diff --git a/Assets/Scenes/Jason.unity b/Assets/Scenes/Jason.unity index d743f21..21a671f 100644 --- a/Assets/Scenes/Jason.unity +++ b/Assets/Scenes/Jason.unity @@ -3183,8 +3183,8 @@ MonoBehaviour: renderQuad: {fileID: 2080936950} material: {fileID: 0} layer: 9 - tabWidth: 0.05 - quadOffset: 0.87 + tabWidth: 0.2 + quadOffset: 1 --- !u!1 &1385339222 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/WorldSwitcher.cs b/Assets/Scripts/WorldSwitcher.cs index 59802f0..c33e0d3 100644 --- a/Assets/Scripts/WorldSwitcher.cs +++ b/Assets/Scripts/WorldSwitcher.cs @@ -148,7 +148,7 @@ struct WorldInfo { if (usingTexture) camera.targetTexture = null; - float height = 2f * Mathf.Atan(Mathf.Deg2Rad * camera.fieldOfView) * quadOffset; + float height = 2f * Mathf.Tan(Mathf.Deg2Rad * camera.fieldOfView / 2f) * quadOffset; renderQuad.localScale = new Vector3(camera.aspect * height, height, 1f); texture = new RenderTexture(Screen.width, Screen.height, 32); material.SetTexture(CameraTexture, texture);