2022-05-14 14:13:57 -04:00

33 lines
634 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Projectile : MonoBehaviour
{
[SerializeField]private float lifeTime = 1f;
private float damage;
private float timer;
// Start is called before the first frame update
void Start()
{
timer = 0;
}
// Update is called once per frame
void Update()
{
timer += Time.deltaTime;
if(timer >= lifeTime){
Destroy(gameObject);
}
}
public void SetDamage(float dmg){
this.damage = dmg;
}
public float GetDamage(){
return damage;
}
}