added spawn manager, enemy, and enemy spawn animation

This commit is contained in:
louishorlaville 2022-05-14 00:52:00 -04:00
parent 5d23c09942
commit 645ba526df
23 changed files with 7508 additions and 34 deletions

8
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
void SpawnFinished()
{
Debug.Log("launch");
}
//TODO: find direction between spawn point and landing point
Vector3 GetLaunchDirection()
{
return new Vector3(0,0,0);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnManager : MonoBehaviour
{
public GameObject[] spawningEnemies;
public Transform[] spawnPoints;
public bool running = true;
float elapsedTime;
private int lastSpawn = -1;
// Start is called before the first frame update
void Start()
{
//Eventually put timer in game manager
StartCoroutine("SpawnNewEnemy");
}
private void Update()
{
elapsedTime += Time.deltaTime;
}
IEnumerator SpawnNewEnemy()
{
while (running)
{
Instantiate(GetRandomEnemy(), GetRandomSpawn().transform.position, Quaternion.identity);
//TODO: replace 2f by function depending on elapsed time, decreasing waiting time over time
yield return new WaitForSeconds(2f);
}
}
GameObject GetRandomEnemy()
{
int index = Random.Range(0, spawningEnemies.Length);
return spawningEnemies[index];
}
/**
* Get a random spawn point in array.
* You can't get the same spawn point twice
*/
Transform GetRandomSpawn()
{
int index = Random.Range(0, spawnPoints.Length);
if (lastSpawn != -1)
{
while (index == lastSpawn)
{
index = Random.Range(0, spawnPoints.Length);
}
}
lastSpawn = index;
return spawnPoints[index];
}
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