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renderMaterial; + static readonly int UVOffset = Shader.PropertyToID("_UVOffset"); - void Awake() { - if (worldInfos.Length <= 1) - Debug.LogWarning("WorldSwitcher should have multiple cameras"); + void Start() { + if (worldInfos.Length != 3) + Debug.LogWarning("For now, WorldSwitcher should have 3 worlds."); - currentWorldIndex = 0; + currentWorldIndex = 1; lastWorldIndex = 0; - renderMaterial = renderQuad.GetComponent().material; - GenerateRenderTexture(); - for (int i = 0; i < worldInfos.Length; i++) { - WorldInfo worldInfo = worldInfos[i]; - worldInfo.camera.enabled = i == 0; + worldInfos[i].material = worldInfos[i].renderQuad.GetComponent().material; - Vector3 tabPos = worldInfo.worldTab.position; - float tabX = worldInfo.side == TabSide.Left ? 0 : ((RectTransform)worldInfo.worldTab.parent).rect.width; - worldInfo.worldTab.position = new Vector3(tabX, tabPos.y, tabPos.z); + worldInfos[i].GenerateRenderTexture(); } + + ResetQuadPositions(); } - public void SwitchWorld(int index) { - if (index == currentWorldIndex) + public void SwitchWorld(bool right) { + if (right ? currentWorldIndex == worldInfos.Length - 1 : currentWorldIndex == 0) return; - if (index < 0 || index >= worldInfos.Length) - throw new IndexOutOfRangeException($"{index} is not an available world."); + //TODO Block window resize during transition? + foreach (WorldInfo worldInfo in worldInfos) { + if (Screen.width != worldInfo.texture.width || Screen.height != worldInfo.texture.height) + worldInfo.GenerateRenderTexture(); + } lastWorldIndex = currentWorldIndex; - currentWorldIndex = index; + if (right) + currentWorldIndex++; + else + currentWorldIndex--; - Camera currCam = worldInfos[currentWorldIndex].camera; - currCam.enabled = true; - - //TODO Block window resize during transition? - if (Screen.width != renderTexture.width || Screen.height != renderTexture.height) - GenerateRenderTexture(); - - currCam.targetTexture = renderTexture; - - renderQuad.localScale = new Vector3(worldInfos[lastWorldIndex].camera.aspect, 1f, 1f); - - Vector3 oldPos = worldInfos[lastWorldIndex].worldTab.position; - worldInfos[lastWorldIndex].worldTab.position = new Vector3(worldInfos[lastWorldIndex].TabBaseX, oldPos.y, oldPos.z); - - transition = StartCoroutine(TransitionCamera()); + transition = StartCoroutine(TransitionCamera(right)); } void OnGUI() { - for (int i = 0; i < worldInfos.Length; ++i) { - if (i == currentWorldIndex) - continue; - - if (GUILayout.Button($"World {i}")) - SwitchWorld(i); - } + if (GUILayout.Button("Left world")) + SwitchWorld(false); + if (GUILayout.Button("Right world")) + SwitchWorld(true); } - IEnumerator TransitionCamera() { + IEnumerator TransitionCamera(bool fromRight) { WorldInfo lastWorld = worldInfos[lastWorldIndex]; WorldInfo newWorld = worldInfos[currentWorldIndex]; float startTime = Time.time; - Transform lastCam = lastWorld.camera.transform; - Vector3 tabStartPosition = newWorld.worldTab.position; - float tabParentWidth = newWorld.TabParentWidth; - + Camera lastCam = lastWorld.camera; + //float startX = currentWorldIndex - lastWorldIndex > 0 ? -newWorld.texture.width / 2f + tabWidth * Screen.width : newWorld.texture.width / 2f - tabWidth * Screen.width + Screen.width; + while (Time.time < startTime + transitionDuration) { float t = transitionCurve.Evaluate((Time.time - startTime) / transitionDuration); - t *= (tabParentWidth + tabWidth) / tabParentWidth; - - renderQuad.position = lastCam.position + Vector3.forward * quadOffset + Vector3.right * (2f * Mathf.Clamp01(t) - 2f); - //float tabX = newWorld.side == TabSide.Left ? t * (tabParentWidth + tabWidth) : t * -(tabParentWidth + tabWidth) + tabParentWidth; - newWorld.worldTab.position = new Vector3(tabParentWidth * t, tabStartPosition.y, tabStartPosition.z); + + newWorld.renderQuad.position = GetQuadOffset(lastCam, newWorld, currentWorldIndex, fromRight, t); + newWorld.material.SetFloat(UVOffset, fromRight ? 