Pull request #26: Added textmeshpro extension
Merge in CEGJ/creative-jam-20 from art/HUDFont to main * commit '61c226581bbf7c83206368c0c5f58205a82e6040': Added textmeshpro extension
This commit is contained in:
commit
bb4c35606e
@ -355,8 +355,8 @@ MonoBehaviour:
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@ -1009,8 +1009,8 @@ MonoBehaviour:
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@ -1414,8 +1414,8 @@ MonoBehaviour:
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m_text: 150
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@ -1668,7 +1668,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_SizeDelta: {x: 200, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5970911547392384752
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--- !u!222 &5970911547392384752
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@ -1701,8 +1701,8 @@ MonoBehaviour:
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@ -2931,8 +2931,8 @@ MonoBehaviour:
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m_text: Canon Damage
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m_text: Canon Damage
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMin: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_AnchorMax: {x: 1, y: 0}
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m_SizeDelta: {x: 100, y: 100}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &7207748085325078044
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 775.7, y: -424.7}
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m_AnchoredPosition: {x: 788.977, y: -424.7}
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m_SizeDelta: {x: 200, y: 33.5569}
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m_SizeDelta: {x: 226.5541, y: 33.5569}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2608401207494162627
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--- !u!222 &2608401207494162627
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CanvasRenderer:
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CanvasRenderer:
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@ -4743,8 +4743,8 @@ MonoBehaviour:
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m_Calls: []
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m_Calls: []
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m_text: Defeat the invaders
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m_text: Defeat the invaders
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@ -5207,8 +5207,8 @@ MonoBehaviour:
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8
Assets/TextMesh Pro/Examples & Extras.meta
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8
Assets/TextMesh Pro/Examples & Extras.meta
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Assets/TextMesh Pro/Examples & Extras/Fonts.meta
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8
Assets/TextMesh Pro/Examples & Extras/Fonts.meta
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93
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt
Normal file
93
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton OFL.txt
Normal file
@ -0,0 +1,93 @@
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Copyright (c) 2011, Vernon Adams (vern@newtypography.co.uk),
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with Reserved Font Name Anton.
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||||||
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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||||||
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This license is copied below, and is also available with a FAQ at:
|
||||||
|
http://scripts.sil.org/OFL
|
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||||||
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||||||
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-----------------------------------------------------------
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||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
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||||||
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|
||||||
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PREAMBLE
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||||||
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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|
efforts of academic and linguistic communities, and to provide a free and
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|
open framework in which fonts may be shared and improved in partnership
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with others.
|
||||||
|
|
||||||
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The OFL allows the licensed fonts to be used, studied, modified and
|
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|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
|
3) No Modified Version of the Font Software may use the Reserved Font
|
||||||
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
|
presented to the users.
|
||||||
|
|
||||||
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||||
|
Software shall not be used to promote, endorse or advertise any
|
||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
|
||||||
|
|
||||||
|
TERMINATION
|
||||||
|
This license becomes null and void if any of the above conditions are
|
||||||
|
not met.
|
||||||
|
|
||||||
|
DISCLAIMER
|
||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||||
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 73a79399807f4e8388c2cbb5494681ca
|
||||||
|
timeCreated: 1484172033
|
||||||
|
licenseType: Pro
|
||||||
|
TextScriptImporter:
|
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|
userData:
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BIN
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf
Normal file
BIN
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf
Normal file
Binary file not shown.
19
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta
Normal file
19
Assets/TextMesh Pro/Examples & Extras/Fonts/Anton.ttf.meta
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@ -0,0 +1,19 @@
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|||||||
|
fileFormatVersion: 2
|
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|
guid: 997a43b767814dd0a7642ec9b78cba41
|
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|
timeCreated: 1484172033
|
||||||
|
licenseType: Pro
|
||||||
|
TrueTypeFontImporter:
|
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|
serializedVersion: 2
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
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|
characterSpacing: 1
|
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|
characterPadding: 0
|
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|
includeFontData: 1
|
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|
use2xBehaviour: 0
|
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|
