Merge branch 'main' of https://bitbucket.clubconjure.com/scm/cegj/creative-jam-20 into Louis
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9bb1e6a985
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propertyPath: m_AnchoredPosition.x
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propertyPath: m_AnchoredPosition.x
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 8762152485571598497, guid: 1fbf5b38e74bdfe4185768d47372abe2, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 1fbf5b38e74bdfe4185768d47372abe2, type: 3}
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@ -1326,3 +1329,14 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &6969840674995165993 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 1832045534445164820, guid: 486166ffed264a842ab4bc0affec38c4, type: 3}
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m_PrefabInstance: {fileID: 6969840674995165991}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: a12feff9954dae440b01b5ac3c3749bd, type: 3}
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m_Name:
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||||||
|
m_EditorClassIdentifier:
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||||||
|
|||||||
@ -9,8 +9,11 @@ public class IntEvent : UnityEvent<int> { }
|
|||||||
public class WorldSwitcher : MonoBehaviour {
|
public class WorldSwitcher : MonoBehaviour {
|
||||||
[Range(0, 5)]
|
[Range(0, 5)]
|
||||||
[SerializeField] float transitionDuration;
|
[SerializeField] float transitionDuration;
|
||||||
|
/*[Range(0, 5)]
|
||||||
|
[SerializeField] float fadeDuration;*/
|
||||||
|
|
||||||
[SerializeField] AnimationCurve transitionCurve;
|
[SerializeField] AnimationCurve transitionCurve;
|
||||||
|
//[SerializeField] AnimationCurve fadeCurve;
|
||||||
[SerializeField] WorldInfo[] worldInfos;
|
[SerializeField] WorldInfo[] worldInfos;
|
||||||
|
|
||||||
[Range(0, 1)]
|
[Range(0, 1)]
|
||||||
@ -24,10 +27,11 @@ public class WorldSwitcher : MonoBehaviour {
|
|||||||
int currentWorldIndex;
|
int currentWorldIndex;
|
||||||
Coroutine transition;
|
Coroutine transition;
|
||||||
static readonly int UVOffset = Shader.PropertyToID("_UVOffset");
|
static readonly int UVOffset = Shader.PropertyToID("_UVOffset");
|
||||||
|
//static readonly int Opacity = Shader.PropertyToID("_Opacity");
|
||||||
|
|
||||||
public IntEvent OnChangeWorld;
|
public IntEvent OnChangeWorld;
|
||||||
|
|
||||||
public int CurrentWorldIndex { get { return currentWorldIndex; } }
|
public int CurrentWorldIndex => currentWorldIndex;
|
||||||
|
|
||||||
void Awake() {
|
void Awake() {
|
||||||
if (worldInfos.Length != 3)
|
if (worldInfos.Length != 3)
|
||||||
@ -45,11 +49,11 @@ public class WorldSwitcher : MonoBehaviour {
|
|||||||
ResetQuadPositions();
|
ResetQuadPositions();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SwitchWorld(bool right) {
|
public void SwitchWorld(int index) {
|
||||||
if (transition != null)
|
if (transition != null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (right ? currentWorldIndex == worldInfos.Length - 1 : currentWorldIndex == 0)
|
if (index == currentWorldIndex || index < 0 || index > worldInfos.Length - 1)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
//TODO Block window resize during transition?
|
//TODO Block window resize during transition?
