diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs index 14bb9b4..fa944cf 100644 --- a/Assets/Scripts/PauseMenu.cs +++ b/Assets/Scripts/PauseMenu.cs @@ -14,12 +14,9 @@ public class PauseMenu : MonoBehaviour private void Awake() { inputAction = new InputMaster(); - inputAction.Menu.Pause.performed += _ => ExecutePauseUnpause(); - - Debug.Log("In Pause Awake"); + inputAction.Menu.Pause.performed += _ => ExecutePauseUnpause(); } - - + private void ExecutePauseUnpause() { Debug.Log("ExecutePauseUnpause"); @@ -42,7 +39,6 @@ public class PauseMenu : MonoBehaviour void PauseGame() { - Debug.Log("PauseGame"); Time.timeScale = 0f; IsPaused = true; pauseMenu.SetActive(true); @@ -50,7 +46,6 @@ public class PauseMenu : MonoBehaviour public void ResumeGame() { - Debug.Log("ResumeGame"); Time.timeScale = 1f; IsPaused = false; pauseMenu.SetActive(false); @@ -59,7 +54,7 @@ public class PauseMenu : MonoBehaviour public void LoadMenu() { Time.timeScale = 1f; - Debug.Log("LoadMenu"); + IsPaused = false; SceneManager.LoadScene(0); } @@ -67,7 +62,6 @@ public class PauseMenu : MonoBehaviour { Time.timeScale = 1f; IsPaused = false; - Debug.Log("Restart"); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }