28 lines
631 B
C#
28 lines
631 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using Bytes;
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using System;
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public class GainCurrency : MonoBehaviour
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{
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[SerializeField] private Animator anim;
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[SerializeField] private TextMeshProUGUI txt_currencyAmountGained;
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private void Start()
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{
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EventManager.AddEventListener(EventNames.GainCurrency, HandleGainCurrency);
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}
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private void HandleGainCurrency(BytesData data)
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{
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int amount = (data as IntDataBytes).IntValue;
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txt_currencyAmountGained.text = "+ " + amount.ToString();
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anim.Play("CurrencyGain_Play");
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}
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}
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