61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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using TMPro;
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public abstract class Upgrade : MonoBehaviour
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{
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[SerializeField]protected float[] cost;
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[SerializeField]protected TMP_Text costTxt;
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[SerializeField]protected string upgradeName;
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protected int lvlUnlocked;
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[SerializeField]protected Sprite unlockedSprite;
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[SerializeField]protected GameObject hoverObj;
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[SerializeField]protected Image[] imgs;
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[SerializeField]protected PlayerController player;
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private void Start() {
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lvlUnlocked = 0;
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costTxt.text = cost[lvlUnlocked].ToString();
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}
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private void Update() {
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}
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public void OnPointerEnter(){
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if(lvlUnlocked < imgs.Length){
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hoverObj.SetActive(true);
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}
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}
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public void OnPointerExit(){
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hoverObj.SetActive(false);
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}
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public float GetCost(){
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return cost[lvlUnlocked];
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}
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public string GetName(){
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return name;
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}
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public virtual void Activate(){
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UpgradeAttempt();
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}
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protected bool UpgradeAttempt(){
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if(lvlUnlocked < imgs.Length && player.OnUpgrade(this)){
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imgs[lvlUnlocked].sprite = unlockedSprite;
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lvlUnlocked++;
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if(lvlUnlocked < imgs.Length){
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costTxt.text = cost[lvlUnlocked].ToString();
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}else{
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costTxt.text = "--";
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}
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return true;
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}
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return false;
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}
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}
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