fontNames: []
|
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|
fallbackFontReferences: []
|
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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||||||
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|
m_Name: Seven
|
||||||
|
m_HashCode: 99766859
|
||||||
|
- m_ElementType: 2
|
||||||
|
m_Unicode: 56
|
||||||
|
m_GlyphIndex: 8
|
||||||
|
m_Scale: 1
|
||||||
|
m_Name: Eight
|
||||||
|
m_HashCode: 78732407
|
||||||
|
- m_ElementType: 2
|
||||||
|
m_Unicode: 57
|
||||||
|
m_GlyphIndex: 9
|
||||||
|
m_Scale: 1
|
||||||
|
m_Name: Nine
|
||||||
|
m_HashCode: 2898988
|
||||||
|
- m_ElementType: 2
|
||||||
|
m_Unicode: 65534
|
||||||
|
m_GlyphIndex: 10
|
||||||
|
m_Scale: 2.2
|
||||||
|
m_Name: 0-Large
|
||||||
|
m_HashCode: 1182309024
|
||||||
|
- m_ElementType: 2
|
||||||
|
m_Unicode: 65534
|
||||||
|
m_GlyphIndex: 11
|
||||||
|
m_Scale: 2.2
|
||||||
|
m_Name: 1-Large
|
||||||
|
m_HashCode: 451176033
|
||||||
|
- m_ElementType: 2
|
||||||
|
m_Unicode: 65534
|
||||||
|
m_GlyphIndex: 12
|
||||||
|
m_Scale: 2.2
|
||||||
|
m_Name: 2-Large
|
||||||
|
m_HashCode: -534322270
|
||||||
|
- m_ElementType: 2
|
||||||
|
m_Unicode: 65534
|
||||||
|
m_GlyphIndex: 13
|
||||||
|
m_Scale: 2.2
|
||||||
|
m_Name: 3-Large
|
||||||
|
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|
||||||
|
m_SpriteGlyphTable:
|
||||||
|
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|
||||||
|
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|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_HorizontalBearingX: 2.9
|
||||||
|
m_HorizontalBearingY: 112.25
|
||||||
|
m_HorizontalAdvance: 128
|
||||||
|
m_GlyphRect:
|
||||||
|
m_X: 0
|
||||||
|
m_Y: 384
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_Scale: 1
|
||||||
|
m_AtlasIndex: 0
|
||||||
|
sprite: {fileID: 21300000, guid: fd09957580ac4326916010f1f260975b, type: 3}
|
||||||
|
- m_Index: 1
|
||||||
|
m_Metrics:
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_HorizontalBearingX: 2.9
|
||||||
|
m_HorizontalBearingY: 112.25
|
||||||
|
m_HorizontalAdvance: 128
|
||||||
|
m_GlyphRect:
|
||||||
|
m_X: 128
|
||||||
|
m_Y: 384
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_Scale: 1
|
||||||
|
m_AtlasIndex: 0
|
||||||
|
sprite: {fileID: 21300002, guid: fd09957580ac4326916010f1f260975b, type: 3}
|
||||||
|
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|
||||||
|
m_Metrics:
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_HorizontalBearingX: 2.9
|
||||||
|
m_HorizontalBearingY: 112.25
|
||||||
|
m_HorizontalAdvance: 128
|
||||||
|
m_GlyphRect:
|
||||||
|
m_X: 256
|
||||||
|
m_Y: 384
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_Scale: 1
|
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|
m_AtlasIndex: 0
|
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|
sprite: {fileID: 21300004, guid: fd09957580ac4326916010f1f260975b, type: 3}
|
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|
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|
||||||
|
m_Metrics:
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_HorizontalBearingX: 2.9
|
||||||
|
m_HorizontalBearingY: 112.25
|
||||||
|
m_HorizontalAdvance: 128
|
||||||
|
m_GlyphRect:
|
||||||
|
m_X: 384
|
||||||
|
m_Y: 384
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
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|
m_Scale: 1
|
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|
m_AtlasIndex: 0
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|
sprite: {fileID: 21300006, guid: fd09957580ac4326916010f1f260975b, type: 3}
|
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|
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|
||||||
|
m_Metrics:
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_HorizontalBearingX: 2.9
|
||||||
|
m_HorizontalBearingY: 112.25
|
||||||
|
m_HorizontalAdvance: 128
|
||||||
|
m_GlyphRect:
|
||||||
|
m_X: 0
|
||||||
|
m_Y: 256
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
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|
m_Scale: 1
|
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|
m_AtlasIndex: 0
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|
sprite: {fileID: 21300008, guid: fd09957580ac4326916010f1f260975b, type: 3}
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|
- m_Index: 5
|
||||||
|
m_Metrics:
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_HorizontalBearingX: 2.9
|
||||||
|
m_HorizontalBearingY: 112.25
|
||||||
|
m_HorizontalAdvance: 128
|
||||||
|
m_GlyphRect:
|
||||||
|
m_X: 128
|
||||||
|
m_Y: 256
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_Scale: 1
|
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|
m_AtlasIndex: 0
|
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|
sprite: {fileID: 21300010, guid: fd09957580ac4326916010f1f260975b, type: 3}
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||||||
|
- m_Index: 6
|
||||||
|
m_Metrics:
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_HorizontalBearingX: 2.9
|
||||||
|
m_HorizontalBearingY: 112.25
|
||||||
|
m_HorizontalAdvance: 128
|
||||||
|
m_GlyphRect:
|
||||||
|
m_X: 256
|
||||||
|
m_Y: 256
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_Scale: 1
|
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|
m_AtlasIndex: 0
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|
sprite: {fileID: 21300012, guid: fd09957580ac4326916010f1f260975b, type: 3}
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|
- m_Index: 7
|
||||||
|
m_Metrics:
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_HorizontalBearingX: 2.9
|
||||||
|
m_HorizontalBearingY: 112.25
|
||||||
|
m_HorizontalAdvance: 128
|
||||||
|
m_GlyphRect:
|
||||||
|
m_X: 384
|
||||||
|
m_Y: 256
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_Scale: 1
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|
m_AtlasIndex: 0
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sprite: {fileID: 21300014, guid: fd09957580ac4326916010f1f260975b, type: 3}
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|
- m_Index: 8
|
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|
m_Metrics:
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_HorizontalBearingX: 2.9
|
||||||
|
m_HorizontalBearingY: 112.25
|
||||||
|
m_HorizontalAdvance: 128
|
||||||
|
m_GlyphRect:
|
||||||
|
m_X: 0
|
||||||
|
m_Y: 128
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
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|
m_Scale: 1
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m_AtlasIndex: 0
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sprite: {fileID: 21300016, guid: fd09957580ac4326916010f1f260975b, type: 3}
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|
- m_Index: 9
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|
m_Metrics:
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_HorizontalBearingX: 2.9
|
||||||
|
m_HorizontalBearingY: 112.25
|
||||||