|
||||||
@ -59,26 +63,22 @@ public class WorldSwitcher : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
lastWorldIndex = currentWorldIndex;
|
lastWorldIndex = currentWorldIndex;
|
||||||
if (right)
|
currentWorldIndex = index;
|
||||||
currentWorldIndex++;
|
|
||||||
else
|
|
||||||
currentWorldIndex--;
|
|
||||||
|
|
||||||
OnChangeWorld.Invoke(currentWorldIndex);
|
OnChangeWorld.Invoke(currentWorldIndex);
|
||||||
|
|
||||||
transition = StartCoroutine(TransitionCamera(right));
|
transition = StartCoroutine(TransitionCamera(currentWorldIndex - lastWorldIndex < 0));
|
||||||
}
|
}
|
||||||
|
|
||||||
void OnGUI() {
|
/*void OnGUI() {
|
||||||
if (GUILayout.Button("Left world"))
|
for (int i = 0; i < worldInfos.Length; ++i) {
|
||||||
SwitchWorld(false);
|
if (GUILayout.Button($"World {i}"))
|
||||||
if (GUILayout.Button("Right world"))
|
SwitchWorld(i);
|
||||||
SwitchWorld(true);
|
|
||||||
}
|
}
|
||||||
|
}*/
|
||||||
|
|
||||||
IEnumerator TransitionCamera(bool fromRight) {
|
IEnumerator TransitionCamera(bool fromRight) {
|
||||||
WorldInfo lastWorld = worldInfos[lastWorldIndex];
|
WorldInfo lastWorld = worldInfos[lastWorldIndex];
|
||||||
WorldInfo newWorld = worldInfos[currentWorldIndex];
|
|
||||||
|
|
||||||
float startTime = Time.time;
|
float startTime = Time.time;
|
||||||
Camera lastCam = lastWorld.camera;
|
Camera lastCam = lastWorld.camera;
|
||||||
@ -86,34 +86,60 @@ public class WorldSwitcher : MonoBehaviour {
|
|||||||
while (Time.time < startTime + transitionDuration) {
|
while (Time.time < startTime + transitionDuration) {
|
||||||
float t = transitionCurve.Evaluate((Time.time - startTime) / transitionDuration);
|
float t = transitionCurve.Evaluate((Time.time - startTime) / transitionDuration);
|
||||||
|
|
||||||
newWorld.renderQuad.position = GetQuadOffset(lastCam, newWorld, currentWorldIndex, fromRight, t);
|
if (fromRight) {
|
||||||
newWorld.material.SetFloat(UVOffset, GetUVOffset(t, fromRight, currentWorldIndex));
|
for (int i = lastWorldIndex - 1; i >= currentWorldIndex; --i) {
|
||||||
|
worldInfos[i].renderQuad.position = GetQuadOffset(lastCam, worldInfos[i], i, fromRight, true, t);
|
||||||
|
worldInfos[i].material.SetFloat(UVOffset, GetUVOffset(t, fromRight, i));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
for (int i = lastWorldIndex + 1; i <= currentWorldIndex; ++i) {
|
||||||
|
worldInfos[i].renderQuad.position = GetQuadOffset(lastCam, worldInfos[i], i, fromRight, true, t);
|
||||||
|
worldInfos[i].material.SetFloat(UVOffset, GetUVOffset(t, fromRight, i));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*startTime = Time.time;
|
||||||
|
|
||||||
|
while (Time.time < startTime + fadeDuration) {
|
||||||
|
worldInfos[currentWorldIndex].material.SetFloat(
|
||||||
|
Opacity,
|
||||||
|
1f - fadeCurve.Evaluate((Time.time - startTime) / fadeDuration)
|
||||||
|
);
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}*/
|
||||||
|
|
||||||
ResetQuadPositions();
|
ResetQuadPositions();
|
||||||
transition = null;
|
transition = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3 GetQuadOffset(Camera cam, WorldInfo worldInfo, int index, bool fromRight, float t = 0f) {
|
Vector3 GetQuadOffset(Camera cam, WorldInfo worldInfo, int index, bool fromRight, bool moving, float t = 0f) {
|
||||||
float x = fromRight ?
|
float x = fromRight ?
|
||||||
Mathf.Lerp(1f - tabWidth * (worldInfos.Length - index), index * tabWidth, t) :
|
Mathf.Lerp((1 + index) * tabWidth, 1f - (worldInfos.Length - 1 - index) * tabWidth, t) :
|
||||||
Mathf.Lerp((1 + index) * tabWidth, 1f - (worldInfos.Length - 1 - index) * tabWidth, t);
|
Mathf.Lerp(1f - tabWidth * (worldInfos.Length - index), index * tabWidth, t);
|
||||||
Vector3 quadHalfWidthOffset = Vector3.right * (fromRight ? worldInfo.renderQuad.localScale.x / 2f : -worldInfo.renderQuad.localScale.x / 2f);
|
Vector3 quadHalfWidthOffset = Vector3.right * (fromRight ? -worldInfo.renderQuad.localScale.x / 2f : worldInfo.renderQuad.localScale.x / 2f);
|
||||||
|
|
||||||
|
float depthOffset = moving ?
