Finalisations de base pour la sélection de niveau. Aussi, ajout des images pour les boutons des niveaux.

This commit is contained in:
MaximilienBlanchardBizien1 2023-06-04 14:47:10 -04:00 committed by Felix Boucher
parent bcdafe1ea3
commit 0cb4491624
15 changed files with 1098 additions and 83 deletions

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View File

@ -30,69 +30,42 @@ public class WorldEditor : MonoBehaviour
{
foreach(GameObject CurrentLevelButton in buttonList)
{
//TODO: Remplacer avec une confirmation que le niveau est debloque.
//TODO: a Remplacer avec une confirmation que le niveau est debloque.
if (true)
{
CurrentLevelButton.SetActive(true);
ShowUnlockedIcon();
ShowUnlockedIcon(CurrentLevelButton);
}
else if (false)
{
CurrentLevelButton.SetActive(false);
ShowLockedIcon(CurrentLevelButton);
}
else
{
CurrentLevelButton.SetActive(false);
ShowLockedIcon();
ShowSavedIcon(CurrentLevelButton);
}
}
}
private void ShowLockedIcon()
private void ShowLockedIcon(GameObject currentLevelButton)
{
currentLevelButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("worldmap_level_locked");
}
private void ShowUnlockedIcon()
private void ShowUnlockedIcon(GameObject currentLevelButton)
{
currentLevelButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("worldmap_level_playable");
}
private void ShowSavedIcon(GameObject currentLevelButton)
{
currentLevelButton.GetComponent<Image>().sprite = Resources.Load<Sprite>("worldmap_level_completed");
}
public void CallLevelWorld1(int levelToCall)
{
//TODO: Appliquer l'appel du code et la creation du niveau comme demander.
string levelToGet = "1-" + levelToCall;
//switch (levelToCall) {
// case 1:
// SceneManager.LoadScene("Game");
// break;
// case 2:
// SceneManager.LoadScene("Game");
// break;
// case 3:
// SceneManager.LoadScene("Game");
// break;
// case 4:
// SceneManager.LoadScene("Game");
// break;
// case 5:
// SceneManager.LoadScene("Game");
// break;
// case 6:
// SceneManager.LoadScene("Game");
// break;
// case 7:
// SceneManager.LoadScene("Game");
// break;
// case 8:
// SceneManager.LoadScene("Game");
// break;
// case 9:
// SceneManager.LoadScene("Game");
// break;
// case 10:
// SceneManager.LoadScene("Game");
// break;
// case 11:
// SceneManager.LoadScene("Game");
// break;
//}
//LevelManager.Instance.LoadLevel(levelToGet);
}