|
m_HorizontalAdvance: 128
|
||||||
|
m_GlyphRect:
|
||||||
|
m_X: 128
|
||||||
|
m_Y: 128
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
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|
m_Scale: 1
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|
m_AtlasIndex: 0
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|
sprite: {fileID: 21300018, guid: fd09957580ac4326916010f1f260975b, type: 3}
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|
- m_Index: 10
|
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|
m_Metrics:
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_HorizontalBearingX: 2.9
|
||||||
|
m_HorizontalBearingY: 112.25
|
||||||
|
m_HorizontalAdvance: 128
|
||||||
|
m_GlyphRect:
|
||||||
|
m_X: 0
|
||||||
|
m_Y: 384
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
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|
m_Scale: 1
|
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|
m_AtlasIndex: 0
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|
sprite: {fileID: 21300000, guid: fd09957580ac4326916010f1f260975b, type: 3}
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|
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|
m_Metrics:
|
||||||
|
m_Width: 128
|
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|
m_Height: 128
|
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|
m_HorizontalBearingX: 2.9
|
||||||
|
m_HorizontalBearingY: 47.5
|
||||||
|
m_HorizontalAdvance: 128
|
||||||
|
m_GlyphRect:
|
||||||
|
m_X: 128
|
||||||
|
m_Y: 384
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
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|
m_Scale: 1
|
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|
m_AtlasIndex: 0
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|
sprite: {fileID: 21300002, guid: fd09957580ac4326916010f1f260975b, type: 3}
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|
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|
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|
m_Metrics:
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_HorizontalBearingX: 2.9
|
||||||
|
m_HorizontalBearingY: 47.5
|
||||||
|
m_HorizontalAdvance: 128
|
||||||
|
m_GlyphRect:
|
||||||
|
m_X: 256
|
||||||
|
m_Y: 384
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_Scale: 1
|
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|
m_AtlasIndex: 0
|
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|
sprite: {fileID: 21300004, guid: fd09957580ac4326916010f1f260975b, type: 3}
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|
- m_Index: 13
|
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|
m_Metrics:
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
||||||
|
m_HorizontalBearingX: 2.9
|
||||||
|
m_HorizontalBearingY: 47.5
|
||||||
|
m_HorizontalAdvance: 128
|
||||||
|
m_GlyphRect:
|
||||||
|
m_X: 384
|
||||||
|
m_Y: 384
|
||||||
|
m_Width: 128
|
||||||
|
m_Height: 128
|
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|
m_Scale: 1
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|
m_AtlasIndex: 0
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|
sprite: {fileID: 21300006, guid: fd09957580ac4326916010f1f260975b, type: 3}
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|
spriteInfoList: []
|
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|
fallbackSpriteAssets: []
|
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@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 14aa93acbb234d16aaef0e8b46814db6
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|
timeCreated: 1464163339
|
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|
licenseType: Pro
|
||||||
|
NativeFormatImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
9
Assets/TextMesh Pro/Examples & Extras/Scripts.meta
Normal file
9
Assets/TextMesh Pro/Examples & Extras/Scripts.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 3979ce59e55144c89a2b3b3f8dcf7fd3
|
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|
folderAsset: yes
|
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|
timeCreated: 1436068007
|
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|
licenseType: Pro
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
128
Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs
Normal file
128
Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark01.cs
Normal file
@ -0,0 +1,128 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
|
||||||
|
namespace TMPro.Examples
|
||||||
|
{
|
||||||
|
|
||||||
|
public class Benchmark01 : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public int BenchmarkType = 0;
|
||||||
|
|
||||||
|
public TMP_FontAsset TMProFont;
|
||||||
|
public Font TextMeshFont;
|
||||||
|
|
||||||
|
private TextMeshPro m_textMeshPro;
|
||||||
|
private TextContainer m_textContainer;
|
||||||
|
private TextMesh m_textMesh;
|
||||||
|
|
||||||
|
private const string label01 = "The <#0050FF>count is: </color>{0}";
|
||||||
|
private const string label02 = "The <color=#0050FF>count is: </color>";
|
||||||
|
|
||||||
|
//private string m_string;
|
||||||
|
//private int m_frame;
|
||||||
|
|
||||||
|
private Material m_material01;
|
||||||
|
private Material m_material02;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
IEnumerator Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (BenchmarkType == 0) // TextMesh Pro Component
|
||||||
|
{
|
||||||
|
m_textMeshPro = gameObject.AddComponent<TextMeshPro>();
|
||||||
|
m_textMeshPro.autoSizeTextContainer = true;
|
||||||
|
|
||||||
|
//m_textMeshPro.anchorDampening = true;
|
||||||
|
|
||||||
|
if (TMProFont != null)
|
||||||
|
m_textMeshPro.font = TMProFont;
|
||||||
|
|
||||||
|
//m_textMeshPro.font = Resources.Load("Fonts & Materials/Anton SDF", typeof(TextMeshProFont)) as TextMeshProFont; // Make sure the Anton SDF exists before calling this...
|
||||||
|
//m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/Anton SDF", typeof(Material)) as Material; // Same as above make sure this material exists.
|
||||||
|
|
||||||
|
m_textMeshPro.fontSize = 48;
|
||||||
|
m_textMeshPro.alignment = TextAlignmentOptions.Center;
|
||||||
|
//m_textMeshPro.anchor = AnchorPositions.Center;
|
||||||
|
m_textMeshPro.extraPadding = true;
|
||||||
|
//m_textMeshPro.outlineWidth = 0.25f;
|
||||||
|
//m_textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f);
|
||||||
|
//m_textMeshPro.fontSharedMaterial.EnableKeyword("UNDERLAY_ON");
|
||||||
|
//m_textMeshPro.lineJustification = LineJustificationTypes.Center;
|
||||||
|
m_textMeshPro.enableWordWrapping = false;
|
||||||
|
//m_textMeshPro.lineLength = 60;
|
||||||
|
//m_textMeshPro.characterSpacing = 0.2f;
|
||||||
|
//m_textMeshPro.fontColor = new Color32(255, 255, 255, 255);
|
||||||
|
|
||||||
|
m_material01 = m_textMeshPro.font.material;
|
||||||
|
m_material02 = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - Drop Shadow"); // Make sure the LiberationSans SDF exists before calling this...
