using static Enum;
using UnityEngine;

/// <summary>
/// a data class for the harvesters
/// </summary>
[System.Serializable]
public class HarvesterResourcePair
{
    [SerializeField]
    private GameObject _harvesterPrefab;
    [SerializeField]
    private ResourceNodeType _resource;

    public GameObject HarvesterPrefab => _harvesterPrefab;
    public ResourceNodeType Resource => _resource;
}