using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { [SerializeField] private float points; [SerializeField] private CannonScript cannon; //private FireRateUpgrade fireRateUpgrade; // Start is called before the first frame update void Start() { //fireRateUpgrade = new FireRateUpgrade("Fire rate 1", 10, 0.4f); } // Update is called once per frame void Update() { } public bool OnUpgrade(Upgrade selectedUpgrade){ if(points >= selectedUpgrade.GetCost()){ points = points - selectedUpgrade.GetCost(); return true; } return false; } public void UpgradeFireRate(FireRateUpgrade upgrade){ cannon.SetFireRate(upgrade.GetFireRate()); } public void UpgradeDamage(DamageUpgrade upgrade){ cannon.SetDamage(upgrade.GetDamage()); } public float GetPoints(){ return points; } public void SetPoints(float nPoints){ points = nPoints; } public void SpendPoints(float amount){ if(amount <= points){ points = points - amount; } } public void GainPoints(float amount){ points += amount; } }