Fix MissingRefException when monster calls method OnDestroy
Changes to Entity.cs to override Death method
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@ -35,7 +35,7 @@ public abstract class Entity : LevelObject
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Animation.SpeedMultiplier = SpeedMultiplier;
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Animation.SpeedMultiplier = SpeedMultiplier;
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}
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}
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//Start the animation of death and the fading of the entity
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//Start the animation of death and the fading of the entity
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public void Death()
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public virtual void Death()
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{
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{
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_animation.PlayDieAnim();
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_animation.PlayDieAnim();
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Invoke("Dying", 0.1f);
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Invoke("Dying", 0.1f);
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@ -23,7 +23,7 @@ public class Opponent : Entity
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_rigidbody = GetComponent<Rigidbody2D>();
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_rigidbody = GetComponent<Rigidbody2D>();
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Animation = gameObject.AddComponent<AnimationEntity>();
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Animation = gameObject.AddComponent<AnimationEntity>();
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_observer = WaveObserver.Instance;
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_observer = WaveObserver.Instance;
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_toughness = Mathf.Round((base.Hp / 10) / 2);
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_toughness = Mathf.Round((Hp / 10) / 2);
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_observerIndex = _observer.NotifyEnemy(transform.position.y, _toughness);
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_observerIndex = _observer.NotifyEnemy(transform.position.y, _toughness);
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}
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}
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@ -61,9 +61,10 @@ public class Opponent : Entity
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AttackSpeedWait += Time.deltaTime;
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AttackSpeedWait += Time.deltaTime;
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}
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}
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private void OnDestroy()
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public override void Death()
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{
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{
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_observer.NotifyDies(_observerIndex, _toughness);
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_observer.NotifyDies(_observerIndex, _toughness);
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base.Death();
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}
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}
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}
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}
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