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (BenchmarkType == 1) // TextMesh
|
||||||
|
{
|
||||||
|
m_textMesh = gameObject.AddComponent<TextMesh>();
|
||||||
|
|
||||||
|
if (TextMeshFont != null)
|
||||||
|
{
|
||||||
|
m_textMesh.font = TextMeshFont;
|
||||||
|
m_textMesh.GetComponent<Renderer>().sharedMaterial = m_textMesh.font.material;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
m_textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
|
||||||
|
m_textMesh.GetComponent<Renderer>().sharedMaterial = m_textMesh.font.material;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_textMesh.fontSize = 48;
|
||||||
|
m_textMesh.anchor = TextAnchor.MiddleCenter;
|
||||||
|
|
||||||
|
//m_textMesh.color = new Color32(255, 255, 0, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
for (int i = 0; i <= 1000000; i++)
|
||||||
|
{
|
||||||
|
if (BenchmarkType == 0)
|
||||||
|
{
|
||||||
|
m_textMeshPro.SetText(label01, i % 1000);
|
||||||
|
if (i % 1000 == 999)
|
||||||
|
m_textMeshPro.fontSharedMaterial = m_textMeshPro.fontSharedMaterial == m_material01 ? m_textMeshPro.fontSharedMaterial = m_material02 : m_textMeshPro.fontSharedMaterial = m_material01;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (BenchmarkType == 1)
|
||||||
|
m_textMesh.text = label02 + (i % 1000).ToString();
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (BenchmarkType == 0)
|
||||||
|
{
|
||||||
|
m_textMeshPro.text = (m_frame % 1000).ToString();
|
||||||
|
}
|
||||||
|
else if (BenchmarkType == 1)
|
||||||
|
{
|
||||||
|
m_textMesh.text = (m_frame % 1000).ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
m_frame += 1;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f970ea55f9f84bf79b05dab180b8c125
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,135 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
|
namespace TMPro.Examples
|
||||||
|
{
|
||||||
|
|
||||||
|
public class Benchmark01_UGUI : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public int BenchmarkType = 0;
|
||||||
|
|
||||||
|
public Canvas canvas;
|
||||||
|
public TMP_FontAsset TMProFont;
|
||||||
|
public Font TextMeshFont;
|
||||||
|
|
||||||
|
private TextMeshProUGUI m_textMeshPro;
|
||||||
|
//private TextContainer m_textContainer;
|
||||||
|
private Text m_textMesh;
|
||||||
|
|
||||||
|
private const string label01 = "The <#0050FF>count is: </color>";
|
||||||
|
private const string label02 = "The <color=#0050FF>count is: </color>";
|
||||||
|
|
||||||
|
//private const string label01 = "TextMesh <#0050FF>Pro!</color> The count is: {0}";
|
||||||
|
//private const string label02 = "Text Mesh<color=#0050FF> The count is: </color>";
|
||||||
|
|
||||||
|
//private string m_string;
|
||||||
|
//private int m_frame;
|
||||||
|
|
||||||
|
private Material m_material01;
|
||||||
|
private Material m_material02;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
IEnumerator Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
if (BenchmarkType == 0) // TextMesh Pro Component
|
||||||
|
{
|
||||||
|
m_textMeshPro = gameObject.AddComponent<TextMeshProUGUI>();
|
||||||
|
//m_textContainer = GetComponent<TextContainer>();
|
||||||
|
|
||||||
|
|
||||||
|
//m_textMeshPro.anchorDampening = true;
|
||||||
|
|
||||||
|
if (TMProFont != null)
|
||||||
|
m_textMeshPro.font = TMProFont;
|
||||||
|
|
||||||
|
//m_textMeshPro.font = Resources.Load("Fonts & Materials/Anton SDF", typeof(TextMeshProFont)) as TextMeshProFont; // Make sure the Anton SDF exists before calling this...
|
||||||
|
//m_textMeshPro.fontSharedMaterial = Resources.Load("Fonts & Materials/Anton SDF", typeof(Material)) as Material; // Same as above make sure this material exists.
|
||||||
|
|
||||||
|
m_textMeshPro.fontSize = 48;
|
||||||
|
m_textMeshPro.alignment = TextAlignmentOptions.Center;
|
||||||
|
//m_textMeshPro.anchor = AnchorPositions.Center;
|
||||||
|
m_textMeshPro.extraPadding = true;
|
||||||
|
//m_textMeshPro.outlineWidth = 0.25f;
|
||||||
|
//m_textMeshPro.fontSharedMaterial.SetFloat("_OutlineWidth", 0.2f);
|
||||||
|
//m_textMeshPro.fontSharedMaterial.EnableKeyword("UNDERLAY_ON");
|
||||||
|
//m_textMeshPro.lineJustification = LineJustificationTypes.Center;
|
||||||
|
//m_textMeshPro.enableWordWrapping = true;
|
||||||
|
//m_textMeshPro.lineLength = 60;
|
||||||
|
//m_textMeshPro.characterSpacing = 0.2f;
|
||||||
|
//m_textMeshPro.fontColor = new Color32(255, 255, 255, 255);
|
||||||
|
|
||||||
|
m_material01 = m_textMeshPro.font.material;
|
||||||
|
m_material02 = Resources.Load<Material>("Fonts & Materials/LiberationSans SDF - BEVEL"); // Make sure the LiberationSans SDF exists before calling this...
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (BenchmarkType == 1) // TextMesh
|
||||||
|
{
|
||||||
|
m_textMesh = gameObject.AddComponent<Text>();
|
||||||
|
|
||||||
|
if (TextMeshFont != null)
|
||||||
|
{
|
||||||
|
m_textMesh.font = TextMeshFont;
|
||||||
|
//m_textMesh.renderer.sharedMaterial = m_textMesh.font.material;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//m_textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
|
||||||
|
//m_textMesh.renderer.sharedMaterial = m_textMesh.font.material;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_textMesh.fontSize = 48;
|
||||||
|
m_textMesh.alignment = TextAnchor.MiddleCenter;
|
||||||
|
|
||||||
|
//m_textMesh.color = new Color32(255, 255, 0, 255);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
for (int i = 0; i <= 1000000; i++)
|
||||||
