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@ -2,18 +2,23 @@ using UnityEngine;
|
|||||||
|
|
||||||
public class DimensionController : MonoBehaviour
|
public class DimensionController : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
static private int STARTING_HP = 25;
|
||||||
|
|
||||||
[SerializeField] private int dimensionId;
|
[SerializeField] private int dimensionId;
|
||||||
[SerializeField] private int maxHp;
|
|
||||||
|
|
||||||
private float _hp;
|
private float _hp;
|
||||||
|
private float _maxHp;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
_hp = maxHp;
|
_maxHp = STARTING_HP;
|
||||||
|
_hp = _maxHp;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnTriggerEnter(Collider other)
|
private void OnTriggerEnter(Collider other)
|
||||||
{
|
{
|
||||||
|
if (_hp <= 0) { return; }
|
||||||
|
|
||||||
var enemy = other.GetComponent<Enemy>();
|
var enemy = other.GetComponent<Enemy>();
|
||||||
if (ReferenceEquals(enemy, null)) return;
|
if (ReferenceEquals(enemy, null)) return;
|
||||||
|
|
||||||
@ -23,7 +28,6 @@ public class DimensionController : MonoBehaviour
|
|||||||
// Destroy projectile
|
// Destroy projectile
|
||||||
Destroy(other.gameObject);
|
Destroy(other.gameObject);
|
||||||
|
|
||||||
// Check loss condition
|
GameManager.Instance.DealDamage(dimensionId, _hp, _maxHp);
|
||||||
if (_hp <= 0) GameManager.Instance.TriggerGameOver(dimensionId);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -3,6 +3,8 @@ using UnityEngine.InputSystem;
|
|||||||
|
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
private const int STARTING_DIMENSION_ID = 2;
|
||||||
|
|
||||||
[SerializeField] private PlayerInput controls;
|
[SerializeField] private PlayerInput controls;
|
||||||
[SerializeField] private CannonScript[] cannonList;
|
[SerializeField] private CannonScript[] cannonList;
|
||||||
[SerializeField] private UIController uiController;
|
[SerializeField] private UIController uiController;
|
||||||
@ -10,6 +12,7 @@ public class GameManager : MonoBehaviour
|
|||||||
[Header("Game Variables")]
|
[Header("Game Variables")]
|
||||||
[SerializeField, ReadOnly] private GameState state;
|
[SerializeField, ReadOnly] private GameState state;
|
||||||
[SerializeField, ReadOnly] private float points;
|
[SerializeField, ReadOnly] private float points;
|
||||||
|
[SerializeField, ReadOnly] private int currentDimensionID = STARTING_DIMENSION_ID;
|
||||||
|
|
||||||
public static GameManager Instance { get; private set; }
|
public static GameManager Instance { get; private set; }
|
||||||
|
|
||||||
@ -22,13 +25,23 @@ public class GameManager : MonoBehaviour
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
currentDimensionID = STARTING_DIMENSION_ID;
|
||||||
state = GameState.InGame;
|
state = GameState.InGame;
|
||||||
points = 0f;
|
points = 0f;
|
||||||
uiController.UpdatePointsText(points);
|
uiController.UpdatePointsText(points);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TriggerGameOver(int dimensionID)
|
public void DealDamage(int dimensionID, float hp, float maxHP)
|
||||||
|
{
|
||||||
|
uiController.SetDimensionHP(currentDimensionID, dimensionID, hp, maxHP);
|
||||||
|
|
||||||
|
// Check loss condition
|
||||||
|
if (hp <= 0)
|
||||||
|
TriggerGameOver(dimensionID);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void TriggerGameOver(int dimensionID)
|
||||||
{
|
{
|
||||||
if (state == GameState.Loss) return;
|
if (state == GameState.Loss) return;
|
||||||
|
|
||||||
|
|||||||
8
Assets/Scripts/UI.meta
Normal file
8
Assets/Scripts/UI.meta
Normal file
@ -0,0 +1,8 @@
|
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|
fileFormatVersion: 2
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|
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||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/Scripts/UI/HealthBar.meta
Normal file
8
Assets/Scripts/UI/HealthBar.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cd45a64a48c65414d8dea5ccb9ba90a4
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
23
Assets/Scripts/UI/HealthBar/HealthBar.cs
Normal file
23
Assets/Scripts/UI/HealthBar/HealthBar.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class HealthBar : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private Image img_fill;
|
||||||
|
[SerializeField] private Image img_fillWhite;
|
||||||
|
[SerializeField] private float imgWhiteFillSpeed = 1f;
|
||||||
|
|
||||||
|
private float targetFillAmount;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
img_fillWhite.fillAmount = Mathf.Lerp(img_fillWhite.fillAmount, targetFillAmount, Time.deltaTime * imgWhiteFillSpeed);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetFillingAmount(float fillingAmount)
|
||||||
|
{
|
||||||
|
targetFillAmount = fillingAmount;
|
||||||
|
img_fill.fillAmount = targetFillAmount;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/UI/HealthBar/HealthBar.cs.meta
Normal file
11
Assets/Scripts/UI/HealthBar/HealthBar.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fc7ea5b1fff48b444b980ce43abc135c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -1,14 +1,30 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
|
|
||||||
public class UIController : MonoBehaviour
|
public class UIController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private TMP_Text pointsTxt;
|
[SerializeField] private TMP_Text pointsTxt;
|
||||||
|
|
||||||
|
[SerializeField] private HealthBar mainHealtBars;
|
||||||
|
[SerializeField] private HealthBar[] verticalHealthBars;
|
||||||
|
|
||||||
public void UpdatePointsText(float points)
|
public void UpdatePointsText(float points)
|
||||||
{
|
{
|
||||||
pointsTxt.text = points.ToString("0");
|
pointsTxt.text = points.ToString("0");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetDimensionHP(int currentDimensionID, int dimensionID, float hp, float maxHP)
|
||||||
|
{
|
||||||
|
float hpFillingAmount = hp / maxHP;
|
||||||
|
verticalHealthBars[dimensionID - 1].SetFillingAmount(hpFillingAmount);
|
||||||
|
|
||||||
|
// Also change main HP bar if this is the current dimension.
|
||||||
|
if (currentDimensionID == dimensionID)
|
||||||
|
{
|
||||||
|
mainHealtBars.SetFillingAmount(hpFillingAmount);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user