41 lines
753 B
C#
41 lines
753 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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[SerializeField] private float points;
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[SerializeField] private CannonScript cannon;
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// Start is called before the first frame update
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void Start()
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{
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points = 0;
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}
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// Update is called once per frame
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void Update()
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{
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}
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public float getPoints(){
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return points;
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}
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public void setPoints(float nPoints){
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points = nPoints;
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}
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public void spendPoints(float amount){
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if(amount <= points){
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points = points - amount;
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}
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}
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public void gainPoints(float amount){
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points += amount;
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}
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}
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