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if (Input.GetMouseButtonDown(0)) + if (Input.GetMouseButton(0)) { Vector2 clickPoint = Camera.main.ScreenToWorldPoint(Input.mousePosition); RaycastHit2D hit = Physics2D.Raycast(clickPoint, transform.up); diff --git a/Assets/Scripts/Drag&Drop.meta b/Assets/Scripts/Drag&Drop.meta new file mode 100644 index 0000000..5b7916b --- /dev/null +++ b/Assets/Scripts/Drag&Drop.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 810b6e3dbc8ff7f4b8131a9030ae8cd6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs b/Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs new file mode 100644 index 0000000..45c32bf --- /dev/null +++ b/Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs @@ -0,0 +1,89 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public abstract class DraggablePlaceholder : MonoBehaviour +{ + [SerializeField] + protected Color _validColor = Color.green; + [SerializeField] + protected Color _invalidColor = Color.red; + public Transform Outline { get; set; } + + protected Camera _mainCamCache; + protected Rect _lvlBoundsCache; + protected bool _isOnValidPosition; + + /// + /// calculate level boundaries and finds main camera. + /// + protected virtual void Start() + { + _mainCamCache = Camera.main; + _lvlBoundsCache = LevelManager.Instance.CurrentLevel.CalculateBounds(); + _lvlBoundsCache.xMax += 1; + _lvlBoundsCache.yMax += 1; + UpdatePosition(); + } + + /// + /// check for mouse click being released (and tries to place object)
+ /// also updates placeholder's position and shows if position is valid + ///
+ protected virtual void Update() + { + if (!Input.GetMouseButton(0)) + { + if (_isOnValidPosition) + { + Place(); + } + Destroy(gameObject); + } + + UpdatePosition(); + + _isOnValidPosition = CanBePlacedHere(); + ShowValidity(); + } + + /// + /// sets the position of the placeholder on the grid so it follows the mouse + /// + protected virtual void UpdatePosition() + { + var mousePos = Vector3Int.RoundToInt(_mainCamCache.ScreenToWorldPoint(Input.mousePosition)); + mousePos.z = 0; + + if (!_lvlBoundsCache.Contains(mousePos)) return; + transform.position = mousePos; + + } + + /// + /// helps determine if a unit can be placed on the tile sitting at unit's position (out of bound? obstacle? invalid tile?
+ /// default behaviour is : you cant place anything over any already existing thing
+ /// override to change this behaviour + ///
+ public virtual bool CanBePlacedHere() + { + return !LevelManager.Instance.Has(obj => obj.Position.IsContainedIn(transform.position)); + } + + /// + /// how your character will appear depending on the validity of the tile you want to put them on
+ /// default behaviour is changes color of all sprite renderers of the Outline Transform to red if invalid, green otherwise + ///
+ /// + /// + public virtual void ShowValidity() + { + Color getColor() => _isOnValidPosition ? _validColor : _invalidColor; + + foreach (var child in Outline.GetComponentsInChildren(true)) + { + child.color = getColor(); + } + } + public abstract void Place(); +} diff --git a/Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs.meta b/Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs.meta new file mode 100644 index 0000000..9cf172e --- /dev/null +++ b/Assets/Scripts/Drag&Drop/DraggablePlaceholder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d4cc79e1f1be28c4bbb922d5127fc776 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Drag&Drop/GameObjectPlacementButton.cs b/Assets/Scripts/Drag&Drop/GameObjectPlacementButton.cs new file mode 100644 index 0000000..af39edb --- /dev/null +++ b/Assets/Scripts/Drag&Drop/GameObjectPlacementButton.