Merge branch 'main' into jason
This commit is contained in:
commit
f0348459b6
55
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8
Assets/Scripts/AmmoType.meta
Normal file
8
Assets/Scripts/AmmoType.meta
Normal file
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10
Assets/Scripts/AmmoType/Ammo.cs
Normal file
10
Assets/Scripts/AmmoType/Ammo.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public abstract class Ammo
|
||||||
|
{
|
||||||
|
private float cost;
|
||||||
|
|
||||||
|
abstract public void fire();
|
||||||
|
}
|
||||||
11
Assets/Scripts/AmmoType/Ammo.cs.meta
Normal file
11
Assets/Scripts/AmmoType/Ammo.cs.meta
Normal file
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64
Assets/Scripts/CannonScript.cs
Normal file
64
Assets/Scripts/CannonScript.cs
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class CannonScript : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private GameObject cannon;
|
||||||
|
[SerializeField] private GameObject projectile;
|
||||||
|
[SerializeField] private float lookDepth;
|
||||||
|
[SerializeField] private float cannonForce;
|
||||||
|
[SerializeField] private float fireRate = 0.5f;
|
||||||
|
[SerializeField]private float fireTimer;
|
||||||
|
private bool firing = false;
|
||||||
|
private Vector3 lookDir;
|
||||||
|
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
lookDir = Vector3.zero;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if(firing){
|
||||||
|
fireTimer += Time.deltaTime;
|
||||||
|
if(fireTimer >= fireRate){
|
||||||
|
GameObject proj = Instantiate(projectile, transform.position, cannon.transform.rotation);
|
||||||
|
proj.GetComponent<Rigidbody>().AddForce(cannonForce * lookDir, ForceMode.Impulse);
|
||||||
|
fireTimer = 0;
|
||||||
|
}
|
||||||
|
}else if(fireTimer < fireRate){
|
||||||
|
fireTimer += Time.deltaTime;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 GetMouseWorldPosition(){
|
||||||
|
Vector3 screenPos = Mouse.current.position.ReadValue();
|
||||||
|
screenPos.z = lookDepth;
|
||||||
|
Vector3 worldPoint = Camera.main.ScreenToWorldPoint(screenPos);
|
||||||
|
|
||||||
|
return worldPoint;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnLook(InputAction.CallbackContext ctx){
|
||||||
|
Vector3 bodyLookPos= GetMouseWorldPosition(), cannonLookPos = GetMouseWorldPosition();
|
||||||
|
bodyLookPos.y = 0;
|
||||||
|
gameObject.transform.LookAt(bodyLookPos);
|
||||||
|
cannon.transform.LookAt(cannonLookPos);
|
||||||
|
lookDir = (cannonLookPos - transform.position).normalized;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnFire(InputAction.CallbackContext ctx){
|
||||||
|
if(ctx.started){//btn pressed
|
||||||
|
firing = true;
|
||||||
|
}else if(ctx.canceled){//btn released
|
||||||
|
firing = false;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/CannonScript.cs.meta
Normal file
11
Assets/Scripts/CannonScript.cs.meta
Normal file
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40
Assets/Scripts/PlayerController.cs
Normal file
40
Assets/Scripts/PlayerController.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerController : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
[SerializeField] private float points;
|
||||||
|
[SerializeField] private CannonScript cannon;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
points = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public float getPoints(){
|
||||||
|
return points;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setPoints(float nPoints){
|
||||||
|
points = nPoints;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void spendPoints(float amount){
|
||||||
|
if(amount <= points){
|
||||||
|
points = points - amount;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void gainPoints(float amount){
|
||||||
|
points += amount;
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/PlayerController.cs.meta
Normal file
11
Assets/Scripts/PlayerController.cs.meta
Normal file
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|
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23
Assets/Scripts/Projectile.cs
Normal file
23
Assets/Scripts/Projectile.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Projectile : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]private float lifeTime = 1f;
|
||||||
|
private float timer;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
timer = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
if(timer >= lifeTime){
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Assets/Scripts/Projectile.cs.meta
Normal file
11
Assets/Scripts/Projectile.cs.meta
Normal file
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838
Assets/Settings/ConjureCreativeJam20.inputactions
Normal file
838
Assets/Settings/ConjureCreativeJam20.inputactions
Normal file
@ -0,0 +1,838 @@
|
|||||||
|
{
|
||||||
|
"name": "ConjureCreativeJam20",
|
||||||
|
"maps": [
|
||||||
|
{
|
||||||
|
"name": "Player",
|
||||||
|
"id": "f3621419-a3e5-4da4-a2af-d9074a54551b",
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"name": "Move",
|
||||||
|
"type": "Value",
|
||||||
|
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|
||||||
|
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|
||||||
|
"processors": "",
|
||||||
|
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|
||||||
|
"initialStateCheck": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Look",
|
||||||
|
"type": "Value",
|
||||||
|
"id": "095a1189-e530-4999-a421-2dbab7ddf4eb",
|
||||||
|
"expectedControlType": "Vector2",
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||||||
|
"processors": "",
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||||||
|
"interactions": "",
|
||||||
|
"initialStateCheck": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Fire",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "719e121d-340a-418e-9ed9-fe12723c080c",
|
||||||
|
"expectedControlType": "Button",
|
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Loading…
x
Reference in New Issue
Block a user