creative-jam-20/Assets/Scripts/UIController.cs

45 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class UIController : MonoBehaviour
{
[SerializeField] private TMP_Text pointsTxt;
[SerializeField] private HealthBar mainHealthBar;
[SerializeField] private HealthBar[] verticalHealthBars;
[SerializeField] private Color[] hpBarColorPerDimension;
public void UpdatePointsText(float points)
{
pointsTxt.text = points.ToString("0");
}
public void SetCurrentDimension(int currentDimensionID, float currentDimensionHP, float currentDimensionMaxHP)
{
foreach (HealthBar verticalHealthBar in verticalHealthBars)
{
verticalHealthBar.SetVisible(true);
}
verticalHealthBars[currentDimensionID].SetVisible(false);
mainHealthBar.SetFillingColor(hpBarColorPerDimension[currentDimensionID]);
mainHealthBar.SetFillingAmount(currentDimensionHP / currentDimensionMaxHP);
}
public void SetDimensionHP(int currentDimensionID, int dimensionID, float hp, float maxHP)
{
float hpFillingAmount = hp / maxHP;
verticalHealthBars[dimensionID].SetFillingAmount(hpFillingAmount);
// Also change main HP bar if this is the current dimension.
if (currentDimensionID == dimensionID)
{
mainHealthBar.SetFillingAmount(hpFillingAmount);
}
}
}