40 lines
1022 B
C#
40 lines
1022 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Bytes
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{
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public class DemoEventManager : MonoBehaviour
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{
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private string demoEventName = "DemoEvent";
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private void Start()
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{
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EventManager.AddEventListener(demoEventName, HandleOnPressE);
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.E))
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{
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// Usually this would be called in another extern Script,
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// since this is the purpose of the Event system.
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EventManager.Dispatch(demoEventName, new DemoData(3));
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}
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}
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private void HandleOnPressE(BytesData data)
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{
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var demoData = (data as DemoData);
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print("Custom data Number = " + demoData.Number);
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}
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}
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public class DemoData : BytesData
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{
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public DemoData(int number) { Number = number; }
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public int Number { get; private set; }
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}
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} |