|
||||||
|
Mathf.Abs(currentWorldIndex - index) * .0001f :
|
||||||
|
-Mathf.Abs(currentWorldIndex - index) * .0001f;
|
||||||
|
|
||||||
//TODO Offset epsilon
|
//TODO Offset epsilon
|
||||||
return cam.ViewportToWorldPoint(new Vector3(
|
return cam.ViewportToWorldPoint(
|
||||||
|
new Vector3(
|
||||||
x,
|
x,
|
||||||
.5f,
|
.5f,
|
||||||
quadOffset - Mathf.Abs(currentWorldIndex - index) * .01f)
|
quadOffset + depthOffset
|
||||||
|
)
|
||||||
) + quadHalfWidthOffset;
|
) + quadHalfWidthOffset;
|
||||||
}
|
}
|
||||||
|
|
||||||
float GetUVOffset(float t, bool fromRight, int index) {
|
float GetUVOffset(float t, bool fromRight, int index) {
|
||||||
return fromRight ?
|
return fromRight ?
|
||||||
Mathf.Lerp(1f - tabWidth * (worldInfos.Length - index), index * tabWidth, t):
|
Mathf.Lerp(-1f + tabWidth * (index + 1), -(worldInfos.Length - 1 - index) * tabWidth, t):
|
||||||
Mathf.Lerp(-1f + tabWidth * (index + 1), -(worldInfos.Length - 1 - index) * tabWidth, t);
|
Mathf.Lerp(1f - tabWidth * (worldInfos.Length - index), index * tabWidth, t);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ResetQuadPositions() {
|
void ResetQuadPositions() {
|
||||||
@ -123,10 +149,11 @@ public class WorldSwitcher : MonoBehaviour {
|
|||||||
for (int i = 0; i < worldInfos.Length; ++i) {
|
for (int i = 0; i < worldInfos.Length; ++i) {
|
||||||
bool usingRenderTexture = i != currentWorldIndex;
|
bool usingRenderTexture = i != currentWorldIndex;
|
||||||
worldInfos[i].SetUsingRenderTexture(usingRenderTexture, currLayer);
|
worldInfos[i].SetUsingRenderTexture(usingRenderTexture, currLayer);
|
||||||
|
//worldInfos[i].material.SetFloat(Opacity, 1f);
|
||||||
|
|
||||||
if (usingRenderTexture) {
|
if (usingRenderTexture) {
|
||||||
bool fromRight = i - currentWorldIndex > 0;
|
bool fromRight = i - currentWorldIndex < 0;
|
||||||
worldInfos[i].renderQuad.position = GetQuadOffset(currCam, worldInfos[i], i, fromRight);
|
worldInfos[i].renderQuad.position = GetQuadOffset(currCam, worldInfos[i], i, fromRight, false);
|
||||||
worldInfos[i].material.SetFloat(UVOffset, GetUVOffset(0f, fromRight, i));
|
worldInfos[i].material.SetFloat(UVOffset, GetUVOffset(0f, fromRight, i));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -158,7 +185,7 @@ struct WorldInfo {
|
|||||||
if (usingTexture)
|
if (usingTexture)
|
||||||
camera.targetTexture = null;
|
camera.targetTexture = null;
|
||||||
|
|
||||||
float height = 2f * Mathf.Atan(Mathf.Deg2Rad * camera.fieldOfView) * quadOffset;
|
float height = 2f * Mathf.Tan(Mathf.Deg2Rad * camera.fieldOfView / 2f) * quadOffset;
|
||||||
renderQuad.localScale = new Vector3(camera.aspect * height, height, 1f);
|
renderQuad.localScale = new Vector3(camera.aspect * height, height, 1f);
|
||||||
texture = new RenderTexture(Screen.width, Screen.height, 32);
|
texture = new RenderTexture(Screen.width, Screen.height, 32);
|
||||||
material.SetTexture(CameraTexture, texture);
|
material.SetTexture(CameraTexture, texture);
|
||||||
|
|||||||
@ -8,6 +8,9 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"m_Id": "cbfe1aee551744acbc894c463a2c188f"
|
"m_Id": "cbfe1aee551744acbc894c463a2c188f"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "50c3dc18fed24b0ba806f3b83bce4de9"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"m_Keywords": [],
|
"m_Keywords": [],
|
||||||
@ -50,6 +53,12 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"m_Id": "3d343fd3994f4c97a20f5be920ca830b"
|
"m_Id": "3d343fd3994f4c97a20f5be920ca830b"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "5d4cc1151f9b494c91b07e7e4356e4b0"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "2225cdf0601c41978fd6e9bd600dbee4"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"m_GroupDatas": [],
|
"m_GroupDatas": [],
|
||||||
@ -83,6 +92,20 @@
|
|||||||
"m_SlotId": 2
|
"m_SlotId": 2
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
"m_OutputSlot": {
|
||||||
|
"m_Node": {
|
||||||
|
"m_Id": "5d4cc1151f9b494c91b07e7e4356e4b0"
|
||||||
|
},
|
||||||
|
"m_SlotId": 0
|
||||||
|
},
|
||||||
|
"m_InputSlot": {
|
||||||
|
"m_Node": {
|
||||||
|
"m_Id": "2225cdf0601c41978fd6e9bd600dbee4"
|
||||||
|
},
|
||||||
|
"m_SlotId": 0
|
||||||
|
}
|
||||||
|
},
|
||||||
{
|
{
|
||||||
"m_OutputSlot": {
|
"m_OutputSlot": {
|
||||||
"m_Node": {
|
"m_Node": {
|
||||||
@ -193,6 +216,9 @@
|
|||||||
"m_Blocks": [
|
"m_Blocks": [
|
||||||
{
|
{
|
||||||
"m_Id": "17bc1a70f130474d866390b817919cc0"
|
"m_Id": "17bc1a70f130474d866390b817919cc0"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"m_Id": "2225cdf0601c41978fd6e9bd600dbee4"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@ -253,6 +279,21 @@
|
|||||||
"m_Labels": []
|
"m_Labels": []
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"m_SGVersion": 0,
|
||||||
|
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||||
|
"m_ObjectId": "08c468a3a96e4f6da858f4fceb5579f5",
|
||||||
|
"m_Id": 0,
|
||||||
|
"m_DisplayName": "Alpha",
|
||||||
|
"m_SlotType": 0,
|
||||||
|
"m_Hidden": false,
|
||||||
|
"m_ShaderOutputName": "Alpha",
|
||||||
|
"m_StageCapability": 2,
|
||||||
|
"m_Value": 1.0,
|
||||||
|
"m_DefaultValue": 1.0,
|
||||||
|
"m_Labels": []
|
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}
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{
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{
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"m_SGVersion": 0,
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.UVNode",
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"m_Type": "UnityEditor.ShaderGraph.UVNode",
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@ -265,10 +306,10 @@
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"m_Expanded": true,
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"m_Expanded": true,
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"m_Position": {
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"m_Position": {
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"serializedVersion": "2",
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"serializedVersion": "2",
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"x": -1559.0,
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"y": 415.0000305175781,
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"width": 208.0,
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"width": 208.0,
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"height": 313.0000305175781
