using UnityEngine;

[CreateAssetMenu(menuName = "Gather And Defend/Upgradable Unit")]
public class UnitUpgrade : ScriptableObject
{
    [SerializeField]
    protected UnitCard _upgradeUnitCard;
    [SerializeField]
    protected GameObject _upgradePrefab;
    [SerializeField]
    protected Sprite _upgradeCardArt;

    public UnitCard UpgradeUnitCard => _upgradeUnitCard;
    public GameObject UpgradePrefab => _upgradePrefab;
    public Sprite UpgradeCardArt => _upgradeCardArt;
}