merge conflict resolved

This commit is contained in:
louishorlaville 2022-05-15 15:30:10 -04:00
commit 570de063c8
77 changed files with 29216 additions and 311 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EventNames
{
public const string GainCurrency = "GainCurrency";
}

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namespace Bytes
{
public class BoolDataBytes : BytesData
{
public BoolDataBytes(bool boolValue) { BoolValue = boolValue; }
public bool BoolValue { get; private set; }
}
}

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namespace Bytes
{
public class FloatDataBytes : BytesData
{
public FloatDataBytes(float floatValue) { FloatValue = floatValue; }
public float FloatValue { get; private set; }
}
}

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using UnityEngine;
namespace Bytes
{
public class GameObjectDataBytes : BytesData
{
public GameObjectDataBytes(GameObject gameObjectValue) { GameObjectValue = gameObjectValue; }
public GameObject GameObjectValue { get; private set; }
}
}

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namespace Bytes
{
public class IntDataBytes : BytesData
{
public IntDataBytes(int intValue) { IntValue = intValue; }
public int IntValue { get; private set; }
}
}

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namespace Bytes
{
public class ObjectDataBytes : BytesData
{
public ObjectDataBytes(object objectParam) { ObjectValue = objectParam; }
public object ObjectValue { get; private set; }
}
}

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namespace Bytes
{
public class ProgressionDataBytes : BytesData
{
public ProgressionDataBytes(int current, int max) { Current = current; Max = max; }
public int Current { get; private set; }
public int Max { get; private set; }
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}

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namespace Bytes
{
public class StringDataBytes : BytesData
{
public StringDataBytes(string stringValue) { StringValue = stringValue; }
public string StringValue { get; private set; }
}
}

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using UnityEngine;
namespace Bytes
{
public class TransformDataBytes : BytesData
{
public TransformDataBytes(Transform transformValue) { TransformValue = transformValue; }
public Transform TransformValue { get; private set; }
}
}

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using UnityEngine;
namespace Bytes
{
public class Vector2DataBytes : BytesData
{
public Vector2DataBytes(Vector2 vector2Value) { Vector2Value = vector2Value; }
public Vector2 Vector2Value { get; private set; }
}
}

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using UnityEngine;
namespace Bytes
{
public class Vector3DataBytes : BytesData
{
public Vector3DataBytes(Vector3 vector3Value) { Vector3Value = vector3Value; }
public Vector3 Vector3Value { get; private set; }
}
}

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using System;
namespace Bytes
{
public interface BytesData
{
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Bytes
{
public class DemoEventManager : MonoBehaviour
{
private string demoEventName = "DemoEvent";
private void Start()
{
EventManager.AddEventListener(demoEventName, HandleOnPressE);
}
void Update()
{
if (Input.GetKeyDown(KeyCode.E))
{
// Usually this would be called in another extern Script,
// since this is the purpose of the Event system.
EventManager.Dispatch(demoEventName, new DemoData(3));
}
}
private void HandleOnPressE(BytesData data)
{
var demoData = (data as DemoData);
print("Custom data Number = " + demoData.Number);
}
}
public class DemoData : BytesData
{
public DemoData(int number) { Number = number; }
public int Number { get; private set; }
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace Bytes
{
public class EventManager : MonoBehaviour
{
public const string AllNamespace = "All";
private static EventManager Instance;
private Dictionary<string, Dictionary<string, List<Action<BytesData>>>> _eventListeners = new Dictionary<string, Dictionary<string, List<Action<BytesData>>>>();
private void Awake()
{
Instance = this;
}
public static void RemoveEventListener(string pEventName, Action<BytesData> pFunctionToCall)
{
RemoveEventListener(AllNamespace, pEventName, pFunctionToCall);
}
public static void RemoveEventListener(string pEventNamespace, string pEventName, Action<BytesData> pFunctionToCall)
{
Instance._eventListeners[pEventNamespace][pEventName].Remove(pFunctionToCall);
}
public static void AddEventListener(string pEventName, Action<BytesData> pFunctionToCall)
{
AddEventListener(AllNamespace, pEventName, pFunctionToCall);
}
public static void AddEventListener(string pEventNamespace, string pEventName, Action<BytesData> pFunctionToCall)
{
var eventListeners = Instance._eventListeners;
if (!eventListeners.ContainsKey(pEventNamespace))
{
eventListeners[pEventNamespace] = new Dictionary<string, List<Action<BytesData>>>();
}
if (eventListeners[pEventNamespace].ContainsKey(pEventName))
{
eventListeners[pEventNamespace][pEventName].Add(pFunctionToCall);
return;
}
eventListeners[pEventNamespace].Add(pEventName, new List<Action<BytesData>>() { pFunctionToCall });
}
public static void Dispatch(string pEventName, BytesData pBytesData = null)
{
Dispatch(AllNamespace, pEventName, pBytesData);
}
public static void Dispatch(string pEventNamespace, string pEventName, BytesData pBytesData = null)
{
if (!Instance._eventListeners[pEventNamespace].ContainsKey(pEventName))
{
return;
}
Instance.CleanEventsFromNull(pEventNamespace, pEventName);
List<Action<BytesData>> functions = new List<Action<BytesData>>(Instance._eventListeners[pEventNamespace][pEventName]);
foreach (Action<BytesData> functionToCall in functions)
{
functionToCall(pBytesData);
}
}
private void CleanEventsFromNull(string pEventNamespace, string pEventName)
{
Instance._eventListeners[pEventNamespace][pEventName].RemoveAll(item => item == null);
}
}
}

