creative-jam-20/Assets/Scripts/PlayerController.cs
2022-05-14 14:13:57 -04:00

58 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
[SerializeField] private float points;
[SerializeField] private CannonScript cannon;
//private FireRateUpgrade fireRateUpgrade;
// Start is called before the first frame update
void Start()
{
//fireRateUpgrade = new FireRateUpgrade("Fire rate 1", 10, 0.4f);
}
// Update is called once per frame
void Update()
{
}
public bool OnUpgrade(Upgrade selectedUpgrade){
if(points >= selectedUpgrade.GetCost()){
Debug.Log("Paying");
points = points - selectedUpgrade.GetCost();
return true;
}
return false;
}
public void UpgradeFireRate(FireRateUpgrade upgrade){
cannon.SetFireRate(upgrade.GetFireRate());
}
public void UpgradeDamage(DamageUpgrade upgrade){
cannon.SetDamage(upgrade.GetDamage());
}
public float GetPoints(){
return points;
}
public void SetPoints(float nPoints){
points = nPoints;
}
public void SpendPoints(float amount){
if(amount <= points){
points = points - amount;
}
}
public void GainPoints(float amount){
points += amount;
}
}