fixed enemy death overtime
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dea031f804
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@ -418,6 +418,7 @@ MonoBehaviour:
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landingPoint: {fileID: 0}
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body: {fileID: 4916962407531476031}
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flyingSpeed: 50
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collider: {fileID: 774736357024529276}
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--- !u!54 &3119225800646921348
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Rigidbody:
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m_ObjectHideFlags: 0
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@ -299,6 +299,7 @@ MonoBehaviour:
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landingPoint: {fileID: 0}
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body: {fileID: 6601239271941144557}
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flyingSpeed: 50
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collider: {fileID: 1871861664620959488}
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--- !u!135 &1871861664620959488
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SphereCollider:
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m_ObjectHideFlags: 0
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@ -9,6 +9,7 @@ public class Enemy : MonoBehaviour
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public Transform landingPoint;
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public GameObject body;
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public float flyingSpeed;
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public SphereCollider collider;
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private void Update()
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{
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@ -46,7 +47,9 @@ public class Enemy : MonoBehaviour
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body.SetActive(false);
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explosion.Emit(100);
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explosionDebris.Emit(40);
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yield return new WaitForSeconds(3f);
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yield return new WaitForSeconds(.1f);
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collider.enabled = false;
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yield return new WaitForSeconds(2f);
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Destroy(gameObject);
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}
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}
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