|
{
|
||||||
|
if (BenchmarkType == 0)
|
||||||
|
{
|
||||||
|
m_textMeshPro.text = label01 + (i % 1000);
|
||||||
|
if (i % 1000 == 999)
|
||||||
|
m_textMeshPro.fontSharedMaterial = m_textMeshPro.fontSharedMaterial == m_material01 ? m_textMeshPro.fontSharedMaterial = m_material02 : m_textMeshPro.fontSharedMaterial = m_material01;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else if (BenchmarkType == 1)
|
||||||
|
m_textMesh.text = label02 + (i % 1000).ToString();
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (BenchmarkType == 0)
|
||||||
|
{
|
||||||
|
m_textMeshPro.text = (m_frame % 1000).ToString();
|
||||||
|
}
|
||||||
|
else if (BenchmarkType == 1)
|
||||||
|
{
|
||||||
|
m_textMesh.text = (m_frame % 1000).ToString();
|
||||||
|
}
|
||||||
|
|
||||||
|
m_frame += 1;
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8ef7be1c625941f7ba8ed7cc71718c0d
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
97
Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs
Normal file
97
Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark02.cs
Normal file
@ -0,0 +1,97 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
|
||||||
|
namespace TMPro.Examples
|
||||||
|
{
|
||||||
|
|
||||||
|
public class Benchmark02 : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public int SpawnType = 0;
|
||||||
|
public int NumberOfNPC = 12;
|
||||||
|
|
||||||
|
public bool IsTextObjectScaleStatic;
|
||||||
|
private TextMeshProFloatingText floatingText_Script;
|
||||||
|
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
for (int i = 0; i < NumberOfNPC; i++)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
if (SpawnType == 0)
|
||||||
|
{
|
||||||
|
// TextMesh Pro Implementation
|
||||||
|
GameObject go = new GameObject();
|
||||||
|
go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));
|
||||||
|
|
||||||
|
TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
|
||||||
|
|
||||||
|
textMeshPro.autoSizeTextContainer = true;
|
||||||
|
textMeshPro.rectTransform.pivot = new Vector2(0.5f, 0);
|
||||||
|
|
||||||
|
textMeshPro.alignment = TextAlignmentOptions.Bottom;
|
||||||
|
textMeshPro.fontSize = 96;
|
||||||
|
textMeshPro.enableKerning = false;
|
||||||
|
|
||||||
|
textMeshPro.color = new Color32(255, 255, 0, 255);
|
||||||
|
textMeshPro.text = "!";
|
||||||
|
textMeshPro.isTextObjectScaleStatic = IsTextObjectScaleStatic;
|
||||||
|
|
||||||
|
// Spawn Floating Text
|
||||||
|
floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
|
||||||
|
floatingText_Script.SpawnType = 0;
|
||||||
|
floatingText_Script.IsTextObjectScaleStatic = IsTextObjectScaleStatic;
|
||||||
|
}
|
||||||
|
else if (SpawnType == 1)
|
||||||
|
{
|
||||||
|
// TextMesh Implementation
|
||||||
|
GameObject go = new GameObject();
|
||||||
|
go.transform.position = new Vector3(Random.Range(-95f, 95f), 0.25f, Random.Range(-95f, 95f));
|
||||||
|
|
||||||
|
TextMesh textMesh = go.AddComponent<TextMesh>();
|
||||||
|
textMesh.font = Resources.Load<Font>("Fonts/ARIAL");
|
||||||
|
textMesh.GetComponent<Renderer>().sharedMaterial = textMesh.font.material;
|
||||||
|
|
||||||
|
textMesh.anchor = TextAnchor.LowerCenter;
|
||||||
|
textMesh.fontSize = 96;
|
||||||
|
|
||||||
|
textMesh.color = new Color32(255, 255, 0, 255);
|
||||||
|
textMesh.text = "!";
|
||||||
|
|
||||||
|
// Spawn Floating Text
|
||||||
|
floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
|
||||||
|
floatingText_Script.SpawnType = 1;
|
||||||
|
}
|
||||||
|
else if (SpawnType == 2)
|
||||||
|
{
|
||||||
|
// Canvas WorldSpace Camera
|
||||||
|
GameObject go = new GameObject();
|
||||||
|
Canvas canvas = go.AddComponent<Canvas>();
|
||||||
|
canvas.worldCamera = Camera.main;
|
||||||
|
|
||||||
|
go.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
|
||||||
|
go.transform.position = new Vector3(Random.Range(-95f, 95f), 5f, Random.Range(-95f, 95f));
|
||||||
|
|
||||||
|
TextMeshProUGUI textObject = new GameObject().AddComponent<TextMeshProUGUI>();
|
||||||
|
textObject.rectTransform.SetParent(go.transform, false);
|
||||||
|
|
||||||
|
textObject.color = new Color32(255, 255, 0, 255);
|
||||||
|
textObject.alignment = TextAlignmentOptions.Bottom;
|
||||||
|
textObject.fontSize = 96;
|
||||||
|
textObject.text = "!";
|
||||||
|
|
||||||
|
// Spawn Floating Text
|
||||||
|
floatingText_Script = go.AddComponent<TextMeshProFloatingText>();
|
||||||
|
floatingText_Script.SpawnType = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e8538afcddc14efbb5d9e94b7ae50197
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences:
|
||||||
|
- TheFont: {instanceID: 0}
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
92
Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs
Normal file
92
Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark03.cs
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine.TextCore.LowLevel;
|
||||||
|
|
||||||
|
|
||||||
|
namespace TMPro.Examples
|
||||||
|
{
|
||||||
|
|
||||||
|
public class Benchmark03 : MonoBehaviour
|
||||||
|
{
|
||||||
|
public enum BenchmarkType { TMP_SDF_MOBILE = 0, TMP_SDF__MOBILE_SSD = 1, TMP_SDF = 2, TMP_BITMAP_MOBILE = 3, TEXTMESH_BITMAP = 4 }
|
||||||
|
|
||||||
|
public int NumberOfSamples = 100;
|
||||||
|
public BenchmarkType Benchmark;
|
||||||
|
|
||||||
|
public Font SourceFont;
|
||||||
|
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
TMP_FontAsset fontAsset = null;
|
||||||
|
|
||||||
|
// Create Dynamic Font Asset for the given font file.
