Pull request #20: Louis

Merge in CEGJ/creative-jam-20 from Louis to main

* commit 'e3e73bf64f34ae459dfcaf081b726bf4f51fc59a':
  lfs pull
  dimension swap integration
  removed useless event system
  fixed enemy death overtime
  updated turret model in prefab
This commit is contained in:
Louis Horlaville 2022-05-15 15:54:40 +00:00
commit 6ff9007a1d
6 changed files with 2638 additions and 4616 deletions

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m_Father: {fileID: 4834061106301780288} m_Father: {fileID: 4834061106301780288}
m_RootOrder: 1 m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: -180, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!95 &5111488570398523287
Animator:
serializedVersion: 4
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4916962407531476031}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 44d7189bcb369e44d95b2e478d85b007, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_StabilizeFeet: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!1 &7974633672851571803 --- !u!1 &7974633672851571803
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -862,13 +693,13 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7974633672851571803} m_GameObject: {fileID: 7974633672851571803}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: -0.31063926, y: 0.14804254, z: -0.010474649, w: 0.9388701}
m_LocalPosition: {x: 0, y: -1.86, z: -3.59} m_LocalPosition: {x: -2.6000004, y: 0.010000229, z: -1.6599998}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 5.8124256}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 378992053168571211} m_Father: {fileID: 378992053168571211}
m_RootOrder: 3 m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!108 &1492897518398264755 --- !u!108 &1492897518398264755
Light: Light:
@ -882,7 +713,7 @@ Light:
m_Type: 2 m_Type: 2
m_Shape: 0 m_Shape: 0
m_Color: {r: 0.990566, g: 0, b: 0, a: 1} m_Color: {r: 0.990566, g: 0, b: 0, a: 1}
m_Intensity: 100 m_Intensity: 188.01
m_Range: 18.96 m_Range: 18.96
m_SpotAngle: 30 m_SpotAngle: 30
m_InnerSpotAngle: 21.80208 m_InnerSpotAngle: 21.80208

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@ -10,6 +10,7 @@ public class Enemy : MonoBehaviour
[Header("Enemy Stats")] [Header("Enemy Stats")]
public float flyingSpeed; public float flyingSpeed;
public SphereCollider collider;
[SerializeField] private float maxHP = 1; [SerializeField] private float maxHP = 1;
[SerializeField] private float damage = 1; [SerializeField] private float damage = 1;
private float _health; private float _health;
@ -52,7 +53,9 @@ public class Enemy : MonoBehaviour
body.SetActive(false); body.SetActive(false);
explosion.Emit(100); explosion.Emit(100);
explosionDebris.Emit(40); explosionDebris.Emit(40);
yield return new WaitForSeconds(3f); yield return new WaitForSeconds(.1f);
collider.enabled = false;
yield return new WaitForSeconds(2f);
Destroy(gameObject); Destroy(gameObject);
} }