diff --git a/Assets/Scripts/Enemy.cs b/Assets/Scripts/Enemy.cs index 23d19b3..5be61a0 100644 --- a/Assets/Scripts/Enemy.cs +++ b/Assets/Scripts/Enemy.cs @@ -40,7 +40,6 @@ public class Enemy : MonoBehaviour public void IsShot(float distance, float turretDamage) { float destroyDelay = Mathf.Sqrt(distance)/(500/5); - Debug.Log(distance+" : "+destroyDelay); _health -= turretDamage; if (_health <= 0) StartCoroutine(Destroy(destroyDelay)); }