|
||||||
|
switch (Benchmark)
|
||||||
|
{
|
||||||
|
case BenchmarkType.TMP_SDF_MOBILE:
|
||||||
|
fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic);
|
||||||
|
break;
|
||||||
|
case BenchmarkType.TMP_SDF__MOBILE_SSD:
|
||||||
|
fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic);
|
||||||
|
fontAsset.material.shader = Shader.Find("TextMeshPro/Mobile/Distance Field SSD");
|
||||||
|
break;
|
||||||
|
case BenchmarkType.TMP_SDF:
|
||||||
|
fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SDFAA, 256, 256, AtlasPopulationMode.Dynamic);
|
||||||
|
fontAsset.material.shader = Shader.Find("TextMeshPro/Distance Field");
|
||||||
|
break;
|
||||||
|
case BenchmarkType.TMP_BITMAP_MOBILE:
|
||||||
|
fontAsset = TMP_FontAsset.CreateFontAsset(SourceFont, 90, 9, GlyphRenderMode.SMOOTH, 256, 256, AtlasPopulationMode.Dynamic);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < NumberOfSamples; i++)
|
||||||
|
{
|
||||||
|
switch (Benchmark)
|
||||||
|
{
|
||||||
|
case BenchmarkType.TMP_SDF_MOBILE:
|
||||||
|
case BenchmarkType.TMP_SDF__MOBILE_SSD:
|
||||||
|
case BenchmarkType.TMP_SDF:
|
||||||
|
case BenchmarkType.TMP_BITMAP_MOBILE:
|
||||||
|
{
|
||||||
|
GameObject go = new GameObject();
|
||||||
|
go.transform.position = new Vector3(0, 1.2f, 0);
|
||||||
|
|
||||||
|
TextMeshPro textComponent = go.AddComponent<TextMeshPro>();
|
||||||
|
textComponent.font = fontAsset;
|
||||||
|
textComponent.fontSize = 128;
|
||||||
|
textComponent.text = "@";
|
||||||
|
textComponent.alignment = TextAlignmentOptions.Center;
|
||||||
|
textComponent.color = new Color32(255, 255, 0, 255);
|
||||||
|
|
||||||
|
if (Benchmark == BenchmarkType.TMP_BITMAP_MOBILE)
|
||||||
|
textComponent.fontSize = 132;
|
||||||
|
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case BenchmarkType.TEXTMESH_BITMAP:
|
||||||
|
{
|
||||||
|
GameObject go = new GameObject();
|
||||||
|
go.transform.position = new Vector3(0, 1.2f, 0);
|
||||||
|
|
||||||
|
TextMesh textMesh = go.AddComponent<TextMesh>();
|
||||||
|
textMesh.GetComponent<Renderer>().sharedMaterial = SourceFont.material;
|
||||||
|
textMesh.font = SourceFont;
|
||||||
|
textMesh.anchor = TextAnchor.MiddleCenter;
|
||||||
|
textMesh.fontSize = 130;
|
||||||
|
|
||||||
|
textMesh.color = new Color32(255, 255, 0, 255);
|
||||||
|
textMesh.text = "@";
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a73109742c8d47ac822895a473300c29
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences:
|
||||||
|
- TheFont: {instanceID: 0}
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
85
Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs
Normal file
85
Assets/TextMesh Pro/Examples & Extras/Scripts/Benchmark04.cs
Normal file
@ -0,0 +1,85 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
|
||||||
|
namespace TMPro.Examples
|
||||||
|
{
|
||||||
|
|
||||||
|
public class Benchmark04 : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public int SpawnType = 0;
|
||||||
|
|
||||||
|
public int MinPointSize = 12;
|
||||||
|
public int MaxPointSize = 64;
|
||||||
|
public int Steps = 4;
|
||||||
|
|
||||||
|
private Transform m_Transform;
|
||||||
|
//private TextMeshProFloatingText floatingText_Script;
|
||||||
|
//public Material material;
|
||||||
|
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
m_Transform = transform;
|
||||||
|
|
||||||
|
float lineHeight = 0;
|
||||||
|
float orthoSize = Camera.main.orthographicSize = Screen.height / 2;
|
||||||
|
float ratio = (float)Screen.width / Screen.height;
|
||||||
|
|
||||||
|
for (int i = MinPointSize; i <= MaxPointSize; i += Steps)
|
||||||
|
{
|
||||||
|
if (SpawnType == 0)
|
||||||
|
{
|
||||||
|
// TextMesh Pro Implementation
|
||||||
|
GameObject go = new GameObject("Text - " + i + " Pts");
|
||||||
|
|
||||||
|
if (lineHeight > orthoSize * 2) return;
|
||||||
|
|
||||||
|
go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 0);
|
||||||
|
|
||||||
|
TextMeshPro textMeshPro = go.AddComponent<TextMeshPro>();
|
||||||
|
|
||||||
|
//textMeshPro.fontSharedMaterial = material;
|
||||||
|
//textMeshPro.font = Resources.Load("Fonts & Materials/LiberationSans SDF", typeof(TextMeshProFont)) as TextMeshProFont;
|
||||||
|
//textMeshPro.anchor = AnchorPositions.Left;
|
||||||
|
textMeshPro.rectTransform.pivot = new Vector2(0, 0.5f);
|
||||||
|
|
||||||
|
textMeshPro.enableWordWrapping = false;
|
||||||
|
textMeshPro.extraPadding = true;
|
||||||
|
textMeshPro.isOrthographic = true;
|
||||||
|
textMeshPro.fontSize = i;
|
||||||
|
|
||||||
|
textMeshPro.text = i + " pts - Lorem ipsum dolor sit...";
|
||||||
|
textMeshPro.color = new Color32(255, 255, 255, 255);
|
||||||
|
|
||||||
|
lineHeight += i;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// TextMesh Implementation
|
||||||
|
// Causes crashes since atlas needed exceeds 4096 X 4096
|
||||||
|
/*
|
||||||
|
GameObject go = new GameObject("Arial " + i);
|
||||||
|
|
||||||
|
//if (lineHeight > orthoSize * 2 * 0.9f) return;
|
||||||
|
|
||||||
|
go.transform.position = m_Transform.position + new Vector3(ratio * -orthoSize * 0.975f, orthoSize * 0.975f - lineHeight, 1);
|
||||||
|
|
||||||
|
TextMesh textMesh = go.AddComponent<TextMesh>();
|
||||||
|
textMesh.font = Resources.Load("Fonts/ARIAL", typeof(Font)) as Font;
|
||||||
|
textMesh.renderer.sharedMaterial = textMesh.font.material;
|
||||||
|
textMesh.anchor = TextAnchor.MiddleLeft;
|
||||||
|
textMesh.fontSize = i * 10;
|
||||||
|
|
||||||
|
textMesh.color = new Color32(255, 255, 255, 255);
|
||||||
|
textMesh.text = i + " pts - Lorem ipsum dolor sit...";
|
||||||
|
|
||||||
|
lineHeight += i;
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dc20866c0d5e413ab7559440e15333ae
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences:
|
||||||
|
- TheFont: {instanceID: 0}
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,292 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
|
||||||
|
namespace TMPro.Examples
|
||||||
|
{
|
||||||
|
|
||||||
|
public class CameraController : MonoBehaviour
|
||||||
|
{
|
||||||
|
public enum CameraModes { Follow, Isometric, Free }
|
||||||
|
|
||||||
|
private Transform cameraTransform;
|
||||||
|
private Transform dummyTarget;
|
||||||
|
|
||||||
|
public Transform CameraTarget;
|
||||||
|
|
||||||
|
public float FollowDistance = 30.0f;
|
||||||
|
public float MaxFollowDistance = 100.0f;
|
||||||
|
public float MinFollowDistance = 2.0f;
|
||||||
|
|
||||||
|
public float ElevationAngle = 30.0f;
|
||||||
|
public float MaxElevationAngle = 85.0f;
|
||||||
|
public float MinElevationAngle = 0f;
|
||||||
|
|
||||||
|
public float OrbitalAngle = 0f;
|
||||||
|
|
||||||
|
public CameraModes CameraMode = CameraModes.Follow;
|
||||||
|
|
||||||
|
public bool MovementSmoothing = true;
|
||||||
|
public bool RotationSmoothing = false;
|
||||||
|
private bool previousSmoothing;
|
||||||
|
|
||||||
|
public float MovementSmoothingValue = 25f;
|
||||||
|
public float RotationSmoothingValue = 5.0f;
|
||||||
|
|
||||||
|
public float MoveSensitivity = 2.0f;
|
||||||
|
|
||||||
|
private Vector3 currentVelocity = Vector3.zero;
|
||||||
|
private Vector3 desiredPosition;
|
||||||
|
private float mouseX;
|
||||||
|
private float mouseY;
|
||||||
|
private Vector3 moveVector;
|
||||||
|
private float mouseWheel;
|
||||||
|
|
||||||
|
// Controls for Touches on Mobile devices
|
||||||
|
//private float prev_ZoomDelta;
|
||||||
|
|
||||||
|
|
||||||
|
private const string event_SmoothingValue = "Slider - Smoothing Value";
|
||||||
|
private const string event_FollowDistance = "Slider - Camera Zoom";
|
||||||
|
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
if (QualitySettings.vSyncCount > 0)
|
||||||
|
Application.targetFrameRate = 60;
|
||||||
|
else
|
||||||
|
Application.targetFrameRate = -1;
|
||||||
|
|
||||||
|
if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android)
|
||||||
|
Input.simulateMouseWithTouches = false;
|
||||||
|
|
||||||
|
cameraTransform = transform;
|
||||||
|
previousSmoothing = MovementSmoothing;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (CameraTarget == null)
|
||||||
|
{
|
||||||
|
// If we don't have a target (assigned by the player, create a dummy in the center of the scene).
