using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enemy : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } void SpawnFinished() { Debug.Log("launch"); } //TODO: find direction between spawn point and landing point Vector3 GetLaunchDirection() { return new Vector3(0,0,0); } }