Merge branch 'main' of https://bitbucket.clubconjure.com/scm/cegj/creative-jam-20
This commit is contained in:
commit
92ab55aef1
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File diff suppressed because it is too large
Load Diff
4467
Assets/Scenes/Game.unity
Normal file
4467
Assets/Scenes/Game.unity
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Scenes/Game.unity.meta
Normal file
7
Assets/Scenes/Game.unity.meta
Normal file
@ -0,0 +1,7 @@
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File diff suppressed because it is too large
Load Diff
@ -30,6 +30,8 @@ public class CannonScript : MonoBehaviour
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
Debug.DrawRay(transform.position, lookDir * Mathf.Infinity, Color.red);
|
||||||
|
|
||||||
if (firing && !EventSystem.current.IsPointerOverGameObject()){
|
if (firing && !EventSystem.current.IsPointerOverGameObject()){
|
||||||
fireTimer += Time.deltaTime;
|
fireTimer += Time.deltaTime;
|
||||||
if(fireTimer >= fireRate){
|
if(fireTimer >= fireRate){
|
||||||
@ -40,13 +42,11 @@ public class CannonScript : MonoBehaviour
|
|||||||
|
|
||||||
if (Physics.Raycast(transform.position, lookDir, out hit, Mathf.Infinity))
|
if (Physics.Raycast(transform.position, lookDir, out hit, Mathf.Infinity))
|
||||||
{
|
{
|
||||||
Debug.DrawRay(transform.position, lookDir * hit.distance, Color.yellow);
|
|
||||||
|
|
||||||
GameObject hitObject = hit.collider.gameObject;
|
GameObject hitObject = hit.collider.gameObject;
|
||||||
|
|
||||||
if (hitObject.tag == "Enemy")
|
if (hitObject.tag == "Enemy")
|
||||||
{
|
{
|
||||||
hitObject.GetComponent<Enemy>().IsShot();
|
hitObject.GetComponent<Enemy>().IsShot(hit.distance);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -91,7 +91,6 @@ public class CannonScript : MonoBehaviour
|
|||||||
firing = true;
|
firing = true;
|
||||||
}else if(ctx.canceled){//btn released
|
}else if(ctx.canceled){//btn released
|
||||||
firing = false;
|
firing = false;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
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|||||||
@ -4,12 +4,12 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class Enemy : MonoBehaviour
|
public class Enemy : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public ParticleSystem explosion;
|
||||||
|
public ParticleSystem explosionDebris;
|
||||||
public Transform landingPoint;
|
public Transform landingPoint;
|
||||||
|
public GameObject body;
|
||||||
public float flyingSpeed;
|
public float flyingSpeed;
|
||||||
|
|
||||||
Vector3 launchDirection;
|
|
||||||
|
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
//Debug.DrawRay(transform.position, launchDirection, Color.red);
|
//Debug.DrawRay(transform.position, launchDirection, Color.red);
|
||||||
@ -18,28 +18,35 @@ public class Enemy : MonoBehaviour
|
|||||||
{
|
{
|
||||||
this.landingPoint = landingPoint;
|
this.landingPoint = landingPoint;
|
||||||
gameObject.transform.LookAt(landingPoint);
|
gameObject.transform.LookAt(landingPoint);
|
||||||
GetLaunchDirection();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void SpawnFinished()
|
void SpawnFinished()
|
||||||
{
|
{
|
||||||
Launch();
|
StartCoroutine("Launch", 0.01f);
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO: find direction between spawn point and landing point
|
IEnumerator Launch()
|
||||||
void GetLaunchDirection()
|
|
||||||
{
|
|
||||||
this.launchDirection = transform.position - landingPoint.position;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Launch()
|
|
||||||
{
|
{
|
||||||
|
yield return new WaitForSeconds(.1f);
|
||||||
gameObject.GetComponent<Rigidbody>().velocity = gameObject.transform.forward * flyingSpeed;
|
gameObject.GetComponent<Rigidbody>().velocity = gameObject.transform.forward * flyingSpeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void IsShot()
|
public void IsShot(float distance)
|
||||||
{
|
{
|
||||||
|
float destroyDelay = Mathf.Sqrt(distance)/(500/5);
|
||||||
|
Debug.Log(distance+" : "+destroyDelay);
|
||||||
|
StartCoroutine(Destroy(destroyDelay));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator Destroy(float waitTime)
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<Rigidbody>().velocity = gameObject.transform.forward * (flyingSpeed / 3);
|
||||||
|
yield return new WaitForSeconds(waitTime);
|
||||||
|
body.SetActive(false);
|
||||||
|
explosion.Emit(100);
|
||||||
|
explosionDebris.Emit(40);
|
||||||
|
yield return new WaitForSeconds(3f);
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
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m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 1
|
- enabled: 0
|
||||||
path: Assets/Scenes/SampleScene.unity
|
path:
|
||||||
guid: 8c9cfa26abfee488c85f1582747f6a02
|
guid: 00000000000000000000000000000000
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|||||||
@ -14,7 +14,7 @@ PlayerSettings:
|
|||||||
accelerometerFrequency: 60
|
accelerometerFrequency: 60
|
||||||
companyName: Conjure
|
companyName: Conjure
|
||||||
productName: ConjureCreativeJam20
|
productName: ConjureCreativeJam20
|
||||||
defaultCursor: {fileID: 0}
|
defaultCursor: {fileID: 2800000, guid: c6535c9f0b512474f9d06a68ab050a30, type: 3}
|
||||||
cursorHotspot: {x: 0, y: 0}
|
cursorHotspot: {x: 0, y: 0}
|
||||||
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
|
||||||
m_ShowUnitySplashScreen: 1
|
m_ShowUnitySplashScreen: 1
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user