28 lines
638 B
C#
28 lines
638 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DamageUpgrade : Upgrade
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{
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[SerializeField]private float[] damages;
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public DamageUpgrade(string name, float[] cost, float[] damages){
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this.cost = cost;
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this.upgradeName = name;
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this.damages = damages;
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}
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public void SetDamages(float[] nDamages){
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this.damages = nDamages;
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}
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public float GetDamage(){
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return damages[lvlUnlocked-1];
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}
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public override void Activate(){
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if(base.UpgradeAttempt()){
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GameManager.Instance.UpgradeDamage(this);
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}
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}
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}
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