using System.Collections; using System.Collections.Generic; using UnityEngine; public class Projectile : MonoBehaviour { [SerializeField]private float lifeTime = 1f; private float damage; private float timer; // Start is called before the first frame update void Start() { timer = 0; } // Update is called once per frame void Update() { timer += Time.deltaTime; if(timer >= lifeTime){ Destroy(gameObject); } } public void SetDamage(float dmg){ this.damage = dmg; } public float GetDamage(){ return damage; } }