using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using Bytes; using System; public class GainCurrency : MonoBehaviour { [SerializeField] private Animator anim; [SerializeField] private TextMeshProUGUI txt_currencyAmountGained; private void Start() { EventManager.AddEventListener(EventNames.GainCurrency, HandleGainCurrency); } private void HandleGainCurrency(BytesData data) { int amount = (data as IntDataBytes).IntValue; txt_currencyAmountGained.text = "+ " + amount.ToString(); anim.Play("CurrencyGain_Play"); } }