cleaned up console
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f12a506e9e
commit
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@ -5599,7 +5599,7 @@ MonoBehaviour:
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cannon: {fileID: 447514117}
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projectile: {fileID: 5630905120393344806, guid: 70e77cdd333989d4193d3d85029d8cbe, type: 3}
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lookDepth: 400
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cannonForce: 1000
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cannonForce: 600
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fireRate: 0.5
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fireTimer: 0
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--- !u!65 &2089817558
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@ -5696,15 +5696,15 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 1002961339065835566, guid: 3c33f37ff1cce2d48b88e476df2d47a0, type: 3}
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propertyPath: m_LocalPosition.x
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value: -37.1
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value: -41.1
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objectReference: {fileID: 0}
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- target: {fileID: 1002961339065835566, guid: 3c33f37ff1cce2d48b88e476df2d47a0, type: 3}
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propertyPath: m_LocalPosition.y
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value: 38.4
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value: 34.4
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objectReference: {fileID: 0}
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- target: {fileID: 1002961339065835566, guid: 3c33f37ff1cce2d48b88e476df2d47a0, type: 3}
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propertyPath: m_LocalPosition.z
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value: 100.3
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value: 97.2
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objectReference: {fileID: 0}
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- target: {fileID: 1002961339065835566, guid: 3c33f37ff1cce2d48b88e476df2d47a0, type: 3}
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propertyPath: m_LocalRotation.w
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@ -39,9 +39,6 @@ public class CannonScript : MonoBehaviour
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GameObject hitObject = hit.collider.gameObject;
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Debug.Log(hitObject.name);
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Debug.Log(hitObject.tag);
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if (hitObject.tag == "Enemy")
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{
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hitObject.GetComponent<Enemy>().IsShot();
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