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}
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}
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},
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},
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"m_Slots": [
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"m_Slots": [
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@ -373,6 +414,39 @@
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"m_DefaultType": 0
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"m_DefaultType": 0
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}
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.BlockNode",
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"m_ObjectId": "2225cdf0601c41978fd6e9bd600dbee4",
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"m_Group": {
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"m_Id": ""
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},
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"m_Name": "SurfaceDescription.Alpha",
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"m_DrawState": {
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"m_Expanded": true,
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"m_Position": {
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"serializedVersion": "2",
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"x": 0.0,
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"y": 0.0,
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"width": 0.0,
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"height": 0.0
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}
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},
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"m_Slots": [
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{
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"m_Id": "08c468a3a96e4f6da858f4fceb5579f5"
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}
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"m_PreviewMode": 0,
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"m_CustomColors": {
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"m_SerializableColors": []
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},
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"m_SerializedDescriptor": "SurfaceDescription.Alpha"
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}
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{
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{
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"m_SGVersion": 0,
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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@ -465,10 +539,10 @@
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"m_Expanded": true,
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"m_Expanded": true,
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"m_Position": {
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"m_Position": {
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"serializedVersion": "2",
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"serializedVersion": "2",
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"x": -653.0,
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"x": -874.0,
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"y": 429.0,
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"y": 415.0000305175781,
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"width": 128.0,
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"width": 128.0,
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"height": 100.99996948242188
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}
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}
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},
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},
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"m_Slots": [
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"m_Slots": [
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@ -554,6 +628,33 @@
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"m_ObjectId": "48b7e5faffd240328766c5ac7e1557ee"
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"m_ObjectId": "48b7e5faffd240328766c5ac7e1557ee"
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}
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}
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{
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"m_SGVersion": 1,
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"m_Type": "UnityEditor.ShaderGraph.Internal.Vector1ShaderProperty",
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"m_ObjectId": "50c3dc18fed24b0ba806f3b83bce4de9",
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"m_Guid": {
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"m_GuidSerialized": "77ede6a2-703f-4bc7-ba52-ed484dcc0d5a"
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"m_Name": "Opacity",
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"m_DefaultRefNameVersion": 1,
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"m_RefNameGeneratedByDisplayName": "Opacity",
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"m_DefaultReferenceName": "_Opacity",
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"m_OverrideReferenceName": "",
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"m_GeneratePropertyBlock": true,
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"m_UseCustomSlotLabel": false,
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"m_CustomSlotLabel": "",
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"m_Precision": 0,
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"overrideHLSLDeclaration": false,
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"hlslDeclarationOverride": 0,
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"m_Hidden": false,
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"m_Value": 1.0,
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"m_FloatType": 0,
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"m_RangeValues": {
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"x": 0.0,
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"y": 1.0
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}
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}
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{
