using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletsAmountUpgrade : Upgrade { [SerializeField]private int[] amounts; public BulletsAmountUpgrade(string name, float[] cost, int[] amounts){ this.cost = cost; this.upgradeName = name; this.amounts = amounts; } public void SetBullets(int[] nAmounts){ this.amounts = nAmounts; } public int GetBullets(){ return amounts[lvlUnlocked-1]; } public override void Activate(){ if(base.UpgradeAttempt()){ GameManager.Instance.UpgradeBullets(this); } } }