Added trail for better feel on bullets
Bullets come out of cannon barrel
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Assets/Art/Materials/mat_trail.mat
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Assets/Art/Materials/mat_trail.mat
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Assets/Art/Materials/mat_trail.mat.meta
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Assets/Art/Materials/mat_trail.mat.meta
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@ -183,22 +183,6 @@ MonoBehaviour:
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@ -222,6 +206,7 @@ MonoBehaviour:
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@ -30,7 +30,7 @@ public class CannonScript : MonoBehaviour
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if(firing && !EventSystem.current.IsPointerOverGameObject()){
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if(firing && !EventSystem.current.IsPointerOverGameObject()){
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fireTimer += Time.deltaTime;
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fireTimer += Time.deltaTime;
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if(fireTimer >= fireRate){
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if(fireTimer >= fireRate){
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GameObject proj = Instantiate(projectile, transform.position, cannon.transform.rotation);
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GameObject proj = Instantiate(projectile, cannon.transform.position, cannon.transform.rotation);
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proj.GetComponent<Projectile>().SetDamage(damage);
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proj.GetComponent<Projectile>().SetDamage(damage);
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proj.GetComponent<Rigidbody>().AddForce(cannonForce * lookDir, ForceMode.Impulse);
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proj.GetComponent<Rigidbody>().AddForce(cannonForce * lookDir, ForceMode.Impulse);
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fireTimer = 0;
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fireTimer = 0;
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