|
||||||
|
dummyTarget = new GameObject("Camera Target").transform;
|
||||||
|
CameraTarget = dummyTarget;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
GetPlayerInput();
|
||||||
|
|
||||||
|
|
||||||
|
// Check if we still have a valid target
|
||||||
|
if (CameraTarget != null)
|
||||||
|
{
|
||||||
|
if (CameraMode == CameraModes.Isometric)
|
||||||
|
{
|
||||||
|
desiredPosition = CameraTarget.position + Quaternion.Euler(ElevationAngle, OrbitalAngle, 0f) * new Vector3(0, 0, -FollowDistance);
|
||||||
|
}
|
||||||
|
else if (CameraMode == CameraModes.Follow)
|
||||||
|
{
|
||||||
|
desiredPosition = CameraTarget.position + CameraTarget.TransformDirection(Quaternion.Euler(ElevationAngle, OrbitalAngle, 0f) * (new Vector3(0, 0, -FollowDistance)));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Free Camera implementation
|
||||||
|
}
|
||||||
|
|
||||||
|
if (MovementSmoothing == true)
|
||||||
|
{
|
||||||
|
// Using Smoothing
|
||||||
|
cameraTransform.position = Vector3.SmoothDamp(cameraTransform.position, desiredPosition, ref currentVelocity, MovementSmoothingValue * Time.fixedDeltaTime);
|
||||||
|
//cameraTransform.position = Vector3.Lerp(cameraTransform.position, desiredPosition, Time.deltaTime * 5.0f);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Not using Smoothing
|
||||||
|
cameraTransform.position = desiredPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (RotationSmoothing == true)
|
||||||
|
cameraTransform.rotation = Quaternion.Lerp(cameraTransform.rotation, Quaternion.LookRotation(CameraTarget.position - cameraTransform.position), RotationSmoothingValue * Time.deltaTime);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
cameraTransform.LookAt(CameraTarget);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void GetPlayerInput()
|
||||||
|
{
|
||||||
|
moveVector = Vector3.zero;
|
||||||
|
|
||||||
|
// Check Mouse Wheel Input prior to Shift Key so we can apply multiplier on Shift for Scrolling
|
||||||
|
mouseWheel = Input.GetAxis("Mouse ScrollWheel");
|
||||||
|
|
||||||
|
float touchCount = Input.touchCount;
|
||||||
|
|
||||||
|
if (Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift) || touchCount > 0)
|
||||||
|
{
|
||||||
|
mouseWheel *= 10;
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.I))
|
||||||
|
CameraMode = CameraModes.Isometric;
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.F))
|
||||||
|
CameraMode = CameraModes.Follow;
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.S))
|
||||||
|
MovementSmoothing = !MovementSmoothing;
|
||||||
|
|
||||||
|
|
||||||
|
// Check for right mouse button to change camera follow and elevation angle
|
||||||
|
if (Input.GetMouseButton(1))
|
||||||
|
{
|
||||||
|
mouseY = Input.GetAxis("Mouse Y");
|
||||||
|
mouseX = Input.GetAxis("Mouse X");
|
||||||
|
|
||||||
|
if (mouseY > 0.01f || mouseY < -0.01f)
|
||||||
|
{
|
||||||
|
ElevationAngle -= mouseY * MoveSensitivity;
|
||||||
|
// Limit Elevation angle between min & max values.
|
||||||
|
ElevationAngle = Mathf.Clamp(ElevationAngle, MinElevationAngle, MaxElevationAngle);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (mouseX > 0.01f || mouseX < -0.01f)
|
||||||
|
{
|
||||||
|
OrbitalAngle += mouseX * MoveSensitivity;
|
||||||
|
if (OrbitalAngle > 360)
|
||||||
|
OrbitalAngle -= 360;
|
||||||
|
if (OrbitalAngle < 0)
|
||||||
|
OrbitalAngle += 360;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get Input from Mobile Device
|
||||||
|
if (touchCount == 1 && Input.GetTouch(0).phase == TouchPhase.Moved)
|
||||||
|
{
|
||||||
|
Vector2 deltaPosition = Input.GetTouch(0).deltaPosition;
|
||||||
|
|
||||||
|
// Handle elevation changes
|
||||||
|
if (deltaPosition.y > 0.01f || deltaPosition.y < -0.01f)
|
||||||
|
{
|
||||||
|
ElevationAngle -= deltaPosition.y * 0.1f;
|
||||||
|
// Limit Elevation angle between min & max values.
