72 lines
1.4 KiB
C#
72 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using TMPro;
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public class MainMenuController : MonoBehaviour
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{
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public enum MenuMode {
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MainMenu,
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Options,
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Help,
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Leaderboard
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}
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[SerializeField]
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TMP_Text titleLabel;
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[SerializeField]
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Transform startMenuParent;
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[SerializeField]
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Transform optionsParent;
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[SerializeField]
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Transform helpParent;
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MenuMode? lastMode;
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MenuMode mode;
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private void Start() {
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SetMenuMode(MenuMode.MainMenu);
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}
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public void SetMenuMode(MenuMode mode) {
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//meh
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titleLabel.gameObject.SetActive(mode == MenuMode.MainMenu);
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startMenuParent.gameObject.SetActive(mode == MenuMode.MainMenu);
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optionsParent.gameObject.SetActive(mode == MenuMode.Options);
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helpParent.gameObject.SetActive(mode == MenuMode.Help);
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if(this.mode == MenuMode.MainMenu)
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lastMode = this.mode;
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this.mode = mode;
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// ResetMenuState();
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}
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public void OnPlay(){
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SceneManager.LoadScene("testing_art");
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}
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public void OnOptions(){
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SetMenuMode(MenuMode.Options);
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}
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public void OnHelp(){
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SetMenuMode(MenuMode.Help);
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}
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public void OnLeaderboard(){
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SetMenuMode(MenuMode.Leaderboard);
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}
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public void OnBack(){
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if (lastMode != null)
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SetMenuMode(lastMode.Value);
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}
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public void OnQuit(){
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Application.Quit();
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}
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}
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