion: 2
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m_Scenes:
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||||
- enabled: 0
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path:
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||||
guid: 00000000000000000000000000000000
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- enabled: 1
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||||
path: Assets/Scenes/MainMenu.unity
|
||||
guid: e00e1e3705465134eb4853ed0bef2506
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||||
- enabled: 1
|
||||
path: Assets/Scenes/testing_art.unity
|
||||
guid: 99c9720ab356a0642a771bea13969a05
|
||||
path: Assets/Scenes/Game.unity
|
||||
guid: 8bb2bf2697d291f4489c326d05527161
|
||||
m_configObjects: {}
|
||||
|
||||
@ -14,8 +14,8 @@ PlayerSettings:
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accelerometerFrequency: 60
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companyName: Conjure
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productName: ConjureCreativeJam20
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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defaultCursor: {fileID: 2800000, guid: c6535c9f0b512474f9d06a68ab050a30, type: 3}
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cursorHotspot: {x: 16, y: 16}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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||||
m_ShowUnitySplashScreen: 1
|
||||
m_ShowUnitySplashLogo: 1
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user