using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using TMPro; public class MainMenuController : MonoBehaviour { public enum MenuMode { MainMenu, Options, Help, Leaderboard } [SerializeField] TMP_Text titleLabel; [SerializeField] Transform startMenuParent; [SerializeField] Transform optionsParent; [SerializeField] Transform helpParent; MenuMode? lastMode; MenuMode mode; private void Start() { SetMenuMode(MenuMode.MainMenu); } public void SetMenuMode(MenuMode mode) { //meh titleLabel.gameObject.SetActive(mode == MenuMode.MainMenu); startMenuParent.gameObject.SetActive(mode == MenuMode.MainMenu); optionsParent.gameObject.SetActive(mode == MenuMode.Options); helpParent.gameObject.SetActive(mode == MenuMode.Help); if(this.mode == MenuMode.MainMenu) lastMode = this.mode; this.mode = mode; // ResetMenuState(); } public void OnPlay(){ SceneManager.LoadScene("testing_art"); } public void OnOptions(){ SetMenuMode(MenuMode.Options); } public void OnHelp(){ SetMenuMode(MenuMode.Help); } public void OnLeaderboard(){ SetMenuMode(MenuMode.Leaderboard); } public void OnBack(){ if (lastMode != null) SetMenuMode(lastMode.Value); } public void OnQuit(){ Application.Quit(); } }