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fileFormatVersion: 2
guid: e14aeb87374c41409dd86aed505571c4
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using UnityEngine;
using UnityEngine.InputSystem;
using Bytes;
public class GameManager : MonoBehaviour
{
[SerializeField] private PlayerInput controls;
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{
points += amount;
uiController.UpdatePointsText(points);
EventManager.Dispatch(EventNames.GainCurrency, new IntDataBytes((int)amount));
}
public LayerMask GetCurrentDimensionLayerMask()

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HighScoreManager : MonoBehaviour
{
private Transform entryContainer;
private Transform entryTemplate;
private List<HighScoreEntry> highScoreEntryList;
private List<Transform> highScoreEntryTransformList;
private void Awake()
{
entryContainer = transform.Find("EntryContainer");
entryTemplate = entryContainer.Find("EntryTemplate");
entryTemplate.gameObject.SetActive(false);
highScoreEntryList = new List<HighScoreEntry>()
{
new HighScoreEntry{score = 1000, time = "60"},
new HighScoreEntry{score = 9000, time = "60"},
new HighScoreEntry{score = 3000, time = "60"},
new HighScoreEntry{score = 8000, time = "60"},
};
highScoreEntryList.Sort((s1, s2) => s1.score.CompareTo(s2.score));
highScoreEntryTransformList = new List<Transform>();
foreach(HighScoreEntry highScoreEntry in highScoreEntryList)
{
CreateHighScoreEntryTransform(highScoreEntry, entryContainer, highScoreEntryTransformList);
}
}
private void CreateHighScoreEntryTransform(HighScoreEntry entry, Transform container, List<Transform> transformList)
{
float templateHeight = 50f;
Transform entryTransform = Instantiate(entryTemplate, container);
RectTransform entryRectTransform = entryTransform.GetComponent<RectTransform>();
entryRectTransform.anchoredPosition = new Vector2(0, -templateHeight * transformList.Count);
entryTransform.gameObject.SetActive(true);
entryTransform.Find("Rank").GetComponent<Text>().text = $"{transformList.Count + 1}";
entryTransform.Find("Score").GetComponent<Text>().text = $"{entry.score}";
entryTransform.Find("Time").GetComponent<Text>().text = entry.time;
transformList.Add(entryTransform);
}
private class HighScoreEntry
{
public int score;
public string time;
}
}

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@ -0,0 +1,11 @@
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@ -44,7 +44,7 @@ public class MainMenuController : MonoBehaviour
}
public void OnPlay(){
SceneManager.LoadScene("testing_art");
SceneManager.LoadScene("Game");
}

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@ -8,11 +8,27 @@ public class SpawnManager : MonoBehaviour
public Transform[] spawnPoints;
public GameObject[] landingPoints;
public bool running = true;
public Animator animator;
public int spawnRateOvertime;
public int dimensionLayer;
float elapsedTime;
private int lastSpawn = -1;
[SerializeField]
private int worldSeed = 1111;
[SerializeField]
private int countEnemies;
[SerializeField]
private GameObject EnemyAlert;
void OnEnable()
{
Random.InitState(worldSeed);
}
// Start is called before the first frame update
void Start()
{
@ -41,7 +57,8 @@ public class SpawnManager : MonoBehaviour
spawned.layer = gameObject.layer;
spawned.GetComponent<Enemy>().SetLandingPoint(GetRandomLandingPoint().transform);
//TODO: replace 2f by function depending on elapsed time, decreasing waiting time over time
countEnemies++;
animator.SetInteger("Enemies", countEnemies);
float waitTime = (((-1 / 10000) * Mathf.Pow(elapsedTime, 2)) + 4);
if (waitTime > .5f)
{
@ -58,9 +75,6 @@ public class SpawnManager : MonoBehaviour
yield return new WaitForSeconds(2f);
}
}
}
GameObject GetRandomEnemy()

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@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using Bytes;
using System;
public class GainCurrency : MonoBehaviour
{
[SerializeField] private Animator anim;
[SerializeField] private TextMeshProUGUI txt_currencyAmountGained;
private void Start()
{
EventManager.AddEventListener(EventNames.GainCurrency, HandleGainCurrency);
}
private void HandleGainCurrency(BytesData data)
{
int amount = (data as IntDataBytes).IntValue;
txt_currencyAmountGained.text = "+ " + amount.ToString();
anim.Play("CurrencyGain_Play");
}
}

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@ -1,7 +1,5 @@
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@ -5,13 +5,10 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 0
path:
guid: 00000000000000000000000000000000
- enabled: 1
path: Assets/Scenes/MainMenu.unity
guid: e00e1e3705465134eb4853ed0bef2506
- enabled: 1
path: Assets/Scenes/testing_art.unity
guid: 99c9720ab356a0642a771bea13969a05
path: Assets/Scenes/Game.unity
guid: 8bb2bf2697d291f4489c326d05527161
m_configObjects: {}

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@ -14,8 +14,8 @@ PlayerSettings:
accelerometerFrequency: 60
companyName: Conjure
productName: ConjureCreativeJam20
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
defaultCursor: {fileID: 2800000, guid: c6535c9f0b512474f9d06a68ab050a30, type: 3}
cursorHotspot: {x: 16, y: 16}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
m_ShowUnitySplashScreen: 1
m_ShowUnitySplashLogo: 1