added pause menu
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Assets/Animation/PauseMenu.anim
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Assets/Animation/PauseMenu.anim
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Assets/Animation/PauseMenu.anim.meta
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Assets/Animation/PauseMenu.controller
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Assets/Animation/PauseMenu.controller
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BIN
Assets/Art/UI/icon_alert_exclamation.png
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174
Assets/InputMaster.cs
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174
Assets/InputMaster.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
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// version 1.3.0
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// from Assets/InputMaster.inputactions
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Utilities;
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public partial class @InputMaster : IInputActionCollection2, IDisposable
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{
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public InputActionAsset asset { get; }
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public @InputMaster()
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{
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asset = InputActionAsset.FromJson(@"{
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""name"": ""InputMaster"",
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""maps"": [
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{
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""name"": ""Menu"",
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""id"": ""725208ea-b0f7-41fe-982e-4e4f1968f986"",
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""actions"": [
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{
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""name"": ""Pause"",
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""type"": ""Button"",
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""id"": ""6c625271-9120-4d38-a871-07fa3656839f"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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}
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],
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""bindings"": [
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{
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""name"": """",
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""id"": ""9af28864-137e-4371-9bba-31d99ca1d162"",
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""path"": ""<Keyboard>/space"",
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""interactions"": ""Press"",
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""processors"": """",
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""groups"": """",
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""action"": ""Pause"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""0b994463-6cbd-4144-9d18-a6cd898b2e06"",
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""path"": ""<Keyboard>/p"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Pause"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""f6e7edd8-d5b2-4e34-b651-eeeabdc4a16b"",
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""path"": ""<Keyboard>/escape"",
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""interactions"": """",
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""processors"": """",
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""groups"": """",
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""action"": ""Pause"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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}
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],
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""controlSchemes"": []
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}");
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// Menu
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m_Menu = asset.FindActionMap("Menu", throwIfNotFound: true);
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m_Menu_Pause = m_Menu.FindAction("Pause", throwIfNotFound: true);
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}
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public void Dispose()
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{
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UnityEngine.Object.Destroy(asset);
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}
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public InputBinding? bindingMask
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{
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get => asset.bindingMask;
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set => asset.bindingMask = value;
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}
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public ReadOnlyArray<InputDevice>? devices
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{
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get => asset.devices;
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set => asset.devices = value;
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}
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public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;
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public bool Contains(InputAction action)
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{
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return asset.Contains(action);
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}
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public IEnumerator<InputAction> GetEnumerator()
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{
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return asset.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public void Enable()
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{
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asset.Enable();
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}
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public void Disable()
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{
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asset.Disable();
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}
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public IEnumerable<InputBinding> bindings => asset.bindings;
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public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
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{
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return asset.FindAction(actionNameOrId, throwIfNotFound);
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}
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public int FindBinding(InputBinding bindingMask, out InputAction action)
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{
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return asset.FindBinding(bindingMask, out action);
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}
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// Menu
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private readonly InputActionMap m_Menu;
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private IMenuActions m_MenuActionsCallbackInterface;
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private readonly InputAction m_Menu_Pause;
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public struct MenuActions
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{
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private @InputMaster m_Wrapper;
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public MenuActions(@InputMaster wrapper) { m_Wrapper = wrapper; }
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public InputAction @Pause => m_Wrapper.m_Menu_Pause;
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public InputActionMap Get() { return m_Wrapper.m_Menu; }
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public void Enable() { Get().Enable(); }
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public void Disable() { Get().Disable(); }
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public bool enabled => Get().enabled;