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +public class GameObjectPlacementButton : UnitPlacementButton +{ + [SerializeField] + private GameObject _prefab; + protected override void Place() + { + var instance = Instantiate(_prefab); + + foreach (var comp in instance.transform.GetAllComponents()) Destroy(comp); + foreach (var comp in instance.transform.GetAllComponents()) Destroy(comp); + foreach (var comp in instance.transform.GetAllComponents()) Destroy(comp); + + var placeholder = instance.AddComponent(); + placeholder.Prefab = _prefab; + + var outline = new GameObject("Outline"); + outline.transform.SetParent(instance.transform); + outline.transform.localPosition = Vector2.zero; + + var rend = outline.AddComponent(); + rend.sortingLayerName = "Character"; + rend.sortingOrder = 1; + rend.sprite = Sprite.Create(new Texture2D(100, 100), new Rect(0, 0, 100, 100), Vector2.one * 0.5f); + + placeholder.Outline = outline.transform; + } +} \ No newline at end of file diff --git a/Assets/Scripts/Drag&Drop/GameObjectPlacementButton.cs.meta b/Assets/Scripts/Drag&Drop/GameObjectPlacementButton.cs.meta new file mode 100644 index 0000000..c8e6052 --- /dev/null +++ b/Assets/Scripts/Drag&Drop/GameObjectPlacementButton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c01785e9696dc5f41bd182315a19f6bf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Drag&Drop/ObjectPlaceholder.cs b/Assets/Scripts/Drag&Drop/ObjectPlaceholder.cs new file mode 100644 index 0000000..20da1a5 --- /dev/null +++ b/Assets/Scripts/Drag&Drop/ObjectPlaceholder.cs @@ -0,0 +1,18 @@ +using UnityEngine; + +public class ObjectPlaceholder : DraggablePlaceholder +{ + public GameObject Prefab { get; set; } + public override void Place() + { + Prefab.Create(transform.position); + } + public override bool CanBePlacedHere() + { + var objsOnPosition = LevelManager.Instance.GetAll(obj => obj.Position.IsContainedIn(transform.position)); + var positionContainsFarm = objsOnPosition.Exists(obj => obj.Name.ToLower().Contains("farm")); + + //either no object, or object is farm + return objsOnPosition.Count == 0 || (objsOnPosition.Count == 1 && positionContainsFarm); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Drag&Drop/ObjectPlaceholder.cs.meta b/Assets/Scripts/Drag&Drop/ObjectPlaceholder.cs.meta new file mode 100644 index 0000000..3b0aa68 --- /dev/null +++ b/Assets/Scripts/Drag&Drop/ObjectPlaceholder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a6086f5c6bcbd45468144618ad0b43b3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Drag&Drop/TilePlaceholder.cs b/Assets/Scripts/Drag&Drop/TilePlaceholder.cs new file mode 100644 index 0000000..26fc3d4 --- /dev/null +++ b/Assets/Scripts/Drag&Drop/TilePlaceholder.cs @@ -0,0 +1,11 @@ +using UnityEngine; + +public class TilePlaceholder : DraggablePlaceholder +{ + public LevelTile Tile { get; set; } + public override void Place() + { + + LevelManager.Instance.DynamicTilemap.SetTile(Vector3Int.RoundToInt(transform.position), Tile); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Drag&Drop/TilePlaceholder.cs.meta b/Assets/Scripts/Drag&Drop/TilePlaceholder.cs.meta new file mode 100644 index 0000000..c125db7 --- /dev/null +++ b/Assets/Scripts/Drag&Drop/TilePlaceholder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e9baa24d153f3314d8c0858eb70c5392 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Drag&Drop/TilePlacementButton.cs b/Assets/Scripts/Drag&Drop/TilePlacementButton.cs new file mode 100644 index 0000000..0b6d2d5 --- /dev/null +++ b/Assets/Scripts/Drag&Drop/TilePlacementButton.