1f - t - tabWidth : -1f + t + tabWidth); yield return null; } - newWorld.camera.targetTexture = null; - lastWorld.camera.enabled = false; + ResetQuadPositions(); transition = null; } - void GenerateRenderTexture() { - renderTexture = new RenderTexture(Screen.width, Screen.height, 32); - renderMaterial.mainTexture = renderTexture; + Vector3 GetQuadOffset(Camera cam, WorldInfo worldInfo, int index, bool fromRight, float t = 0f) { + float x = fromRight ? 1f - tabWidth * (worldInfos.Length - index) - t : tabWidth * (1 + index) + t; + Vector3 quadHalfWidthOffset = Vector3.right * (fromRight ? worldInfo.renderQuad.localScale.x / 2f : -worldInfo.renderQuad.localScale.x / 2f); + + return cam.ViewportToWorldPoint(new Vector3(x, .5f, quadOffset)) + quadHalfWidthOffset; + } + + void ResetQuadPositions() { + Camera currCam = worldInfos[currentWorldIndex].camera; + + for (int i = 0; i < worldInfos.Length; ++i) { + bool usingRenderTexture = i != currentWorldIndex; + worldInfos[i].SetUsingRenderTexture(usingRenderTexture); + + if (usingRenderTexture) { + bool fromRight = i - currentWorldIndex > 0; + worldInfos[i].renderQuad.position = GetQuadOffset(currCam, worldInfos[i], i, fromRight); + worldInfos[i].material.SetFloat(UVOffset, fromRight ? 1f - tabWidth : -1f + tabWidth); + } + } } } [Serializable] struct WorldInfo { public Camera camera; - public RectTransform worldTab; - public ushort indexFromSide; - public TabSide side; + [HideInInspector] public RenderTexture texture; + public Transform renderQuad; + [HideInInspector] public Material material; + static readonly int CameraTexture = Shader.PropertyToID("_CameraTexture"); - public float TabParentWidth => ((RectTransform)worldTab.parent).rect.width; + public void SetUsingRenderTexture(bool usingTexture) { + if (usingTexture) { + camera.targetTexture = texture; + renderQuad.gameObject.SetActive(true); + }else { + camera.targetTexture = null; + renderQuad.gameObject.SetActive(false); + } + } - public float TabBaseX => side == TabSide.Left ? - indexFromSide * 6.25f : - TabParentWidth - indexFromSide * 6.25f; -} - -[Serializable] -enum TabSide { Left, Right } \ No newline at end of file + public void GenerateRenderTexture() { + renderQuad.localScale = new Vector3(camera.aspect, 1f, 1f); + texture = new RenderTexture(Screen.width, Screen.height, 32); + material.SetTexture(CameraTexture, texture); + } +} \ No newline at end of file diff --git a/Assets/Shader Stuff/Cam Transition Stuff.meta b/Assets/Shader Stuff/Cam Transition Stuff.meta new file mode 100644 index 0000000..2edecc3 --- /dev/null +++ b/Assets/Shader Stuff/Cam Transition Stuff.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dbcec6bba269a9c41bff224a78aa4ea0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Shader Stuff/Render Texture.renderTexture b/Assets/Shader Stuff/Cam Transition Stuff/Render Texture.renderTexture similarity index 98% rename from Assets/Shader Stuff/Render Texture.renderTexture 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