using UnityEngine;

[CreateAssetMenu(menuName = "Gather And Defend/Buyable Unit Card")]
public class UnitCard : ScriptableObject
{
    [SerializeField]
    protected int _wood;
    [SerializeField]
    protected int _rock;
    [SerializeField]
    protected int _food;
    [SerializeField]
    protected int _cooldownInSeconds = 3;
    [SerializeField, TextArea(10, 100)]
    protected string _tooltipString;

    public int Wood => _wood;
    public int Rock => _rock;
    public int Food => _food;
    public int CooldownInSeconds => _cooldownInSeconds;
    public string TooltipString => _tooltipString;
}