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TilePlacementButton : UnitPlacementButton +{ + public LevelTile tile; + protected override void Place() + { + var placeholder = new GameObject(tile.name); + var comp = placeholder.AddComponent(); + comp.Tile = tile; + var rend = placeholder.AddComponent(); + rend.sprite = tile.Sprite; + rend.sortingLayerName = "Character"; + rend.sortingOrder = 2; + + var outline = new GameObject("Outline"); + rend = outline.AddComponent(); + rend.sortingLayerName = "Character"; + rend.sortingOrder = 2; + + outline.transform.SetParent(placeholder.transform); + outline.transform.localPosition = Vector2.zero; + outline.transform.localScale = Vector2.one * 1.1f; + + comp.Outline = outline.transform; + + } +} diff --git a/Assets/Scripts/Drag&Drop/TilePlacementButton.cs.meta b/Assets/Scripts/Drag&Drop/TilePlacementButton.cs.meta new file mode 100644 index 0000000..87780f7 --- /dev/null +++ b/Assets/Scripts/Drag&Drop/TilePlacementButton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6f3b5cc0d246c3b459ddf4ed75c4fa16 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Drag&Drop/UnitPlacementButton.cs b/Assets/Scripts/Drag&Drop/UnitPlacementButton.cs new file mode 100644 index 0000000..6212aa3 --- /dev/null +++ b/Assets/Scripts/Drag&Drop/UnitPlacementButton.cs @@ -0,0 +1,13 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; + +public abstract class UnitPlacementButton : MonoBehaviour, IPointerDownHandler +{ + public void OnPointerDown(PointerEventData eventData) + { + Place(); + } + protected abstract void Place(); +} diff --git a/Assets/Scripts/Drag&Drop/UnitPlacementButton.cs.meta b/Assets/Scripts/Drag&Drop/UnitPlacementButton.cs.meta new file mode 100644 index 0000000..acadecb --- /dev/null +++ b/Assets/Scripts/Drag&Drop/UnitPlacementButton.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 64b627d9fc570f9468353f84cb2de639 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/General/Extensions.cs b/Assets/Scripts/General/Extensions.cs index e925f6a..22d7cd2 100644 --- a/Assets/Scripts/General/Extensions.cs +++ b/Assets/Scripts/General/Extensions.cs @@ -3,9 +3,47 @@ using System.Collections.Generic; using BindingFlags = System.Reflection.BindingFlags; using UnityEngine; using System.Collections; +using GatherAndDefend.LevelEditor; public static class Extensions { + public static Component[] GetAllComponents(this Component component) where T : Component + { + List comps = new List(); + comps.AddRange(component.GetComponents()); + comps.AddRange(component.GetComponentsInChildren()); + return comps.ToArray(); + } + public static Rect CalculateBounds(this Level level) + { + Rect bound = new Rect(0, 0, 0, 0); + foreach (var tilemap in level) + { + foreach (var tile in tilemap) + { + bound = bound.GetUpdatedBound((Vector3)tile.Position); + } + } + return bound; + } + public static Rect GetUpdatedBound(this Rect bound, Rect other) + { + var rect = bound; + rect.xMin = other.xMin < rect.xMin ? other.xMin : rect.xMin; + rect.yMin = other.yMin < rect.yMin ? other.yMin : rect.yMin; + rect.xMax = other.xMax > rect.xMax ? other.xMax : rect.xMax; + rect.yMax = other.yMax > rect.yMax ? other.yMax : rect.yMax; + return rect; + } + public static Rect GetUpdatedBound(this Rect bound, Vector2 position) + { + var rect = bound; + rect.xMin = position.x < rect.xMin ? position.x : rect.xMin; + rect.yMin = position.y < rect.yMin ? position.y : rect.yMin; + rect.xMax = position.x > rect.xMax ? position.x : rect.xMax; + rect.yMax = position.y > rect.yMax ? position.y : rect.yMax; + return rect; + } public static int ToInt(this object jobj) { return int.Parse(jobj.ToString()); @@ -47,8 +85,15 @@ public static class Extensions return null; } public enum LevelObjectType { GameObject, Tile } - public static bool Approximately(this Vector3 vect, Vector3 other) + + /// + /// check if an object is positioned on the same postion as an other (with a size 1 buffer) + /// + /// + /// + /// + public static bool IsContainedIn(this Vector3 vect, Vector3 tilePosition) { - return Mathf.Approximately(Vector3.Distance(vect, other), 0); + return Vector2.Distance(vect, tilePosition) < 0.5f; } } \ No newline at end of file diff --git a/Assets/Scripts/LevelEditor/Level.cs b/Assets/Scripts/LevelEditor/Level.cs index fcf1013..73d7bb8 100644 --- a/Assets/Scripts/LevelEditor/Level.cs +++ b/Assets/Scripts/LevelEditor/Level.cs @@ -7,6 +7,8 @@ namespace GatherAndDefend.LevelEditor { public class Level : ScriptableObject, IEnumerable { + private Rect _bounds; + public Rect Bounds => _bounds; [SerializeField] private List _data = new List(); public void SaveFromTilemap(Tilemap tilemap) diff --git a/Assets/Scripts/LevelEditor/TilemapData.cs b/Assets/Scripts/LevelEditor/TilemapData.cs index dbbf05d..3a6692f 100644 --- a/Assets/Scripts/LevelEditor/TilemapData.cs +++ b/Assets/Scripts/LevelEditor/TilemapData.cs @@ -27,7 +27,6 @@ namespace GatherAndDefend.LevelEditor [SerializeField] private string _renderLayer; - public string Key => _key; public void LoadToTilemap(Tilemap reference) @@ -48,6 +47,11 @@ namespace GatherAndDefend.LevelEditor reference.SetTile(data.Position, data.Tile); } } + /// + /// saves a tilemap into the level object + /// + /// + /// the bounds of the tilemap public void SaveFromTilemap(Tilemap reference) { _key = reference.name; @@ -62,7 +66,7 @@ namespace GatherAndDefend.LevelEditor _tiles = new List(); - + BoundsInt bounds = reference.cellBounds; for (int i = bounds.xMin; i <= bounds.xMax; i++) { @@ -124,6 +128,7 @@ namespace GatherAndDefend.LevelEditor if (!tilemap) { tilemap = new GameObject(key).AddComponent(); + tilemap.tileAnchor = Vector3.zero; tilemap.gameObject.AddComponent(); tilemap.transform.SetParent(grid.transform); } diff --git a/Assets/Scripts/LevelManager/ILevelObject.cs b/Assets/Scripts/LevelManager/ILevelObject.cs index 7d6e261..d51ad38 100644 --- a/Assets/Scripts/LevelManager/ILevelObject.cs +++ b/Assets/Scripts/LevelManager/ILevelObject.cs @@ -10,6 +10,7 @@ public interface ILevelObject Tilemap = 2 } + bool IsCollidable { get; } string Name { get; } Vector3 Position { get; } void LevelUpdate(); diff --git a/Assets/Scripts/LevelManager/LevelManager.cs b/Assets/Scripts/LevelManager/LevelManager.cs index b1583c2..8c159b3 100644 --- a/Assets/Scripts/LevelManager/LevelManager.cs +++ b/Assets/Scripts/LevelManager/LevelManager.cs @@ -21,14 +21,31 @@ public class LevelManager : Singleton private readonly List _toRemove; private readonly List _levelObjects; + private Tilemap _dynamicTilemap; + public Tilemap DynamicTilemap + { + get + { + if (!