47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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public class UIController : MonoBehaviour
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{
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[SerializeField]private PlayerController player;
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[SerializeField]private TMP_Text pointsTxt;
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[SerializeField]private Transform pausePnl;
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[SerializeField]private Transform optionsPnl;
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// Start is called before the first frame update
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void Start()
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{
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pausePnl.gameObject.SetActive(false);
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optionsPnl.gameObject.SetActive(false);
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}
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// Update is called once per frame
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void Update()
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{
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pointsTxt.text = player.GetPoints().ToString();
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}
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public void EnterPause(){
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pausePnl.gameObject.SetActive(true);
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}
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public void ExitPause(){
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pausePnl.gameObject.SetActive(false);
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}
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public void OnOptions(){
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ExitPause();
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optionsPnl.gameObject.SetActive(true);
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}
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public void OnBack(){
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optionsPnl.gameObject.SetActive(false);
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EnterPause();
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}
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public void OnQuit(){
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Application.Quit();
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}
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}
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