using UnityEditor;

namespace GatherAndDefend.LevelEditor
{
    [CustomEditor(typeof(WaveConfig))]
    public class WaveConfigCustomInspector : Editor
    {

        public override void OnInspectorGUI()
        {
            EditorGUILayout.HelpBox(@"How to use : 
- ConstantSpawn: Drag the chosen Enemy and insert the number to make in Count
- GroupSpawn: Each group contains enemies, and the time to trigger in float format for minutes. 
- GameDuration : Duration of the game, in minutes
- Usage : Drop this config into a level
- The creation interval is determined by the game duration and the number of enemies to create

Important consideration :
- You must assign at least 1 enemy of Count of at least 1 to play.
- GameDuration cannot be 0.", MessageType.None);
            base.OnInspectorGUI();
        }
    }
}