61 lines
1.4 KiB
C#
61 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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[SerializeField] private float points;
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[SerializeField] private CannonScript cannon;
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//private FireRateUpgrade fireRateUpgrade;
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// Start is called before the first frame update
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void Start()
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{
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//fireRateUpgrade = new FireRateUpgrade("Fire rate 1", 10, 0.4f);
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}
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// Update is called once per frame
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void Update()
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{
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}
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public bool OnUpgrade(Upgrade selectedUpgrade){
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if(points >= selectedUpgrade.GetCost()){
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points = points - selectedUpgrade.GetCost();
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return true;
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}
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return false;
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}
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public void UpgradeFireRate(FireRateUpgrade upgrade){
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cannon.SetFireRate(upgrade.GetFireRate());
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}
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public void UpgradeDamage(DamageUpgrade upgrade){
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cannon.SetDamage(upgrade.GetDamage());
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}
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public void UpgradeBullets(BulletsAmountUpgrade upgrade){
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cannon.SetBullets(upgrade.GetBullets());
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}
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public float GetPoints(){
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return points;
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}
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public void SetPoints(float nPoints){
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points = nPoints;
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}
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public void SpendPoints(float amount){
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if(amount <= points){
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points = points - amount;
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}
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}
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public void GainPoints(float amount){
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points += amount;
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}
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}
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