Fonctionnel

Reste Prefab + Nbr fixe de drops
This commit is contained in:
Ader Alisma 01 2025-11-23 15:04:56 -05:00
parent 7240efa0f7
commit 0ebcfd240d
2 changed files with 29 additions and 46 deletions

View File

@ -29,6 +29,7 @@ public class WaveObserver : Singleton<WaveObserver>
_copyConstantSpawn = new List<int>();
_copyGroupSpawn = new List<List<int>>();
_groupSpawnTimers = new List<float>();
_monsterCoreGroups = new List<bool>();
_spawnerTiming = 0;
_currentGroupIndex = 0;
@ -252,6 +253,8 @@ public class WaveObserver : Singleton<WaveObserver>
bool dropsCore = _monsterCoreGroups != null && _monsterCoreGroups.Count > _currentGroupIndex && _monsterCoreGroups[_currentGroupIndex];
int totalToSpawn = _copyGroupSpawn[_currentGroupIndex][groupIndex];
int monsterCoreTarget = -1;
// TODO : Afficher input box quand bool "DropsMonsterCore" est checked
// TODO : Si spécifié, nbr fixe de core à drop
if (dropsCore && totalToSpawn > 0)
{
monsterCoreTarget = rand.Next(0, totalToSpawn);
@ -264,35 +267,12 @@ public class WaveObserver : Singleton<WaveObserver>
{
GameObject spawnedInstance = _subjects[currentRow].TriggerSpawn(currentGroup[groupIndex].GetEnemyObject());
// Si ce spawn doit être le porteur du MonsterCore, on remplace/ajoute le comportement
// WHen Monster core time
if (monsterCoreTarget >= 0 && spawnCount == monsterCoreTarget)
{
if (spawnedInstance != null)
{
// tentative de remplacer le composant Opponent par MonsterCoreDrop
var existingOpponent = spawnedInstance.GetComponent<Opponent>();
if (existingOpponent != null)
{
// we remove the existing Opponent-derived behaviour to avoid duplicate logic
Object.Destroy(existingOpponent);
}
// add MonsterCoreDrop component and configure son prefab (si disponible dans la Database)
MonsterCoreDrop mc = spawnedInstance.AddComponent<MonsterCoreDrop>();
mc.Init();
// essaye de récupérer le prefab "MonsterCore" dans la database (adapter le nom si nécessaire)
//GameObject corePrefab = null;
//try
//{
// corePrefab = Database.Instance.Prefabs["MonsterCore"];
//}
//catch { corePrefab = null; }
//if (corePrefab != null)
//{
// mc.SetCorePrefab(corePrefab);
//}
spawnedInstance.AddComponent<MonsterCoreDrop>();
}
}

View File

@ -2,36 +2,39 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonsterCoreDrop : Opponent
public class MonsterCoreDrop : MonoBehaviour
{
private GameObject _monsterCorePrefab;
public void Init()
public void Start()
{
base.Start();
Debug.Log("MONSTER CORING SSO HARD");
// Si le prefab n'est pas fixé via l'inspector, tenter de le charger depuis Resources/"Food"
if (_monsterCorePrefab == null)
{
_monsterCorePrefab = Resources.Load<GameObject>("yieldFood");
if (_monsterCorePrefab == null)
{
Debug.LogWarning("MonsterCoreDrop: prefab 'yieldFood' introuvable dans le dossier Resources. Assignez-le dans l'inspector ou placez-le dans Resources/yieldFood.");
}
}
//if (_monsterCorePrefab == null)
//{
// _monsterCorePrefab = Resources.Load<GameObject>("yieldFood");
// if (_monsterCorePrefab == null)
// {
// Debug.LogWarning("MonsterCoreDrop: prefab 'yieldFood' introuvable dans le dossier Resources. Assignez-le dans l'inspector ou placez-le dans Resources/yieldFood.");
// }
//}
}
public void SetCorePrefab(GameObject prefab)
public void Death()
{
_monsterCorePrefab = prefab;
//if (_monsterCorePrefab != null)
//{
// Instantiate(_monsterCorePrefab, transform.position, Quaternion.identity);
//}
Debug.Log("MONSTER CORE DROPPEDD");
}
public override void Death()
private void OnDestroy()
{
if (_monsterCorePrefab != null)
{
Instantiate(_monsterCorePrefab, transform.position, Quaternion.identity);
}
base.Death();
//if (_monsterCorePrefab != null)
//{
// Instantiate(_monsterCorePrefab, transform.position, Quaternion.identity);
//}
Debug.Log("MONSTER CORE DROPPEDD");
}
}