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public static implicit operator InputActionMap(MenuActions set) { return set.Get(); }
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public void SetCallbacks(IMenuActions instance)
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{
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if (m_Wrapper.m_MenuActionsCallbackInterface != null)
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{
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@Pause.started -= m_Wrapper.m_MenuActionsCallbackInterface.OnPause;
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@Pause.performed -= m_Wrapper.m_MenuActionsCallbackInterface.OnPause;
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@Pause.canceled -= m_Wrapper.m_MenuActionsCallbackInterface.OnPause;
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}
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m_Wrapper.m_MenuActionsCallbackInterface = instance;
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if (instance != null)
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{
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@Pause.started += instance.OnPause;
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@Pause.performed += instance.OnPause;
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@Pause.canceled += instance.OnPause;
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}
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}
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}
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public MenuActions @Menu => new MenuActions(this);
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public interface IMenuActions
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{
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void OnPause(InputAction.CallbackContext context);
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}
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}
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Assets/InputMaster.cs.meta
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Assets/InputMaster.cs.meta
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Assets/InputMaster.inputactions
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{
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"name": "InputMaster",
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"maps": [
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{
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"name": "Menu",
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"id": "725208ea-b0f7-41fe-982e-4e4f1968f986",
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"actions": [
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{
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"name": "Pause",
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"type": "Button",
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"id": "6c625271-9120-4d38-a871-07fa3656839f",
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"expectedControlType": "Button",
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"processors": "",
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"interactions": "",
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"initialStateCheck": false
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}
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],
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"bindings": [
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{
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"name": "",
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"id": "9af28864-137e-4371-9bba-31d99ca1d162",
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"path": "<Keyboard>/space",
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"interactions": "Press",
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"processors": "",
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"groups": "",
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"action": "Pause",
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"isComposite": false,
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"isPartOfComposite": false
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},
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Pause",
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"isComposite": false,
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"isPartOfComposite": false
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},
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{
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"id": "f6e7edd8-d5b2-4e34-b651-eeeabdc4a16b",
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"path": "<Keyboard>/escape",
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"interactions": "",
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"processors": "",
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"groups": "",
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"action": "Pause",
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"isComposite": false,
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"isPartOfComposite": false
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}
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]
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}
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],
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"controlSchemes": []
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}
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Assets/InputMaster.inputactions.meta
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Assets/Scenes/NaomiScene.unity.meta
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Assets/Scenes/NaomiScene.unity.meta
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Assets/Scripts/PauseMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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public class PauseMenu : MonoBehaviour
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{
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public static bool IsPaused = false;
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[SerializeField] InputMaster inputAction;
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[SerializeField] GameObject pauseMenu;
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private void Awake()
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{
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inputAction = new InputMaster();
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inputAction.Menu.Pause.performed += _ => ExecutePauseUnpause();
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|
|
||||||
|
Debug.Log("In Pause Awake");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void ExecutePauseUnpause()
|
||||||
|
{
|
||||||
|
Debug.Log("ExecutePauseUnpause");
|
||||||
|
if (IsPaused)
|
||||||
|
ResumeGame();
|
||||||
|
else
|
||||||
|
PauseGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void OnEnable()
|
||||||
|
{
|
||||||
|
inputAction.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable()
|
||||||
|
{
|
||||||
|
inputAction.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
void PauseGame()
|
||||||
|
{
|
||||||
|
Debug.Log("PauseGame");
|
||||||
|
Time.timeScale = 0f;
|
||||||
|
IsPaused = true;
|
||||||
|
pauseMenu.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ResumeGame()
|
||||||
|
{
|
||||||
|
Debug.Log("ResumeGame");
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
IsPaused = false;
|
||||||
|
pauseMenu.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadMenu()
|
||||||
|
{
|
||||||
|
Time.timeScale = 1f;
|
||||||
|
Debug.Log("LoadMenu");
|
||||||
|
SceneManager.LoadScene(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void QuitGame()
|
||||||
|
{
|
||||||
|
Debug.Log("QuitGame");
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
11
Assets/Scripts/PauseMenu.cs.meta
Normal file
11
Assets/Scripts/PauseMenu.cs.meta
Normal file
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m_ShaderKeywords: OUTLINE_ON UNDERLAY_ON
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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m_BuildTextureStacks: []
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File diff suppressed because one or more lines are too long
Loading…
x
Reference in New Issue
Block a user