|
||||||
|
ElevationAngle = Mathf.Clamp(ElevationAngle, MinElevationAngle, MaxElevationAngle);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Handle left & right
|
||||||
|
if (deltaPosition.x > 0.01f || deltaPosition.x < -0.01f)
|
||||||
|
{
|
||||||
|
OrbitalAngle += deltaPosition.x * 0.1f;
|
||||||
|
if (OrbitalAngle > 360)
|
||||||
|
OrbitalAngle -= 360;
|
||||||
|
if (OrbitalAngle < 0)
|
||||||
|
OrbitalAngle += 360;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check for left mouse button to select a new CameraTarget or to reset Follow position
|
||||||
|
if (Input.GetMouseButton(0))
|
||||||
|
{
|
||||||
|
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
|
RaycastHit hit;
|
||||||
|
|
||||||
|
if (Physics.Raycast(ray, out hit, 300, 1 << 10 | 1 << 11 | 1 << 12 | 1 << 14))
|
||||||
|
{
|
||||||
|
if (hit.transform == CameraTarget)
|
||||||
|
{
|
||||||
|
// Reset Follow Position
|
||||||
|
OrbitalAngle = 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CameraTarget = hit.transform;
|
||||||
|
OrbitalAngle = 0;
|
||||||
|
MovementSmoothing = previousSmoothing;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (Input.GetMouseButton(2))
|
||||||
|
{
|
||||||
|
if (dummyTarget == null)
|
||||||
|
{
|
||||||
|
// We need a Dummy Target to anchor the Camera
|
||||||
|
dummyTarget = new GameObject("Camera Target").transform;
|
||||||
|
dummyTarget.position = CameraTarget.position;
|
||||||
|
dummyTarget.rotation = CameraTarget.rotation;
|
||||||
|
CameraTarget = dummyTarget;
|
||||||
|
previousSmoothing = MovementSmoothing;
|
||||||
|
MovementSmoothing = false;
|
||||||
|
}
|
||||||
|
else if (dummyTarget != CameraTarget)
|
||||||
|
{
|
||||||
|
// Move DummyTarget to CameraTarget
|
||||||
|
dummyTarget.position = CameraTarget.position;
|
||||||
|
dummyTarget.rotation = CameraTarget.rotation;
|
||||||
|
CameraTarget = dummyTarget;
|
||||||
|
previousSmoothing = MovementSmoothing;
|
||||||
|
MovementSmoothing = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
mouseY = Input.GetAxis("Mouse Y");
|
||||||
|
mouseX = Input.GetAxis("Mouse X");
|
||||||
|
|
||||||
|
moveVector = cameraTransform.TransformDirection(mouseX, mouseY, 0);
|
||||||
|
|
||||||
|
dummyTarget.Translate(-moveVector, Space.World);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check Pinching to Zoom in - out on Mobile device
|
||||||
|
if (touchCount == 2)
|
||||||
|
{
|
||||||
|
Touch touch0 = Input.GetTouch(0);
|
||||||
|
Touch touch1 = Input.GetTouch(1);
|
||||||
|
|
||||||
|
Vector2 touch0PrevPos = touch0.position - touch0.deltaPosition;
|
||||||
|
Vector2 touch1PrevPos = touch1.position - touch1.deltaPosition;
|
||||||
|
|
||||||
|
float prevTouchDelta = (touch0PrevPos - touch1PrevPos).magnitude;
|
||||||
|
float touchDelta = (touch0.position - touch1.position).magnitude;
|
||||||
|
|
||||||
|
float zoomDelta = prevTouchDelta - touchDelta;
|
||||||
|
|
||||||
|
if (zoomDelta > 0.01f || zoomDelta < -0.01f)
|
||||||
|
{
|
||||||
|
FollowDistance += zoomDelta * 0.25f;
|
||||||
|
// Limit FollowDistance between min & max values.
|
||||||
|
FollowDistance = Mathf.Clamp(FollowDistance, MinFollowDistance, MaxFollowDistance);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check MouseWheel to Zoom in-out
|
||||||
|
if (mouseWheel < -0.01f || mouseWheel > 0.01f)
|
||||||
|
{
|
||||||
|
|
||||||
|
FollowDistance -= mouseWheel * 5.0f;
|
||||||
|
// Limit FollowDistance between min & max values.
|
||||||
|
FollowDistance = Mathf.Clamp(FollowDistance, MinFollowDistance, MaxFollowDistance);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,10 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2d687537154440a3913a9a3c7977978c
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,51 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
public class ChatController : MonoBehaviour {
|
||||||
|
|
||||||
|
|
||||||
|
public TMP_InputField ChatInputField;
|
||||||
|
|
||||||
|
public TMP_Text ChatDisplayOutput;
|
||||||
|
|
||||||
|
public Scrollbar ChatScrollbar;
|
||||||
|
|
||||||
|
void OnEnable()
|
||||||
|
{
|
||||||
|
ChatInputField.onSubmit.AddListener(AddToChatOutput);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnDisable()
|
||||||
|
{
|
||||||
|
ChatInputField.onSubmit.RemoveListener(AddToChatOutput);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void AddToChatOutput(string newText)
|
||||||
|
{
|
||||||
|
// Clear Input Field
|
||||||
|
ChatInputField.text = string.Empty;
|
||||||
|
|
||||||
|
var timeNow = System.DateTime.Now;
|
||||||
|
|
||||||
|
string formattedInput = "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "</color>] " + newText;
|
||||||
|
|
||||||
|
if (ChatDisplayOutput != null)
|
||||||
|
{
|
||||||
|
// No special formatting for first entry
|
||||||
|
// Add line feed before each subsequent entries
|
||||||
|
if (ChatDisplayOutput.text == string.Empty)
|
||||||
|
ChatDisplayOutput.text = formattedInput;
|
||||||
|
else
|
||||||
|
ChatDisplayOutput.text += "\n" + formattedInput;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Keep Chat input field active
|
||||||
|
ChatInputField.ActivateInputField();
|
||||||
|
|
||||||
|
// Set the scrollbar to the bottom when next text is submitted.
|
||||||
|
ChatScrollbar.value = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 53d91f98a2664f5cb9af11de72ac54ec
|
||||||
|
timeCreated: 1487197841
|
||||||
|
licenseType: Pro
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
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Reference in New Issue
Block a user