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{
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"m_SGVersion": 0,
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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@ -608,6 +709,41 @@
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}
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}
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}
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.PropertyNode",
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"m_ObjectId": "5d4cc1151f9b494c91b07e7e4356e4b0",
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"m_Group": {
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"m_Id": ""
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},
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"m_Name": "Property",
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"m_DrawState": {
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"m_Expanded": true,
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"m_Position": {
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"serializedVersion": "2",
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"x": -423.9999694824219,
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"y": 482.0,
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"width": 115.99996948242188,
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"height": 34.0
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}
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},
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"m_Slots": [
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{
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"m_Id": "6afe25286d2a403c9b750ba22c97a754"
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}
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],
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"synonyms": [],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_PreviewMode": 0,
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"m_CustomColors": {
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"m_SerializableColors": []
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},
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"m_Property": {
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"m_Id": "50c3dc18fed24b0ba806f3b83bce4de9"
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}
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}
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{
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{
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"m_SGVersion": 0,
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
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"m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
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@ -656,6 +792,21 @@
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"m_DefaultType": 0
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"m_DefaultType": 0
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}
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{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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"m_ObjectId": "6afe25286d2a403c9b750ba22c97a754",
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"m_Id": 0,
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"m_DisplayName": "Opacity",
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"m_SlotType": 1,
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"m_Hidden": false,
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"m_ShaderOutputName": "Out",
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"m_StageCapability": 3,
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"m_Value": 0.0,
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"m_Labels": []
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{
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"m_SGVersion": 0,
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.BlockNode",
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"m_Type": "UnityEditor.ShaderGraph.BlockNode",
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@ -701,10 +852,10 @@
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"m_Expanded": true,
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"m_Expanded": true,
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"m_Position": {
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"serializedVersion": "2",
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"serializedVersion": "2",
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@ -897,8 +1048,8 @@
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"serializedVersion": "2",
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@ -956,10 +1107,10 @@
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@ -990,7 +1141,7 @@
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"m_Precision": 0,
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"m_PreviewExpanded": false,
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"m_PreviewMode": 0,
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"m_PreviewMode": 0,
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@ -1117,10 +1268,10 @@
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"m_Expanded": true,
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@ -1152,10 +1303,10 @@
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@ -1206,6 +1357,9 @@
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}
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@ -14,7 +14,7 @@ PlayerSettings:
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accelerometerFrequency: 60
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companyName: Conjure
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productName: ConjureCreativeJam20
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productName: ConjureCreativeJam20
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cursorHotspot: {x: 0, y: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
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m_ShowUnitySplashScreen: 1
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m_ShowUnitySplashScreen: 1
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||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user