_dynamicTilemap) + { + var grid = Object.FindObjectOfType(); + _dynamicTilemap = new GameObject("Dynamic").AddComponent(); + _dynamicTilemap.gameObject.AddComponent().sortingOrder = 3; + _dynamicTilemap.transform.SetParent(grid.transform); + _dynamicTilemap.tileAnchor = Vector3.zero; + } + return _dynamicTilemap; + } + } + private Level _currentLevel; + public Level CurrentLevel => _currentLevel; + public Transform LevelTransform { get; set; } - public Level _currentLevel; - public LevelManager() { _toAdd = new List(); @@ -75,6 +92,7 @@ public class LevelManager : Singleton #endregion #region [Level management] + public void UpdateLevel() { _levelObjects.ForEach(levelObject => levelObject.LevelUpdate()); @@ -138,6 +156,7 @@ public class LevelManager : Singleton foreach (TilemapData tilemapData in _currentLevel) { var tilemap = new GameObject(tilemapData.Key).AddComponent(); + tilemap.tileAnchor = Vector3.zero; tilemap.gameObject.AddComponent(); tilemapData.LoadToTilemap(tilemap); tilemap.transform.SetParent(grid.transform); diff --git a/Assets/Scripts/LevelManager/LevelObject.cs b/Assets/Scripts/LevelManager/LevelObject.cs index 6457024..8f39210 100644 --- a/Assets/Scripts/LevelManager/LevelObject.cs +++ b/Assets/Scripts/LevelManager/LevelObject.cs @@ -1,7 +1,6 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; -using static Extensions; /// /// can be inherited by MonoBehaviours in order to be added to the level manager @@ -11,6 +10,8 @@ public abstract class LevelObject : MonoBehaviour, ILevelObject public Vector3 Position { get => transform.position; protected set => transform.position = value; } public string Name { get => name; protected set => name = value; } + public bool IsCollidable => GetComponent(); + void Awake() { if (LevelManager.Instance.Has(obj => obj.Equals(this))) return; diff --git a/Assets/Scripts/LevelManager/LevelTile.cs b/Assets/Scripts/LevelManager/LevelTile.cs index 8a9fe70..06061cd 100644 --- a/Assets/Scripts/LevelManager/LevelTile.cs +++ b/Assets/Scripts/LevelManager/LevelTile.cs @@ -10,9 +10,13 @@ public abstract class LevelTile : TileBase, ILevelObject { [SerializeField] private Sprite _sprite; - + public Sprite Sprite => _sprite; public bool Instantiated { get; set; } + [SerializeField] + private bool _isCollidable; + public bool IsCollidable => _isCollidable; + public Vector3 Position { get; protected set; } private Tilemap _tilemap; @@ -88,7 +92,8 @@ public abstract class LevelTile : TileBase, ILevelObject {nameof(Name), Name }, {nameof(Position), new float[]{Position.x, Position.y, Position.z } }, {nameof(TilemapName), TilemapName }, - {nameof(ILevelObject.ObjectType), nameof(ILevelObject.ObjectType.Tile) } + {nameof(ILevelObject.ObjectType), nameof(ILevelObject.ObjectType.Tile) }, + {nameof(_isCollidable), _isCollidable } }; } @@ -97,7 +102,7 @@ public abstract class LevelTile : TileBase, ILevelObject Name = dict[nameof(Name)].ToString(); Position = dict[nameof(Position)].ToVector3(); var tilemapName = dict[nameof(TilemapName)].ToString(); - + _isCollidable = bool.Parse(dict[nameof(_isCollidable)].ToString()); _tilemap = FindObjectOfType().GetComponentInChildren(tilemapName); } diff --git a/Assets/Scripts/Opponent/Opponent.cs b/Assets/Scripts/Opponent/Opponent.cs index fe39237..822b8ad 100644 --- a/Assets/Scripts/Opponent/Opponent.cs +++ b/Assets/Scripts/Opponent/Opponent.cs @@ -17,9 +17,7 @@ public class Opponent : Entity _movementVector.x = -Time.deltaTime * Speed; - _movementVector.Normalize(); - - _rigidbody.velocity = _movementVector * Speed; + transform.position += (Vector3)_movementVector; if(IsEnemyDetected) { AttackEnemy(); diff --git a/Assets/Settings/Renderer2D.asset b/Assets/Settings/Renderer2D.asset index b513f86..bb1b29a 100644 --- a/Assets/Settings/Renderer2D.asset +++ 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