Put skyboxes into lfs Art folder
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2db3485f81
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Assets/Art/SkySeries Freebie.meta
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Assets/Art/SkySeries Freebie.meta
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Assets/Art/SkySeries Freebie/6sidedCosmicCoolCloud.mat
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Assets/Art/SkySeries Freebie/6sidedCosmicCoolCloud.mat
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Assets/Art/SkySeries Freebie/6sidedCosmicCoolCloud.mat.meta
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Assets/Art/SkySeries Freebie/6sidedCosmicCoolCloud.mat.meta
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Assets/Art/SkySeries Freebie/CosmicCoolCloud_Eq.mat
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Assets/Art/SkySeries Freebie/CosmicCoolCloud_Eq.mat
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Assets/Art/SkySeries Freebie/CosmicCoolCloud_Eq.mat.meta
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Assets/Art/SkySeries Freebie/CosmicCoolCloud_Eq.mat.meta
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Assets/Art/SkySeries Freebie/FreebieHdri.meta
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Assets/Art/SkySeries Freebie/FreebieHdri.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudBack.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudBack.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudBack.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudBack.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudBottom.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudBottom.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudBottom.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudBottom.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudEQ_hdr.exr
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudEQ_hdr.exr
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudEQ_hdr.exr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudEQ_hdr.exr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudFront.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudFront.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudFront.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudFront.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudLeft.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudLeft.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudLeft.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudLeft.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudRight.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudRight.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudRight.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudRight.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudTop.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudTop.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudTop.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/CosmicCoolCloudTop.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/PlanetaryEarth4k.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/PlanetaryEarth4k.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/PlanetaryEarth4k.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/PlanetaryEarth4k.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/UnearthlyRed4k.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/UnearthlyRed4k.hdr
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Assets/Art/SkySeries Freebie/FreebieHdri/UnearthlyRed4k.hdr.meta
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Assets/Art/SkySeries Freebie/FreebieHdri/UnearthlyRed4k.hdr.meta
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Assets/Art/SkySeries Freebie/Hdri setup.txt
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Assets/Art/SkySeries Freebie/Hdri setup.txt
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Assets/Art/SkySeries Freebie/Hdri setup.txt.meta
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Assets/Art/SkySeries Freebie/Hdri setup.txt.meta
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Assets/Art/SkySeries Freebie/PlanetaryEarth.mat
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Assets/Art/SkySeries Freebie/PlanetaryEarth.mat
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Assets/Art/SkySeries Freebie/PlanetaryEarth.mat.meta
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Assets/Art/SkySeries Freebie/PlanetaryEarth.mat.meta
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Assets/Art/SkySeries Freebie/UnearthlyRed.mat
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Assets/Art/SkySeries Freebie/UnearthlyRed.mat
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Assets/Art/SkySeries Freebie/UnearthlyRed.mat.meta
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to use the skyboxs simply drag-and-drop into your scene or open the lighting tab and replace the skybox material.
|
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Things you might want to adjust for your scene is the intensity and the exposure.
|
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I also recommend going to edit>project settings>player tab and changing the color space to Linear for better light
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accuracy.
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On the occasion of a bad import and skyboxs are dissociated:
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Select the hdr and in the inspector change Texture Shape to Cube
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Create new Material and change it to Skybox/Cubemap
|
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Then drag and drop into the scene
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For Mobile switch the Six-sided Skybox's shader from Skybox/6 Sided to Moblie/Skybox
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _Tex:
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m_Texture: {fileID: 8900000, guid: a3de28b69b48944438c87668bd722ae7, type: 3}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _Exposure: 1
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _Rotation: 0
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _UVSec: 0
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 5d133deeaa66ed445853e946ff25e073
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timeCreated: 1515272119
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licenseType: Store
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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|
||||||
Loading…
x
Reference in New Issue
Block a user